skia2/samplecode/SampleAndroidShadows.cpp
Jim Van Verth 872da6b571 Add initial support for simple concave shadows.
Adds support for spot shadow outlines. Since filling the penumbra still
needs to be done, this code is disabled for now.

Bug: skia:
Change-Id: I3369eb13832b47ad16dd29ce7c7d6a1a10b39aeb
Reviewed-on: https://skia-review.googlesource.com/22363
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-04-10 16:31:32 +00:00

337 lines
12 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SampleCode.h"
#include "SkAnimTimer.h"
#include "SkBlurMask.h"
#include "SkBlurMaskFilter.h"
#include "SkColorFilter.h"
#include "SkCamera.h"
#include "SkCanvas.h"
#include "SkPath.h"
#include "SkPathOps.h"
#include "SkPoint3.h"
#include "SkShadowUtils.h"
#include "SkUtils.h"
#include "SkView.h"
#include "sk_tool_utils.h"
////////////////////////////////////////////////////////////////////////////
class ShadowsView : public SampleView {
SkPath fRectPath;
SkPath fRRPath;
SkPath fCirclePath;
SkPath fFunkyRRPath;
SkPath fCubicPath;
SkPath fStarPath;
SkPath fSquareRRectPath;
SkPath fWideRectPath;
SkPath fWideOvalPath;
SkPath fNotchPath;
SkPath fTabPath;
SkPoint3 fLightPos;
SkScalar fZDelta;
SkScalar fAnimTranslate;
SkScalar fAnimAngle;
SkScalar fAnimAlpha;
bool fShowAmbient;
bool fShowSpot;
bool fUseAlt;
bool fShowObject;
bool fIgnoreShadowAlpha;
bool fDoAlphaAnimation;
public:
ShadowsView()
: fZDelta(0)
, fAnimTranslate(0)
, fAnimAngle(0)
, fAnimAlpha(1)
, fShowAmbient(true)
, fShowSpot(true)
, fUseAlt(false)
, fShowObject(true)
, fIgnoreShadowAlpha(false)
, fDoAlphaAnimation(false) {}
protected:
void onOnceBeforeDraw() override {
fCirclePath.addCircle(0, 0, 50);
fRectPath.addRect(SkRect::MakeXYWH(-100, -50, 200, 100));
fRRPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-100, -50, 200, 100), 4, 4));
fFunkyRRPath.addRoundRect(SkRect::MakeXYWH(-50, -50, SK_Scalar1 * 100, SK_Scalar1 * 100),
40 * SK_Scalar1, 20 * SK_Scalar1,
SkPath::kCW_Direction);
fCubicPath.cubicTo(100 * SK_Scalar1, 50 * SK_Scalar1,
20 * SK_Scalar1, 100 * SK_Scalar1,
0 * SK_Scalar1, 0 * SK_Scalar1);
fStarPath.moveTo(0.0f, -50.0f);
fStarPath.lineTo(14.43f, -25.0f);
fStarPath.lineTo(43.30f, -25.0f);
fStarPath.lineTo(28.86f, 0.0f);
fStarPath.lineTo(43.30f, 25.0f);
fStarPath.lineTo(14.43f, 25.0f);
fStarPath.lineTo(0.0f, 50.0f);
fStarPath.lineTo(-14.43f, 25.0f);
fStarPath.lineTo(-43.30f, 25.0f);
fStarPath.lineTo(-28.86f, 0.0f);
fStarPath.lineTo(-43.30f, -25.0f);
fStarPath.lineTo(-14.43f, -25.0f);
fSquareRRectPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-50, -50, 100, 100),
10, 10));
fWideRectPath.addRect(SkRect::MakeXYWH(0, 0, 630, 70));
fWideOvalPath.addOval(SkRect::MakeXYWH(0, 0, 630, 70));
fNotchPath.moveTo(0, 80);
fNotchPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), -90, -90, false);
fNotchPath.lineTo(-75, 100);
fNotchPath.lineTo(-75, -100);
fNotchPath.lineTo(75, -100);
fNotchPath.lineTo(75, 100);
fNotchPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), 0, -90, false);
fTabPath.moveTo(-75, -100);
fTabPath.lineTo(75, -100);
fTabPath.lineTo(75, 100);
fTabPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), 0, 90, false);
fTabPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), 90, 90, false);
fTabPath.lineTo(-75, 100);
fLightPos = SkPoint3::Make(350, 0, 600);
}
// overrides from SkEventSink
bool onQuery(SkEvent* evt) override {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "AndroidShadows");
return true;
}
SkUnichar uni;
if (SampleCode::CharQ(*evt, &uni)) {
bool handled = false;
switch (uni) {
case 'W':
fShowAmbient = !fShowAmbient;
handled = true;
break;
case 'S':
fShowSpot = !fShowSpot;
handled = true;
break;
case 'T':
fUseAlt = !fUseAlt;
handled = true;
break;
case 'O':
fShowObject = !fShowObject;
handled = true;
break;
case 'N':
fDoAlphaAnimation = !fDoAlphaAnimation;
if (!fDoAlphaAnimation) {
fAnimAlpha = 1;
}
handled = true;
break;
case '>':
fZDelta += 0.5f;
handled = true;
break;
case '<':
fZDelta -= 0.5f;
handled = true;
break;
case '?':
fIgnoreShadowAlpha = !fIgnoreShadowAlpha;
handled = true;
break;
default:
break;
}
if (handled) {
return true;
}
}
return this->INHERITED::onQuery(evt);
}
void drawBG(SkCanvas* canvas) {
canvas->drawColor(0xFFDDDDDD);
}
void drawShadowedPath(SkCanvas* canvas, const SkPath& path,
const SkPoint3& zPlaneParams,
const SkPaint& paint, SkScalar ambientAlpha,
const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
if (fIgnoreShadowAlpha) {
ambientAlpha = 1;
spotAlpha = 1;
}
if (!fShowAmbient) {
ambientAlpha = 0;
}
if (!fShowSpot) {
spotAlpha = 0;
}
uint32_t flags = 0;
if (fUseAlt) {
flags |= SkShadowFlags::kGeometricOnly_ShadowFlag;
}
SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 0, 0, 0);
SkColor spotColor = SkColorSetARGB(spotAlpha * 255, 0, 0, 0);
SkShadowUtils::DrawShadow(canvas, path, zPlaneParams, lightPos, lightWidth,
ambientColor, spotColor, flags);
if (fShowObject) {
canvas->drawPath(path, paint);
} else {
SkPaint strokePaint;
strokePaint.setColor(paint.getColor());
strokePaint.setStyle(SkPaint::kStroke_Style);
canvas->drawPath(path, strokePaint);
}
}
void onDrawContent(SkCanvas* canvas) override {
this->drawBG(canvas);
const SkScalar kLightWidth = 800;
const SkScalar kAmbientAlpha = 0.1f;
const SkScalar kSpotAlpha = 0.25f;
SkPaint paint;
paint.setAntiAlias(true);
SkPoint3 lightPos = fLightPos;
SkPoint3 zPlaneParams = SkPoint3::Make(0, 0, 0);
paint.setColor(SK_ColorWHITE);
canvas->translate(200, 90);
zPlaneParams.fZ = SkTMax(1.0f, 2 + fZDelta);
this->drawShadowedPath(canvas, fRRPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
paint.setColor(SK_ColorRED);
canvas->translate(250, 0);
zPlaneParams.fZ = SkTMax(1.0f, 8 + fZDelta);
this->drawShadowedPath(canvas, fRectPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
paint.setColor(SK_ColorBLUE);
canvas->translate(-250, 110);
zPlaneParams.fZ = SkTMax(1.0f, 12 + fZDelta);
this->drawShadowedPath(canvas, fCirclePath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
lightPos, kLightWidth, fAnimAlpha*0.5f);
paint.setColor(SK_ColorGREEN);
canvas->translate(250, 0);
zPlaneParams.fZ = SkTMax(1.0f, 64 + fZDelta);
this->drawShadowedPath(canvas, fRRPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
paint.setColor(SK_ColorYELLOW);
canvas->translate(-250, 110);
zPlaneParams.fZ = SkTMax(1.0f, 8 + fZDelta);
this->drawShadowedPath(canvas, fFunkyRRPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
paint.setColor(SK_ColorCYAN);
canvas->translate(250, 0);
zPlaneParams.fZ = SkTMax(1.0f, 16 + fZDelta);
this->drawShadowedPath(canvas, fCubicPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
paint.setColor(SK_ColorWHITE);
canvas->translate(250, -180);
zPlaneParams.fZ = SkTMax(1.0f, 8 + fZDelta);
this->drawShadowedPath(canvas, fStarPath, zPlaneParams, paint,
kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha);
paint.setColor(SK_ColorWHITE);
canvas->translate(150, 0);
zPlaneParams.fZ = SkTMax(1.0f, 2 + fZDelta);
this->drawShadowedPath(canvas, fNotchPath, zPlaneParams, paint,
kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha);
paint.setColor(SK_ColorWHITE);
canvas->translate(200, 0);
zPlaneParams.fZ = SkTMax(1.0f, 16 + fZDelta);
this->drawShadowedPath(canvas, fTabPath, zPlaneParams, paint,
kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha);
// circular reveal
SkPath tmpPath;
SkPath tmpClipPath;
tmpClipPath.addCircle(fAnimTranslate, 0, 60);
Op(fSquareRRectPath, tmpClipPath, kIntersect_SkPathOp, &tmpPath);
paint.setColor(SK_ColorMAGENTA);
canvas->translate(-725, 240);
zPlaneParams.fZ = SkTMax(1.0f, 32 + fZDelta);
this->drawShadowedPath(canvas, tmpPath, zPlaneParams, paint, .1f,
lightPos, kLightWidth, .5f);
// perspective paths
SkPoint pivot = SkPoint::Make(fWideRectPath.getBounds().width()/2,
fWideRectPath.getBounds().height()/2);
SkPoint translate = SkPoint::Make(100, 450);
paint.setColor(SK_ColorWHITE);
Sk3DView view;
view.save();
view.rotateX(fAnimAngle);
SkMatrix persp;
view.getMatrix(&persp);
persp.preTranslate(-pivot.fX, -pivot.fY);
persp.postTranslate(pivot.fX + translate.fX, pivot.fY + translate.fY);
canvas->setMatrix(persp);
SkScalar radians = SkDegreesToRadians(fAnimAngle);
zPlaneParams = SkPoint3::Make(0,
SkScalarSin(-radians),
SkTMax(1.0f, 16 + fZDelta) - SkScalarSin(-radians)*pivot.fY);
this->drawShadowedPath(canvas, fWideRectPath, zPlaneParams, paint, .1f,
lightPos, kLightWidth, .5f);
pivot = SkPoint::Make(fWideOvalPath.getBounds().width() / 2,
fWideOvalPath.getBounds().height() / 2);
translate = SkPoint::Make(100, 600);
view.restore();
view.rotateY(fAnimAngle);
view.getMatrix(&persp);
persp.preTranslate(-pivot.fX, -pivot.fY);
persp.postTranslate(pivot.fX + translate.fX, pivot.fY + translate.fY);
canvas->setMatrix(persp);
zPlaneParams = SkPoint3::Make(-SkScalarSin(radians),
0,
SkTMax(1.0f, 32 + fZDelta) + SkScalarSin(radians)*pivot.fX);
this->drawShadowedPath(canvas, fWideOvalPath, zPlaneParams, paint, .1f,
lightPos, kLightWidth, .5f);
}
bool onAnimate(const SkAnimTimer& timer) override {
fAnimTranslate = timer.pingPong(30, 0, 200, -200);
fAnimAngle = timer.pingPong(15, 0, 0, 20);
if (fDoAlphaAnimation) {
fAnimAlpha = timer.pingPong(5, 0, 1, 0);
}
return true;
}
private:
typedef SampleView INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new ShadowsView; }
static SkViewRegister reg(MyFactory);