08ece0c9a0
PS1 regenerates the Bazel files. Use it as the base change when comparing patchsets. IWYU seems to do a good job of working with MyFile.cpp and MyFile.h, but if there is just a MyHeader.h, it doesn't always seem to throw errors if the includes aren't correct. This was observed with include/sksl/DSL.h This might be due to the fact that headers are not compiled on their own, so they are never sent directly to the IWYU binary. This change sets enforce_iwyu_on_package() on the all sksl packages and then fixes the includes until all those checks are happy. There were a few files that needed fixes outside of the sksl folder. Examples include: - src/gpu/effects/GrConvexPolyEffect.cpp - tests/SkSLDSLTest.cpp To really enforce this, we need to add a CI/CQ job that runs bazel build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu If that failed, a dev could make the changes described in the logs and/or run the command locally to see those prescribed fixes. I had to add several entries to toolchain/IWYU_mapping.imp in order to fix some private includes and other atypical choices. I tried adding a rule there to allow inclusion of SkTypes.h to make sure defines like SK_SUPPORT_GPU, but could not get it to work for all cases, so I deferred to using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h) Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/sksl/SkSLErrorReporter.h"
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#include "src/gpu/GrShaderCaps.h"
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#include "src/sksl/SkSLBuiltinTypes.h"
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#include "src/sksl/SkSLContext.h"
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#include "src/sksl/SkSLMangler.h"
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#include "src/sksl/ir/SkSLType.h"
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#include "tests/Test.h"
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#include <cstdint>
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#include <limits>
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#include <memory>
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DEF_TEST(SkSLTypeLimits, r) {
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GrShaderCaps caps;
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SkSL::TestingOnly_AbortErrorReporter errors;
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SkSL::Mangler mangler;
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SkSL::Context context(errors, caps, mangler);
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using int_limits = std::numeric_limits<int32_t>;
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REPORTER_ASSERT(r, context.fTypes.fInt->minimumValue() == int_limits::min());
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REPORTER_ASSERT(r, context.fTypes.fInt->maximumValue() == int_limits::max());
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using short_limits = std::numeric_limits<int16_t>;
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REPORTER_ASSERT(r, context.fTypes.fShort->minimumValue() == short_limits::min());
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REPORTER_ASSERT(r, context.fTypes.fShort->maximumValue() == short_limits::max());
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using uint_limits = std::numeric_limits<uint32_t>;
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REPORTER_ASSERT(r, context.fTypes.fUInt->minimumValue() == uint_limits::min());
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REPORTER_ASSERT(r, context.fTypes.fUInt->maximumValue() == uint_limits::max());
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using ushort_limits = std::numeric_limits<uint16_t>;
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REPORTER_ASSERT(r, context.fTypes.fUShort->minimumValue() == ushort_limits::min());
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REPORTER_ASSERT(r, context.fTypes.fUShort->maximumValue() == ushort_limits::max());
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}
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