3e980c3d88
Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
289 lines
11 KiB
C++
289 lines
11 KiB
C++
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/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkString_DEFINED
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#define SkString_DEFINED
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#include "SkScalar.h"
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#include "SkTArray.h"
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#include <stdarg.h>
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/* Some helper functions for C strings
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*/
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static bool SkStrStartsWith(const char string[], const char prefixStr[]) {
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SkASSERT(string);
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SkASSERT(prefixStr);
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return !strncmp(string, prefixStr, strlen(prefixStr));
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}
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static bool SkStrStartsWith(const char string[], const char prefixChar) {
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SkASSERT(string);
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return (prefixChar == *string);
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}
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bool SkStrEndsWith(const char string[], const char suffixStr[]);
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bool SkStrEndsWith(const char string[], const char suffixChar);
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int SkStrStartsWithOneOf(const char string[], const char prefixes[]);
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static int SkStrFind(const char string[], const char substring[]) {
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const char *first = strstr(string, substring);
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if (NULL == first) return -1;
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return SkToS32(first - &string[0]);
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}
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static int SkStrFindLastOf(const char string[], const char subchar) {
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const char* last = strrchr(string, subchar);
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if (NULL == last) return -1;
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return SkToS32(last - &string[0]);
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}
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static bool SkStrContains(const char string[], const char substring[]) {
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SkASSERT(string);
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SkASSERT(substring);
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return (-1 != SkStrFind(string, substring));
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}
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static bool SkStrContains(const char string[], const char subchar) {
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SkASSERT(string);
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char tmp[2];
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tmp[0] = subchar;
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tmp[1] = '\0';
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return (-1 != SkStrFind(string, tmp));
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}
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static inline char *SkStrDup(const char string[]) {
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char *ret = (char *) sk_malloc_throw(strlen(string)+1);
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memcpy(ret,string,strlen(string)+1);
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return ret;
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}
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/*
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* The SkStrAppend... methods will write into the provided buffer, assuming it is large enough.
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* Each method has an associated const (e.g. SkStrAppendU32_MaxSize) which will be the largest
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* value needed for that method's buffer.
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*
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* char storage[SkStrAppendU32_MaxSize];
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* SkStrAppendU32(storage, value);
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*
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* Note : none of the SkStrAppend... methods write a terminating 0 to their buffers. Instead,
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* the methods return the ptr to the end of the written part of the buffer. This can be used
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* to compute the length, and/or know where to write a 0 if that is desired.
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*
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* char storage[SkStrAppendU32_MaxSize + 1];
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* char* stop = SkStrAppendU32(storage, value);
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* size_t len = stop - storage;
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* *stop = 0; // valid, since storage was 1 byte larger than the max.
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*/
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#define SkStrAppendU32_MaxSize 10
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char* SkStrAppendU32(char buffer[], uint32_t);
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#define SkStrAppendU64_MaxSize 20
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char* SkStrAppendU64(char buffer[], uint64_t, int minDigits);
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#define SkStrAppendS32_MaxSize (SkStrAppendU32_MaxSize + 1)
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char* SkStrAppendS32(char buffer[], int32_t);
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#define SkStrAppendS64_MaxSize (SkStrAppendU64_MaxSize + 1)
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char* SkStrAppendS64(char buffer[], int64_t, int minDigits);
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/**
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* Floats have at most 8 significant digits, so we limit our %g to that.
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* However, the total string could be 15 characters: -1.2345678e-005
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*
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* In theory we should only expect up to 2 digits for the exponent, but on
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* some platforms we have seen 3 (as in the example above).
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*/
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#define SkStrAppendScalar_MaxSize 15
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/**
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* Write the scaler in decimal format into buffer, and return a pointer to
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* the next char after the last one written. Note: a terminating 0 is not
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* written into buffer, which must be at least SkStrAppendScalar_MaxSize.
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* Thus if the caller wants to add a 0 at the end, buffer must be at least
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* SkStrAppendScalar_MaxSize + 1 bytes large.
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*/
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#define SkStrAppendScalar SkStrAppendFloat
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char* SkStrAppendFloat(char buffer[], float);
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char* SkStrAppendFixed(char buffer[], SkFixed);
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/** \class SkString
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Light weight class for managing strings. Uses reference
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counting to make string assignments and copies very fast
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with no extra RAM cost. Assumes UTF8 encoding.
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*/
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class SK_API SkString {
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public:
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SkString();
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explicit SkString(size_t len);
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explicit SkString(const char text[]);
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SkString(const char text[], size_t len);
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SkString(const SkString&);
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~SkString();
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bool isEmpty() const { return 0 == fRec->fLength; }
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size_t size() const { return (size_t) fRec->fLength; }
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const char* c_str() const { return fRec->data(); }
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char operator[](size_t n) const { return this->c_str()[n]; }
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bool equals(const SkString&) const;
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bool equals(const char text[]) const;
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bool equals(const char text[], size_t len) const;
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bool startsWith(const char prefixStr[]) const {
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return SkStrStartsWith(fRec->data(), prefixStr);
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}
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bool startsWith(const char prefixChar) const {
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return SkStrStartsWith(fRec->data(), prefixChar);
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}
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bool endsWith(const char suffixStr[]) const {
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return SkStrEndsWith(fRec->data(), suffixStr);
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}
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bool endsWith(const char suffixChar) const {
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return SkStrEndsWith(fRec->data(), suffixChar);
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}
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bool contains(const char substring[]) const {
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return SkStrContains(fRec->data(), substring);
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}
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bool contains(const char subchar) const {
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return SkStrContains(fRec->data(), subchar);
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}
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int find(const char substring[]) const {
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return SkStrFind(fRec->data(), substring);
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}
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int findLastOf(const char subchar) const {
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return SkStrFindLastOf(fRec->data(), subchar);
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}
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friend bool operator==(const SkString& a, const SkString& b) {
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return a.equals(b);
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}
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friend bool operator!=(const SkString& a, const SkString& b) {
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return !a.equals(b);
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}
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// these methods edit the string
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SkString& operator=(const SkString&);
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SkString& operator=(const char text[]);
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char* writable_str();
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char& operator[](size_t n) { return this->writable_str()[n]; }
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void reset();
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/** Destructive resize, does not preserve contents. */
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void resize(size_t len) { this->set(NULL, len); }
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void set(const SkString& src) { *this = src; }
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void set(const char text[]);
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void set(const char text[], size_t len);
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void setUTF16(const uint16_t[]);
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void setUTF16(const uint16_t[], size_t len);
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void insert(size_t offset, const SkString& src) { this->insert(offset, src.c_str(), src.size()); }
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void insert(size_t offset, const char text[]);
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void insert(size_t offset, const char text[], size_t len);
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void insertUnichar(size_t offset, SkUnichar);
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void insertS32(size_t offset, int32_t value);
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void insertS64(size_t offset, int64_t value, int minDigits = 0);
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void insertU32(size_t offset, uint32_t value);
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void insertU64(size_t offset, uint64_t value, int minDigits = 0);
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void insertHex(size_t offset, uint32_t value, int minDigits = 0);
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void insertScalar(size_t offset, SkScalar);
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void append(const SkString& str) { this->insert((size_t)-1, str); }
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void append(const char text[]) { this->insert((size_t)-1, text); }
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void append(const char text[], size_t len) { this->insert((size_t)-1, text, len); }
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void appendUnichar(SkUnichar uni) { this->insertUnichar((size_t)-1, uni); }
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void appendS32(int32_t value) { this->insertS32((size_t)-1, value); }
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void appendS64(int64_t value, int minDigits = 0) { this->insertS64((size_t)-1, value, minDigits); }
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void appendU32(uint32_t value) { this->insertU32((size_t)-1, value); }
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void appendU64(uint64_t value, int minDigits = 0) { this->insertU64((size_t)-1, value, minDigits); }
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void appendHex(uint32_t value, int minDigits = 0) { this->insertHex((size_t)-1, value, minDigits); }
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void appendScalar(SkScalar value) { this->insertScalar((size_t)-1, value); }
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void prepend(const SkString& str) { this->insert(0, str); }
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void prepend(const char text[]) { this->insert(0, text); }
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void prepend(const char text[], size_t len) { this->insert(0, text, len); }
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void prependUnichar(SkUnichar uni) { this->insertUnichar(0, uni); }
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void prependS32(int32_t value) { this->insertS32(0, value); }
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void prependS64(int32_t value, int minDigits = 0) { this->insertS64(0, value, minDigits); }
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void prependHex(uint32_t value, int minDigits = 0) { this->insertHex(0, value, minDigits); }
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void prependScalar(SkScalar value) { this->insertScalar((size_t)-1, value); }
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void printf(const char format[], ...) SK_PRINTF_LIKE(2, 3);
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void appendf(const char format[], ...) SK_PRINTF_LIKE(2, 3);
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void appendVAList(const char format[], va_list);
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void prependf(const char format[], ...) SK_PRINTF_LIKE(2, 3);
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void prependVAList(const char format[], va_list);
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void remove(size_t offset, size_t length);
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SkString& operator+=(const SkString& s) { this->append(s); return *this; }
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SkString& operator+=(const char text[]) { this->append(text); return *this; }
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SkString& operator+=(const char c) { this->append(&c, 1); return *this; }
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/**
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* Swap contents between this and other. This function is guaranteed
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* to never fail or throw.
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*/
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void swap(SkString& other);
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private:
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struct Rec {
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public:
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uint32_t fLength; // logically size_t, but we want it to stay 32bits
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int32_t fRefCnt;
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char fBeginningOfData;
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char* data() { return &fBeginningOfData; }
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const char* data() const { return &fBeginningOfData; }
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};
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Rec* fRec;
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#ifdef SK_DEBUG
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void validate() const;
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#else
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void validate() const {}
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#endif
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static const Rec gEmptyRec;
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static Rec* AllocRec(const char text[], size_t len);
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static Rec* RefRec(Rec*);
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};
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/// Creates a new string and writes into it using a printf()-style format.
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SkString SkStringPrintf(const char* format, ...);
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// Specialized to take advantage of SkString's fast swap path. The unspecialized function is
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// declared in SkTypes.h and called by SkTSort.
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template <> inline void SkTSwap(SkString& a, SkString& b) {
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a.swap(b);
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}
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enum SkStrSplitMode {
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// Strictly return all results. If the input is ",," and the separator is ',' this will return
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// an array of three empty strings.
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kStrict_SkStrSplitMode,
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// Only nonempty results will be added to the results. Multiple separators will be
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// coalesced. Separators at the beginning and end of the input will be ignored. If the input is
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// ",," and the separator is ',', this will return an empty vector.
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kCoalesce_SkStrSplitMode
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};
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// Split str on any characters in delimiters into out. (Think, strtok with a sane API.)
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void SkStrSplit(const char* str, const char* delimiters, SkStrSplitMode splitMode,
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SkTArray<SkString>* out);
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inline void SkStrSplit(const char* str, const char* delimiters, SkTArray<SkString>* out) {
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SkStrSplit(str, delimiters, kCoalesce_SkStrSplitMode, out);
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}
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#endif
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