skia2/include/core/SkSurface.h
Brian Salomon 18c52a7b52 Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""
This reverts commit d0d7270fcc.

Revert "More sample count cleanup:"

This reverts commit d653cac70e.

Revert "Add new GrContext queries for imagability, surfacability, and max sample count of color types"

This reverts commit 85ae7159c9.


Need to understand NVPR perf changes before relanding

Change-Id: I0db075fb42438ef2a1f9885df184dce52892ac4b
Reviewed-on: https://skia-review.googlesource.com/102780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-02 12:19:52 +00:00

440 lines
21 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSurface_DEFINED
#define SkSurface_DEFINED
#include "SkRefCnt.h"
#include "SkImage.h"
#include "SkSurfaceProps.h"
#include "GrTypes.h"
class SkCanvas;
class SkDeferredDisplayList;
class SkPaint;
class SkSurfaceCharacterization;
class GrBackendRenderTarget;
class GrBackendSemaphore;
class GrContext;
class GrRenderTarget;
/**
* SkSurface is responsible for managing the pixels that a canvas draws into. The pixels can be
* allocated either in CPU memory (a Raster surface) or on the GPU (a RenderTarget surface).
*
* SkSurface takes care of allocating a SkCanvas that will draw into the surface. Call
* surface->getCanvas() to use that canvas (but don't delete it, it is owned by the surface).
*
* SkSurface always has non-zero dimensions. If there is a request for a new surface, and either
* of the requested dimensions are zero, then NULL will be returned.
*/
class SK_API SkSurface : public SkRefCnt {
public:
/**
* Create a new surface, using the specified pixels/rowbytes as its
* backend.
*
* If the requested surface cannot be created, or the request is not a
* supported configuration, NULL will be returned.
*
* Callers are responsible for initialiazing the surface pixels.
*/
static sk_sp<SkSurface> MakeRasterDirect(const SkImageInfo& imageInfo, void* pixels,
size_t rowBytes,
const SkSurfaceProps* surfaceProps = nullptr);
/**
* The same as NewRasterDirect, but also accepts a call-back routine, which is invoked
* when the surface is deleted, and is passed the pixel memory and the specified context.
*/
static sk_sp<SkSurface> MakeRasterDirectReleaseProc(const SkImageInfo& imageInfo, void* pixels,
size_t rowBytes,
void (*releaseProc)(void* pixels, void* context),
void* context, const SkSurfaceProps* surfaceProps = nullptr);
/**
* Return a new surface, with the memory for the pixels automatically allocated and
* zero-initialized, but respecting the specified rowBytes. If rowBytes==0, then a default
* value will be chosen. If a non-zero rowBytes is specified, then any images snapped off of
* this surface (via makeImageSnapshot()) are guaranteed to have the same rowBytes.
*
* If the requested surface cannot be created, or the request is not a
* supported configuration, NULL will be returned.
*/
static sk_sp<SkSurface> MakeRaster(const SkImageInfo& imageInfo, size_t rowBytes,
const SkSurfaceProps* surfaceProps);
/**
* Allocate a new surface, automatically computing the rowBytes.
*/
static sk_sp<SkSurface> MakeRaster(const SkImageInfo& imageInfo,
const SkSurfaceProps* props = nullptr) {
return MakeRaster(imageInfo, 0, props);
}
/**
* Helper version of NewRaster. It creates a SkImageInfo with the
* specified width and height, and populates the rest of info to match
* pixels in SkPMColor format.
*/
static sk_sp<SkSurface> MakeRasterN32Premul(int width, int height,
const SkSurfaceProps* surfaceProps = nullptr) {
return MakeRaster(SkImageInfo::MakeN32Premul(width, height), surfaceProps);
}
/**
* Used to wrap a pre-existing backend 3D API texture as a SkSurface. Skia will not assume
* ownership of the texture and the client must ensure the texture is valid for the lifetime
* of the SkSurface. If sampleCnt > 0, then we will create an intermediate mssa surface which
* we will use for rendering. We then resolve into the passed in texture.
*/
static sk_sp<SkSurface> MakeFromBackendTexture(GrContext* context,
const GrBackendTexture& backendTexture,
GrSurfaceOrigin origin, int sampleCnt,
sk_sp<SkColorSpace> colorSpace,
const SkSurfaceProps* surfaceProps);
/**
* Used to wrap a pre-existing backend 3D API texture as a SkSurface. Skia will not assume
* ownership of the texture and the client must ensure the texture is valid for the lifetime
* of the SkSurface. If sampleCnt > 0, then we will create an intermediate mssa surface which
* we will use for rendering. We then resolve into the passed in texture.
*
* The GrBackendTexture must have a valid backend format supplied (GrGLTextureInfo::fFormat,
* GrVkImageInfo::fFormat, etc.) in it. The passed in SkColorType informs skia how it should
* interpret the backend format supplied by the GrBackendTexture. If the format in the
* GrBackendTexture is not compitable with the sampleCnt, SkColorType, and SkColorSpace we
* will return nullptr.
*/
static sk_sp<SkSurface> MakeFromBackendTexture(GrContext* context,
const GrBackendTexture& backendTexture,
GrSurfaceOrigin origin, int sampleCnt,
SkColorType colorType,
sk_sp<SkColorSpace> colorSpace,
const SkSurfaceProps* surfaceProps);
static sk_sp<SkSurface> MakeFromBackendRenderTarget(GrContext* context,
const GrBackendRenderTarget& backendRenderTarget,
GrSurfaceOrigin origin,
sk_sp<SkColorSpace> colorSpace,
const SkSurfaceProps* surfaceProps);
/**
* The GrBackendRenderTarget must have a valid backend format set (GrGLTextureInfo::fFormat,
* GrVkImageInfo::fFormat, etc.) in it. The passed in SkColorType informs skia how it should
* interpret the backend format supplied by the GrBackendRenderTarget. If the format in the
* GrBackendRenderTarget is not compitable with the sampleCnt, SkColorType, and SkColorSpace
* we will return nullptr.
*/
static sk_sp<SkSurface> MakeFromBackendRenderTarget(GrContext* context,
const GrBackendRenderTarget& backendRenderTarget,
GrSurfaceOrigin origin,
SkColorType colorType,
sk_sp<SkColorSpace> colorSpace,
const SkSurfaceProps* surfaceProps);
/**
* Used to wrap a pre-existing 3D API texture as a SkSurface. Skia will treat the texture as
* a rendering target only, but unlike NewFromBackendRenderTarget, Skia will manage and own
* the associated render target objects (but not the provided texture). Skia will not assume
* ownership of the texture and the client must ensure the texture is valid for the lifetime
* of the SkSurface.
*/
static sk_sp<SkSurface> MakeFromBackendTextureAsRenderTarget(GrContext* context,
const GrBackendTexture& backendTexture,
GrSurfaceOrigin origin,
int sampleCnt,
sk_sp<SkColorSpace> colorSpace,
const SkSurfaceProps* surfaceProps);
/**
* Used to wrap a pre-existing 3D API texture as a SkSurface. Skia will treat the texture as
* a rendering target only, but unlike NewFromBackendRenderTarget, Skia will manage and own
* the associated render target objects (but not the provided texture). Skia will not assume
* ownership of the texture and the client must ensure the texture is valid for the lifetime
* of the SkSurface.
*
* The GrBackendTexture must have a valid backend format supplied (GrGLTextureInfo::fFormat,
* GrVkImageInfo::fFormat, etc.) in it. The passed in SkColorType informs skia how it should
* interpret the backend format supplied by the GrBackendTexture. If the format in the
* GrBackendTexture is not compitable with the sampleCnt, SkColorType, and SkColorSpace we
* will return nullptr.
*/
static sk_sp<SkSurface> MakeFromBackendTextureAsRenderTarget(GrContext* context,
const GrBackendTexture& backendTexture,
GrSurfaceOrigin origin,
int sampleCnt,
SkColorType colorType,
sk_sp<SkColorSpace> colorSpace,
const SkSurfaceProps* surfaceProps);
/**
* Return a new surface whose contents will be drawn to an offscreen
* render target, allocated by the surface. The optional shouldCreateWithMips flag is a hint
* that this surface may be snapped to an SkImage which will be used with mip maps so we should
* create the backend gpu RenderTarget with mips to avoid a copy later on.
*/
static sk_sp<SkSurface> MakeRenderTarget(GrContext* context, SkBudgeted budgeted,
const SkImageInfo& imageInfo,
int sampleCount, GrSurfaceOrigin surfaceOrigin,
const SkSurfaceProps* surfaceProps,
bool shouldCreateWithMips = false);
static sk_sp<SkSurface> MakeRenderTarget(GrContext* context, SkBudgeted budgeted,
const SkImageInfo& imageInfo, int sampleCount,
const SkSurfaceProps* props) {
return MakeRenderTarget(context, budgeted, imageInfo, sampleCount,
kBottomLeft_GrSurfaceOrigin, props);
}
static sk_sp<SkSurface> MakeRenderTarget(GrContext* context, SkBudgeted budgeted,
const SkImageInfo& imageInfo) {
if (!imageInfo.width() || !imageInfo.height()) {
return nullptr;
}
return MakeRenderTarget(context, budgeted, imageInfo, 0, kBottomLeft_GrSurfaceOrigin,
nullptr);
}
/**
* Returns a surface that stores no pixels. It can be drawn to via its canvas, but that
* canvas does not draw anything. Calling makeImageSnapshot() will return nullptr.
*/
static sk_sp<SkSurface> MakeNull(int width, int height);
int width() const { return fWidth; }
int height() const { return fHeight; }
/**
* Returns a unique non-zero, unique value identifying the content of this
* surface. Each time the content is changed changed, either by drawing
* into this surface, or explicitly calling notifyContentChanged()) this
* method will return a new value.
*
* If this surface is empty (i.e. has a zero-dimention), this will return
* 0.
*/
uint32_t generationID();
/**
* Modes that can be passed to notifyContentWillChange
*/
enum ContentChangeMode {
/**
* Use this mode if it is known that the upcoming content changes will
* clear or overwrite prior contents, thus making them discardable.
*/
kDiscard_ContentChangeMode,
/**
* Use this mode if prior surface contents need to be preserved or
* if in doubt.
*/
kRetain_ContentChangeMode,
};
/**
* Call this if the contents are about to change. This will (lazily) force a new
* value to be returned from generationID() when it is called next.
*
* CAN WE DEPRECATE THIS?
*/
void notifyContentWillChange(ContentChangeMode mode);
enum BackendHandleAccess {
kFlushRead_BackendHandleAccess, //!< caller may read from the backend object
kFlushWrite_BackendHandleAccess, //!< caller may write to the backend object
kDiscardWrite_BackendHandleAccess, //!< caller must over-write the entire backend object
};
/*
* These are legacy aliases which will be removed soon
*/
static const BackendHandleAccess kFlushRead_TextureHandleAccess =
kFlushRead_BackendHandleAccess;
static const BackendHandleAccess kFlushWrite_TextureHandleAccess =
kFlushWrite_BackendHandleAccess;
static const BackendHandleAccess kDiscardWrite_TextureHandleAccess =
kDiscardWrite_BackendHandleAccess;
/**
* Retrieves the backend API handle of the texture used by this surface, or 0 if the surface
* is not backed by a GPU texture.
*
* The returned texture-handle is only valid until the next draw-call into the surface,
* or the surface is deleted.
*/
GrBackendObject getTextureHandle(BackendHandleAccess backendHandleAccess);
/**
* Retrieves the backend API handle of the RenderTarget backing this surface. Callers must
* ensure this function returns 'true' or else the GrBackendObject will be invalid
*
* In OpenGL this will return the FramebufferObject ID.
*/
bool getRenderTargetHandle(GrBackendObject* backendObject,
BackendHandleAccess backendHandleAccess);
/**
* Return a canvas that will draw into this surface. This will always
* return the same canvas for a given surface, and is manged/owned by the
* surface. It should not be used when its parent surface has gone out of
* scope.
*/
SkCanvas* getCanvas();
/**
* Return a new surface that is "compatible" with this one, in that it will
* efficiently be able to be drawn into this surface. Typical calling
* pattern:
*
* SkSurface* A = SkSurface::New...();
* SkCanvas* canvasA = surfaceA->newCanvas();
* ...
* SkSurface* surfaceB = surfaceA->newSurface(...);
* SkCanvas* canvasB = surfaceB->newCanvas();
* ... // draw using canvasB
* canvasA->drawSurface(surfaceB); // <--- this will always be optimal!
*/
sk_sp<SkSurface> makeSurface(const SkImageInfo& imageInfo);
/**
* Returns an image of the current state of the surface pixels up to this
* point. Subsequent changes to the surface (by drawing into its canvas)
* will not be reflected in this image. For the GPU-backend, the budgeting
* decision for the snapped image will match that of the surface.
*/
sk_sp<SkImage> makeImageSnapshot();
/**
* Though the caller could get a snapshot image explicitly, and draw that,
* it seems that directly drawing a surface into another canvas might be
* a common pattern, and that we could possibly be more efficient, since
* we'd know that the "snapshot" need only live until we've handed it off
* to the canvas.
*/
void draw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint* paint);
/**
* If the surface has direct access to its pixels (i.e. they are in local
* RAM) return true, and if not null, set the pixmap parameter to point to the information
* about the surface's pixels. The pixel address in the pixmap is only valid while
* the surface object is in scope, and no API call is made on the surface
* or its canvas.
*
* On failure, returns false and the pixmap parameter is ignored.
*/
bool peekPixels(SkPixmap* pixmap);
/**
* Copy the pixels from the surface into the specified pixmap,
* converting them into the pixmap's format. The surface pixels are read
* starting at the specified (srcX,srcY) location.
*
* The pixmap and (srcX,srcY) offset specifies a source rectangle
*
* srcR.setXYWH(srcX, srcY, pixmap.width(), pixmap.height());
*
* srcR is intersected with the bounds of the base-layer. If this intersection is not empty,
* then we have two sets of pixels (of equal size). Replace the dst pixels with the
* corresponding src pixels, performing any colortype/alphatype transformations needed
* (in the case where the src and dst have different colortypes or alphatypes).
*
* This call can fail, returning false, for several reasons:
* - If srcR does not intersect the surface bounds.
* - If the requested colortype/alphatype cannot be converted from the surface's types.
*/
bool readPixels(const SkPixmap& dst, int srcX, int srcY);
bool readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
int srcX, int srcY);
bool readPixels(const SkBitmap& dst, int srcX, int srcY);
const SkSurfaceProps& props() const { return fProps; }
/**
* Issue any pending surface IO to the current backend 3D API and resolve any surface MSAA.
*
* The flush calls below are the new preferred way to flush calls to a surface, and this call
* will eventually be removed.
*/
void prepareForExternalIO();
/**
* Issue any pending surface IO to the current backend 3D API
*/
void flush();
/**
* Issue any pending surface IO to the current backend 3D API. After issuing all commands,
* numSemaphore semaphores will be signaled by the gpu. The client passes in an array of
* numSemaphores GrBackendSemaphores. In general these GrBackendSemaphore's can be either
* initialized or not. If they are initialized, the backend uses the passed in semaphore.
* If it is not initialized, a new semaphore is created and the GrBackendSemaphore object
* is initialized with that semaphore.
*
* The client will own and be responsible for deleting the underlying semaphores that are stored
* and returned in initialized GrBackendSemaphore objects. The GrBackendSemaphore objects
* themselves can be deleted as soon as this function returns.
*
* If the backend API is OpenGL only uninitialized GrBackendSemaphores are supported.
* If the backend API is Vulkan either initialized or unitialized semaphores are supported.
* If unitialized, the semaphores which are created will be valid for use only with the VkDevice
* with which they were created.
*
* If this call returns GrSemaphoresSubmited::kNo, the GPU backend will not have created or
* added any semaphores to signal on the GPU. Thus the client should not have the GPU wait on
* any of the semaphores. However, any pending surface IO will still be flushed.
*/
GrSemaphoresSubmitted flushAndSignalSemaphores(int numSemaphores,
GrBackendSemaphore signalSemaphores[]);
/**
* Inserts a list of GPU semaphores that the current backend 3D API must wait on before
* executing any more commands on the GPU for this surface. Skia will take ownership of the
* underlying semaphores and delete them once they have been signaled and waited on.
*
* If this call returns false, then the GPU backend will not wait on any passed in semaphores,
* and the client will still own the semaphores.
*/
bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores);
/**
* This creates a characterization of this SkSurface's properties that can
* be used to perform gpu-backend preprocessing in a separate thread (via
* the SkDeferredDisplayListRecorder).
* It will return false on failure (e.g., if the SkSurface is cpu-backed).
*/
bool characterize(SkSurfaceCharacterization* characterization) const;
/**
* Draw a deferred display list (created via SkDeferredDisplayListRecorder).
* The draw will be skipped if the characterization stored in the display list
* isn't compatible with this surface.
*/
bool draw(SkDeferredDisplayList* deferredDisplayList);
protected:
SkSurface(int width, int height, const SkSurfaceProps* surfaceProps);
SkSurface(const SkImageInfo& imageInfo, const SkSurfaceProps* surfaceProps);
// called by subclass if their contents have changed
void dirtyGenerationID() {
fGenerationID = 0;
}
private:
const SkSurfaceProps fProps;
const int fWidth;
const int fHeight;
uint32_t fGenerationID;
typedef SkRefCnt INHERITED;
};
#endif