skia2/tests/EGLImageTest.cpp
Kevin Lubick 8499e372ce [includes] Remove more includes of SkColorSpace
While I was fixing up Chrome's uses, I found some failures
there that I did not see in Skia, and tracked them down
to a few other places where we include SkColorSpace
and it is not strictly necessary

 - SkCustomMesh.h
 - GrColorInfo.h
 - GrColorSpaceXform.h
 - SkColorSpaceXformSteps.h

For these files (and their .cpp files), I added enforcement
of include-what-you-use, and then fixed the myriad of places
which were depending on these transitive includes.

One change to help Chrome is the manual overloads of
SkImage::MakeFromAdoptedTexture instead of using default
parameters. This makes it so callers of that function
do not need to include SkColorSpace if they were going
to pass nullptr for it anyway.

Bug: skia:13052
Change-Id: I16bf8ed5e258225d887f562f2c189623b1ca9c23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527056
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2022-04-06 21:58:24 +00:00

218 lines
8.6 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkColorSpace.h"
#include "include/gpu/GrDirectContext.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrProxyProvider.h"
#include "src/gpu/GrShaderCaps.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/GrTextureProxyPriv.h"
#include "src/gpu/SurfaceFillContext.h"
#include "src/gpu/gl/GrGLGpu.h"
#include "src/gpu/gl/GrGLUtil.h"
#include "tests/Test.h"
#include "tests/TestUtils.h"
#include "tools/gpu/GrContextFactory.h"
#include "tools/gpu/ManagedBackendTexture.h"
#include "tools/gpu/gl/GLTestContext.h"
#ifdef SK_GL
using sk_gpu_test::GLTestContext;
static void cleanup(GLTestContext* glctx0,
GrGLuint texID0,
GLTestContext* glctx1,
sk_sp<GrDirectContext> dContext,
GrEGLImage image1) {
if (glctx1) {
glctx1->makeCurrent();
if (GR_EGL_NO_IMAGE != image1) {
glctx1->destroyEGLImage(image1);
}
}
glctx0->makeCurrent();
if (texID0) {
GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0));
}
}
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(EGLImageTest, reporter, ctxInfo) {
auto context0 = ctxInfo.directContext();
sk_gpu_test::GLTestContext* glCtx0 = ctxInfo.glContext();
// Try to create a second GL context and then check if the contexts have necessary
// extensions to run this test.
if (kGLES_GrGLStandard != glCtx0->gl()->fStandard) {
return;
}
GrGLGpu* gpu0 = static_cast<GrGLGpu*>(context0->priv().getGpu());
if (!gpu0->glCaps().shaderCaps()->externalTextureSupport()) {
return;
}
std::unique_ptr<GLTestContext> glCtx1 = glCtx0->makeNew();
if (!glCtx1) {
return;
}
sk_sp<GrDirectContext> context1 = GrDirectContext::MakeGL(sk_ref_sp(glCtx1->gl()));
GrEGLImage image = GR_EGL_NO_IMAGE;
GrGLTextureInfo externalTexture;
externalTexture.fID = 0;
if (!context1) {
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image);
return;
}
if (!glCtx1->gl()->hasExtension("EGL_KHR_image") ||
!glCtx1->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image);
return;
}
///////////////////////////////// CONTEXT 1 ///////////////////////////////////
// Use GL Context 1 to create a texture unknown to context 0.
context1->flushAndSubmit();
static const int kSize = 100;
auto mbet = sk_gpu_test::ManagedBackendTexture::MakeWithoutData(
context1.get(), kSize, kSize, kRGBA_8888_SkColorType, GrMipmapped::kNo,
GrRenderable::kNo, GrProtected::kNo);
if (!mbet) {
ERRORF(reporter, "Error creating texture for EGL Image");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image);
return;
}
GrGLTextureInfo texInfo;
if (!mbet->texture().getGLTextureInfo(&texInfo)) {
ERRORF(reporter, "Failed to get GrGLTextureInfo");
return;
}
if (GR_GL_TEXTURE_2D != texInfo.fTarget) {
ERRORF(reporter, "Expected backend texture to be 2D");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image);
return;
}
// Wrap the texture in an EGLImage
image = glCtx1->texture2DToEGLImage(texInfo.fID);
if (GR_EGL_NO_IMAGE == image) {
ERRORF(reporter, "Error creating EGL Image from texture");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image);
return;
}
// Since we are dealing with two different GL contexts here, we need to call finish so that the
// clearing of the texture that happens in createTextingOnlyBackendTexture occurs before we call
// TexSubImage below on the other context. Otherwise, it is possible the calls get reordered and
// the clearing overwrites the TexSubImage writes.
GR_GL_CALL(glCtx1->gl(), Finish());
// Populate the texture using GL context 1. Important to use TexSubImage as TexImage orphans
// the EGL image. Also, this must be done after creating the EGLImage as the texture
// contents may not be preserved when the image is created.
SkAutoTMalloc<uint32_t> pixels(kSize * kSize);
for (int i = 0; i < kSize*kSize; ++i) {
pixels.get()[i] = 0xDDAABBCC;
}
GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
GR_GL_CALL(glCtx1->gl(), BindTexture(texInfo.fTarget, texInfo.fID));
GR_GL_CALL(glCtx1->gl(), TexSubImage2D(texInfo.fTarget, 0, 0, 0, kSize, kSize,
GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, pixels.get()));
GR_GL_CALL(glCtx1->gl(), Finish());
// We've been making direct GL calls in GL context 1, let GrDirectContext 1 know its internal
// state is invalid.
context1->resetContext();
///////////////////////////////// CONTEXT 0 ///////////////////////////////////
// Make a new texture ID in GL Context 0 from the EGL Image
glCtx0->makeCurrent();
externalTexture.fTarget = GR_GL_TEXTURE_EXTERNAL;
externalTexture.fID = glCtx0->eglImageToExternalTexture(image);
externalTexture.fFormat = GR_GL_RGBA8;
if (0 == externalTexture.fID) {
ERRORF(reporter, "Error converting EGL Image back to texture");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image);
return;
}
// Wrap this texture ID in a GrTexture
GrBackendTexture backendTex(kSize, kSize, GrMipmapped::kNo, externalTexture);
GrColorInfo colorInfo(GrColorType::kRGBA_8888, kPremul_SkAlphaType, nullptr);
// TODO: If I make this TopLeft origin to match resolve_origin calls for kDefault, this test
// fails on the Nexus5. Why?
GrSurfaceOrigin origin = kBottomLeft_GrSurfaceOrigin;
sk_sp<GrSurfaceProxy> texProxy = context0->priv().proxyProvider()->wrapBackendTexture(
backendTex, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, kRW_GrIOType);
if (!texProxy) {
ERRORF(reporter, "Error wrapping external texture in GrTextureProxy.");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image);
return;
}
skgpu::Swizzle swizzle = context0->priv().caps()->getReadSwizzle(texProxy->backendFormat(),
colorInfo.colorType());
GrSurfaceProxyView view(std::move(texProxy), origin, swizzle);
auto surfaceContext = context0->priv().makeSC(std::move(view), colorInfo);
if (!surfaceContext) {
ERRORF(reporter, "Error wrapping external texture in SurfaceContext.");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image);
return;
}
GrTextureProxy* proxy = surfaceContext->asTextureProxy();
REPORTER_ASSERT(reporter, proxy->mipmapped() == GrMipmapped::kNo);
REPORTER_ASSERT(reporter, proxy->peekTexture()->mipmapped() == GrMipmapped::kNo);
REPORTER_ASSERT(reporter, proxy->textureType() == GrTextureType::kExternal);
REPORTER_ASSERT(reporter, proxy->peekTexture()->textureType() == GrTextureType::kExternal);
REPORTER_ASSERT(reporter, proxy->hasRestrictedSampling());
REPORTER_ASSERT(reporter, proxy->peekTexture()->hasRestrictedSampling());
// Should not be able to wrap as a RT
{
auto temp = context0->priv().makeSFCFromBackendTexture(colorInfo,
backendTex,
1,
origin,
/*release helper*/ nullptr);
if (temp) {
ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture as a RT.");
}
}
//TestReadPixels(reporter, context0, surfaceContext.get(), pixels.get(), "EGLImageTest-read");
SkDebugf("type: %d\n", (int)surfaceContext->asTextureProxy()->textureType());
// We should not be able to write to an EXTERNAL texture
TestWritePixels(reporter, context0, surfaceContext.get(), false, "EGLImageTest-write");
// Only test RT-config
// TODO: why do we always need to draw to copy from an external texture?
TestCopyFromSurface(reporter,
context0,
surfaceContext->asSurfaceProxyRef(),
surfaceContext->origin(),
colorInfo.colorType(),
pixels.get(),
"EGLImageTest-copy");
cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image);
}
#endif // SK_GL