b3418103e9
Move the SVG rendering code to modules/svg, and componentize.
Also split into include/src/utils.
As external clients still reference the old header locations,
introduce temporary forwarding headers to facilitate the migration.
This reverts commit d6cf56fd34
.
TBR=
Change-Id: Ibadd7c8dc0464ec0c27841530ade0c2098305d20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327344
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
44 lines
990 B
C++
44 lines
990 B
C++
/*
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* Copyright 2020 Google, LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkData.h"
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#include "include/core/SkStream.h"
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#include "include/core/SkSurface.h"
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#include "modules/svg/include/SkSVGDOM.h"
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void FuzzSVG(sk_sp<SkData> bytes) {
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uint8_t w = 100;
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uint8_t h = 200;
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SkMemoryStream stream(bytes);
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sk_sp<SkSVGDOM> dom = SkSVGDOM::MakeFromStream(stream);
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if (!dom) {
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return;
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}
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auto s = SkSurface::MakeRasterN32Premul(128, 128);
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if (!s) {
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return;
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}
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SkSize winSize = SkSize::Make(w, h);
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dom->setContainerSize(winSize);
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dom->containerSize();
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dom->render(s->getCanvas());
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}
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#if defined(SK_BUILD_FOR_LIBFUZZER)
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
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if (size > 30000) {
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return 0;
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}
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auto bytes = SkData::MakeWithoutCopy(data, size);
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FuzzSVG(bytes);
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return 0;
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}
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#endif
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