8499e372ce
While I was fixing up Chrome's uses, I found some failures there that I did not see in Skia, and tracked them down to a few other places where we include SkColorSpace and it is not strictly necessary - SkCustomMesh.h - GrColorInfo.h - GrColorSpaceXform.h - SkColorSpaceXformSteps.h For these files (and their .cpp files), I added enforcement of include-what-you-use, and then fixed the myriad of places which were depending on these transitive includes. One change to help Chrome is the manual overloads of SkImage::MakeFromAdoptedTexture instead of using default parameters. This makes it so callers of that function do not need to include SkColorSpace if they were going to pass nullptr for it anyway. Bug: skia:13052 Change-Id: I16bf8ed5e258225d887f562f2c189623b1ca9c23 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527056 Reviewed-by: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Kevin Lubick <kjlubick@google.com>
339 lines
13 KiB
C++
339 lines
13 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColorSpace.h"
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#include "include/core/SkSurface.h"
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#include "include/gpu/GrBackendSemaphore.h"
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#include "include/gpu/GrBackendSurface.h"
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#include "include/gpu/GrDirectContext.h"
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#include "src/gpu/GrCaps.h"
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#include "src/gpu/GrDirectContextPriv.h"
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#include "tests/Test.h"
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#include "tools/gpu/GrContextFactory.h"
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#ifdef SK_GL
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#include "src/gpu/gl/GrGLGpu.h"
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#include "src/gpu/gl/GrGLUtil.h"
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#endif
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#ifdef SK_VULKAN
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#include "include/gpu/vk/GrVkTypes.h"
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#include "include/gpu/vk/GrVkVulkan.h"
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#include "src/gpu/vk/GrVkCommandPool.h"
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#include "src/gpu/vk/GrVkGpu.h"
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#include "src/gpu/vk/GrVkUtil.h"
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#ifdef VK_USE_PLATFORM_WIN32_KHR
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// windows wants to define this as CreateSemaphoreA or CreateSemaphoreW
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#undef CreateSemaphore
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#endif
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#endif
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static const int MAIN_W = 8, MAIN_H = 16;
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static const int CHILD_W = 16, CHILD_H = 16;
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void check_pixels(skiatest::Reporter* reporter, const SkBitmap& bitmap) {
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const uint32_t* canvasPixels = static_cast<const uint32_t*>(bitmap.getPixels());
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bool failureFound = false;
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SkPMColor expectedPixel;
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for (int cy = 0; cy < CHILD_H && !failureFound; ++cy) {
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for (int cx = 0; cx < CHILD_W && !failureFound; ++cx) {
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SkPMColor canvasPixel = canvasPixels[cy * CHILD_W + cx];
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if (cy < CHILD_H / 2) {
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if (cx < CHILD_W / 2) {
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expectedPixel = 0xFF0000FF; // Red
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} else {
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expectedPixel = 0xFFFF0000; // Blue
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}
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} else {
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expectedPixel = 0xFF00FF00; // Green
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}
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if (expectedPixel != canvasPixel) {
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failureFound = true;
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ERRORF(reporter, "Wrong color at %d, %d. Got 0x%08x when we expected 0x%08x",
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cx, cy, canvasPixel, expectedPixel);
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}
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}
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}
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}
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void draw_child(skiatest::Reporter* reporter,
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const sk_gpu_test::ContextInfo& childInfo,
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const GrBackendTexture& backendTexture,
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const GrBackendSemaphore& semaphore) {
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childInfo.testContext()->makeCurrent();
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const SkImageInfo childII = SkImageInfo::Make(CHILD_W, CHILD_H, kRGBA_8888_SkColorType,
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kPremul_SkAlphaType);
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auto childDContext = childInfo.directContext();
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sk_sp<SkSurface> childSurface(SkSurface::MakeRenderTarget(childDContext, SkBudgeted::kNo,
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childII, 0, kTopLeft_GrSurfaceOrigin,
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nullptr));
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sk_sp<SkImage> childImage = SkImage::MakeFromTexture(childDContext,
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backendTexture,
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kTopLeft_GrSurfaceOrigin,
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kRGBA_8888_SkColorType,
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kPremul_SkAlphaType,
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nullptr,
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nullptr,
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nullptr);
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SkCanvas* childCanvas = childSurface->getCanvas();
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childCanvas->clear(SK_ColorRED);
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childSurface->wait(1, &semaphore);
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childCanvas->drawImage(childImage, CHILD_W/2, 0);
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SkPaint paint;
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paint.setColor(SK_ColorGREEN);
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SkIRect rect = SkIRect::MakeLTRB(0, CHILD_H/2, CHILD_W, CHILD_H);
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childCanvas->drawIRect(rect, paint);
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// read pixels
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SkBitmap bitmap;
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bitmap.allocPixels(childII);
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childSurface->readPixels(bitmap, 0, 0);
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check_pixels(reporter, bitmap);
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}
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enum class FlushType { kSurface, kImage, kContext };
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void surface_semaphore_test(skiatest::Reporter* reporter,
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const sk_gpu_test::ContextInfo& mainInfo,
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const sk_gpu_test::ContextInfo& childInfo1,
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const sk_gpu_test::ContextInfo& childInfo2,
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FlushType flushType) {
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auto mainCtx = mainInfo.directContext();
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if (!mainCtx->priv().caps()->semaphoreSupport()) {
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return;
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}
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const SkImageInfo ii = SkImageInfo::Make(MAIN_W, MAIN_H, kRGBA_8888_SkColorType,
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kPremul_SkAlphaType);
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sk_sp<SkSurface> mainSurface(SkSurface::MakeRenderTarget(mainCtx, SkBudgeted::kNo,
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ii, 0, kTopLeft_GrSurfaceOrigin,
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nullptr));
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SkCanvas* mainCanvas = mainSurface->getCanvas();
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auto blueSurface = mainSurface->makeSurface(ii);
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blueSurface->getCanvas()->clear(SK_ColorBLUE);
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auto blueImage = blueSurface->makeImageSnapshot();
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blueSurface.reset();
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mainCanvas->drawImage(blueImage, 0, 0);
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SkAutoTArray<GrBackendSemaphore> semaphores(2);
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#ifdef SK_VULKAN
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if (GrBackendApi::kVulkan == mainInfo.backend()) {
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// Initialize the secondary semaphore instead of having Ganesh create one internally
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GrVkGpu* gpu = static_cast<GrVkGpu*>(mainCtx->priv().getGpu());
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VkDevice device = gpu->device();
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VkSemaphore vkSem;
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VkSemaphoreCreateInfo createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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createInfo.pNext = nullptr;
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createInfo.flags = 0;
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GR_VK_CALL_ERRCHECK(gpu, CreateSemaphore(device, &createInfo, nullptr, &vkSem));
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semaphores[1].initVulkan(vkSem);
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}
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#endif
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GrFlushInfo info;
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info.fNumSemaphores = 2;
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info.fSignalSemaphores = semaphores.get();
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switch (flushType) {
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case FlushType::kSurface:
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mainSurface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, info);
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break;
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case FlushType::kImage:
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blueImage->flush(mainCtx, info);
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break;
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case FlushType::kContext:
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mainCtx->flush(info);
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break;
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}
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mainCtx->submit();
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GrBackendTexture backendTexture = mainSurface->getBackendTexture(
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SkSurface::BackendHandleAccess::kFlushRead_BackendHandleAccess);
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draw_child(reporter, childInfo1, backendTexture, semaphores[0]);
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#ifdef SK_VULKAN
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if (GrBackendApi::kVulkan == mainInfo.backend()) {
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// In Vulkan we need to make sure we are sending the correct VkImageLayout in with the
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// backendImage. After the first child draw the layout gets changed to SHADER_READ, so
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// we just manually set that here.
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backendTexture.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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#endif
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draw_child(reporter, childInfo2, backendTexture, semaphores[1]);
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}
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#ifdef SK_GL
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DEF_GPUTEST(SurfaceSemaphores, reporter, options) {
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#if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
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static constexpr auto kNativeGLType = sk_gpu_test::GrContextFactory::kGL_ContextType;
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#else
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static constexpr auto kNativeGLType = sk_gpu_test::GrContextFactory::kGLES_ContextType;
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#endif
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for (int typeInt = 0; typeInt < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++typeInt) {
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for (auto flushType : {FlushType::kSurface, FlushType::kImage, FlushType::kContext}) {
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sk_gpu_test::GrContextFactory::ContextType contextType =
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(sk_gpu_test::GrContextFactory::ContextType) typeInt;
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// Use "native" instead of explicitly trying OpenGL and OpenGL ES. Do not use GLES on
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// desktop since tests do not account for not fixing http://skbug.com/2809
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if (contextType == sk_gpu_test::GrContextFactory::kGL_ContextType ||
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contextType == sk_gpu_test::GrContextFactory::kGLES_ContextType) {
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if (contextType != kNativeGLType) {
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continue;
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}
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}
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sk_gpu_test::GrContextFactory factory(options);
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sk_gpu_test::ContextInfo ctxInfo = factory.getContextInfo(contextType);
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if (!sk_gpu_test::GrContextFactory::IsRenderingContext(contextType)) {
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continue;
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}
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skiatest::ReporterContext ctx(
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reporter, SkString(sk_gpu_test::GrContextFactory::ContextTypeName(contextType)));
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if (ctxInfo.directContext()) {
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sk_gpu_test::ContextInfo child1 =
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factory.getSharedContextInfo(ctxInfo.directContext(), 0);
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sk_gpu_test::ContextInfo child2 =
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factory.getSharedContextInfo(ctxInfo.directContext(), 1);
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if (!child1.directContext() || !child2.directContext()) {
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continue;
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}
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surface_semaphore_test(reporter, ctxInfo, child1, child2, flushType);
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}
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}
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}
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}
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#endif
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(EmptySurfaceSemaphoreTest, reporter, ctxInfo) {
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auto ctx = ctxInfo.directContext();
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if (!ctx->priv().caps()->semaphoreSupport()) {
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return;
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}
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const SkImageInfo ii = SkImageInfo::Make(MAIN_W, MAIN_H, kRGBA_8888_SkColorType,
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kPremul_SkAlphaType);
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sk_sp<SkSurface> mainSurface(SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo,
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ii, 0, kTopLeft_GrSurfaceOrigin,
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nullptr));
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// Flush surface once without semaphores to make sure there is no peneding IO for it.
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mainSurface->flushAndSubmit();
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GrBackendSemaphore semaphore;
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GrFlushInfo flushInfo;
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flushInfo.fNumSemaphores = 1;
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flushInfo.fSignalSemaphores = &semaphore;
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GrSemaphoresSubmitted submitted =
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mainSurface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfo);
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REPORTER_ASSERT(reporter, GrSemaphoresSubmitted::kYes == submitted);
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ctx->submit();
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#ifdef SK_GL
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if (GrBackendApi::kOpenGL == ctxInfo.backend()) {
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GrGLGpu* gpu = static_cast<GrGLGpu*>(ctx->priv().getGpu());
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const GrGLInterface* interface = gpu->glInterface();
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GrGLsync sync = semaphore.glSync();
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REPORTER_ASSERT(reporter, sync);
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bool result;
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GR_GL_CALL_RET(interface, result, IsSync(sync));
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REPORTER_ASSERT(reporter, result);
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}
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#endif
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#ifdef SK_VULKAN
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if (GrBackendApi::kVulkan == ctxInfo.backend()) {
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GrVkGpu* gpu = static_cast<GrVkGpu*>(ctx->priv().getGpu());
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const GrVkInterface* interface = gpu->vkInterface();
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VkDevice device = gpu->device();
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VkQueue queue = gpu->queue();
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GrVkCommandPool* cmdPool = gpu->cmdPool();
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VkCommandBuffer cmdBuffer;
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// Create Command Buffer
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const VkCommandBufferAllocateInfo cmdInfo = {
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VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
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nullptr, // pNext
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cmdPool->vkCommandPool(), // commandPool
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VK_COMMAND_BUFFER_LEVEL_PRIMARY, // level
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1 // bufferCount
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};
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VkResult err = GR_VK_CALL(interface, AllocateCommandBuffers(device, &cmdInfo, &cmdBuffer));
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if (err) {
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return;
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}
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VkCommandBufferBeginInfo cmdBufferBeginInfo;
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memset(&cmdBufferBeginInfo, 0, sizeof(VkCommandBufferBeginInfo));
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cmdBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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cmdBufferBeginInfo.pNext = nullptr;
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cmdBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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cmdBufferBeginInfo.pInheritanceInfo = nullptr;
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GR_VK_CALL_ERRCHECK(gpu, BeginCommandBuffer(cmdBuffer, &cmdBufferBeginInfo));
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GR_VK_CALL_ERRCHECK(gpu, EndCommandBuffer(cmdBuffer));
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VkFenceCreateInfo fenceInfo;
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VkFence fence;
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memset(&fenceInfo, 0, sizeof(VkFenceCreateInfo));
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fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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err = GR_VK_CALL(interface, CreateFence(device, &fenceInfo, nullptr, &fence));
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SkASSERT(!err);
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VkPipelineStageFlags waitStages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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VkSubmitInfo submitInfo;
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memset(&submitInfo, 0, sizeof(VkSubmitInfo));
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.pNext = nullptr;
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submitInfo.waitSemaphoreCount = 1;
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VkSemaphore vkSem = semaphore.vkSemaphore();
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submitInfo.pWaitSemaphores = &vkSem;
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submitInfo.pWaitDstStageMask = &waitStages;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &cmdBuffer;
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submitInfo.signalSemaphoreCount = 0;
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submitInfo.pSignalSemaphores = nullptr;
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GR_VK_CALL_ERRCHECK(gpu, QueueSubmit(queue, 1, &submitInfo, fence));
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err = GR_VK_CALL(interface, WaitForFences(device, 1, &fence, true, 3000000000));
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REPORTER_ASSERT(reporter, err != VK_TIMEOUT);
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GR_VK_CALL(interface, DestroyFence(device, fence, nullptr));
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GR_VK_CALL(interface, DestroySemaphore(device, vkSem, nullptr));
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// If the above test fails the wait semaphore will never be signaled which can cause the
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// device to hang when tearing down (even if just tearing down GL). So we Fail here to
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// kill things.
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if (err == VK_TIMEOUT) {
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SK_ABORT("Waiting on semaphore indefinitely");
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}
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}
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#endif
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}
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