skia2/tools/VisualBench/VisualBench.h
joshualitt 189aef7834 Create module system for VisualBench
The newly created VisualLightweightBenchModule is just the old VisualBench.cpp, but gutted to only include timing code.

Future CLs will harden this abstraction, but for this CL the module owns a backpointer to VisualBench.cpp for a couple of calls.

BUG=skia:

Review URL: https://codereview.chromium.org/1304083007
2015-09-08 07:08:11 -07:00

62 lines
1.3 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*
*/
#ifndef VisualBench_DEFINED
#define VisualBench_DEFINED
#include "SkWindow.h"
#include "SkPicture.h"
#include "SkString.h"
#include "SkSurface.h"
#include "VisualFlags.h"
#include "VisualModule.h"
#include "gl/SkGLContext.h"
class GrContext;
struct GrGLInterface;
class GrRenderTarget;
class SkCanvas;
/*
* A Visual benchmarking tool for gpu benchmarking
*/
class VisualBench : public SkOSWindow {
public:
VisualBench(void* hwnd, int argc, char** argv);
~VisualBench() override;
void reset() { this->resetContext(); }
protected:
SkSurface* createSurface() override;
void draw(SkCanvas* canvas) override;
void onSizeChange() override;
private:
void setTitle();
bool setupBackend();
void resetContext();
void setupRenderTarget();
bool onHandleChar(SkUnichar unichar) override;
// support framework
SkAutoTDelete<VisualModule> fModule;
SkAutoTUnref<SkSurface> fSurface;
SkAutoTUnref<GrContext> fContext;
SkAutoTUnref<GrRenderTarget> fRenderTarget;
AttachmentInfo fAttachmentInfo;
SkAutoTUnref<const GrGLInterface> fInterface;
typedef SkOSWindow INHERITED;
};
#endif