01b476a028
This handles most of the GL driver workarounds but not Vulkan (yet). GL wokarounds related to config support are still not handled. Change-Id: I3d0f62ac8a0f6e9ba13632ea82acdc493912c63d Reviewed-on: https://skia-review.googlesource.com/98382 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
166 lines
6.6 KiB
C++
166 lines
6.6 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrContextOptions.h"
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#include "SkCommonFlags.h"
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#include "SkExecutor.h"
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#include "SkOnce.h"
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#include "SkOSFile.h"
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#include "SkOSPath.h"
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DEFINE_bool(cpu, true, "master switch for running CPU-bound work.");
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DEFINE_bool(dryRun, false,
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"just print the tests that would be run, without actually running them.");
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DEFINE_bool(gpu, true, "master switch for running GPU-bound work.");
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DEFINE_string(images, "", "List of images and/or directories to decode. A directory with no images"
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" is treated as a fatal error.");
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DEFINE_string(colorImages, "", "List of images and/or directories to decode with color correction. "
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"A directory with no images is treated as a fatal error.");
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DEFINE_bool(simpleCodec, false, "Runs of a subset of the codec tests. "
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"For DM, this means no scaling or subsetting, always using the "
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"canvas color type. "
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"For nanobench, this means always N32, Premul or Opaque.");
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DEFINE_string2(match, m, nullptr,
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"[~][^]substring[$] [...] of GM name to run.\n"
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"Multiple matches may be separated by spaces.\n"
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"~ causes a matching GM to always be skipped\n"
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"^ requires the start of the GM to match\n"
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"$ requires the end of the GM to match\n"
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"^ and $ requires an exact match\n"
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"If a GM does not match any list entry,\n"
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"it is skipped unless some list entry starts with ~");
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DEFINE_bool2(quiet, q, false, "if true, don't print status updates.");
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DEFINE_bool(preAbandonGpuContext, false, "Test abandoning the GrContext before running the test.");
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DEFINE_bool(abandonGpuContext, false, "Test abandoning the GrContext after running each test.");
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DEFINE_bool(releaseAndAbandonGpuContext, false,
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"Test releasing all gpu resources and abandoning the GrContext after running each "
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"test");
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DEFINE_bool(disableDriverCorrectnessWorkarounds, false, "Disables all GPU driver correctness "
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"workarounds");
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DEFINE_string(skps, "skps", "Directory to read skps from.");
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DEFINE_string(jsons, "", "Directory to read Bodymovin JSONs from, or a single JSON file.");
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DEFINE_string(svgs, "", "Directory to read SVGs from, or a single SVG file.");
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DEFINE_int32_2(threads, j, -1, "Run threadsafe tests on a threadpool with this many extra threads, "
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"defaulting to one extra thread per core.");
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DEFINE_bool2(verbose, v, false, "enable verbose output from the test driver.");
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DEFINE_bool2(veryVerbose, V, false, "tell individual tests to be verbose.");
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DEFINE_string2(writePath, w, "", "If set, write bitmaps here as .pngs.");
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DEFINE_string(key, "",
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"Space-separated key/value pairs to add to JSON identifying this builder.");
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DEFINE_string(properties, "",
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"Space-separated key/value pairs to add to JSON identifying this run.");
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DEFINE_bool2(pre_log, p, false, "Log before running each test. May be incomprehensible when threading");
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DEFINE_bool(analyticAA, true, "If false, disable analytic anti-aliasing");
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DEFINE_bool(forceAnalyticAA, false, "Force analytic anti-aliasing even if the path is complicated: "
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"whether it's concave or convex, we consider a path complicated"
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"if its number of points is comparable to its resolution.");
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#if defined(SK_SUPPORT_LEGACY_DELTA_AA) || (defined(_MSC_VER) && !defined(__clang__))
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constexpr bool kDefaultDeltaAA = false;
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#else
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constexpr bool kDefaultDeltaAA = true;
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#endif
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DEFINE_bool(deltaAA, kDefaultDeltaAA,
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"If true, use delta anti-aliasing in suitable cases (it overrides forceAnalyticAA.");
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DEFINE_bool(forceDeltaAA, false, "Force delta anti-aliasing for all paths.");
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bool CollectImages(SkCommandLineFlags::StringArray images, SkTArray<SkString>* output) {
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SkASSERT(output);
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static const char* const exts[] = {
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"bmp", "gif", "jpg", "jpeg", "png", "webp", "ktx", "astc", "wbmp", "ico",
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"BMP", "GIF", "JPG", "JPEG", "PNG", "WEBP", "KTX", "ASTC", "WBMP", "ICO",
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#ifdef SK_HAS_HEIF_LIBRARY
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"heic",
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"HEIC",
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#endif
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#ifdef SK_CODEC_DECODES_RAW
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"arw", "cr2", "dng", "nef", "nrw", "orf", "raf", "rw2", "pef", "srw",
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"ARW", "CR2", "DNG", "NEF", "NRW", "ORF", "RAF", "RW2", "PEF", "SRW",
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#endif
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};
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for (int i = 0; i < images.count(); ++i) {
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const char* flag = images[i];
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if (!sk_exists(flag)) {
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SkDebugf("%s does not exist!\n", flag);
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return false;
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}
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if (sk_isdir(flag)) {
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// If the value passed in is a directory, add all the images
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bool foundAnImage = false;
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for (const char* ext : exts) {
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SkOSFile::Iter it(flag, ext);
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SkString file;
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while (it.next(&file)) {
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foundAnImage = true;
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output->push_back() = SkOSPath::Join(flag, file.c_str());
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}
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}
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if (!foundAnImage) {
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SkDebugf("No supported images found in %s!\n", flag);
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return false;
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}
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} else {
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// Also add the value if it is a single image
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output->push_back() = flag;
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}
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}
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return true;
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}
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#if SK_SUPPORT_GPU
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#include "SkCommonFlagsGpu.h"
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DEFINE_int32(gpuThreads, 2, "Create this many extra threads to assist with GPU work, "
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"including software path rendering. Defaults to two.");
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DEFINE_bool(cachePathMasks, true, "Allows path mask textures to be cached in GPU configs.");
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DEFINE_bool(noGS, false, "Disables support for geometry shaders.");
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DEFINE_string(pr, "default",
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"Set of enabled gpu path renderers. Defined as a list of: "
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"[[~]all [~]default [~]dashline [~]nvpr [~]msaa [~]aaconvex "
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"[~]aalinearizing [~]small [~]tess]");
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void SetCtxOptionsFromCommonFlags(GrContextOptions* ctxOptions) {
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static std::unique_ptr<SkExecutor> gGpuExecutor = (0 != FLAGS_gpuThreads)
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? SkExecutor::MakeFIFOThreadPool(FLAGS_gpuThreads) : nullptr;
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ctxOptions->fExecutor = gGpuExecutor.get();
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ctxOptions->fAllowPathMaskCaching = FLAGS_cachePathMasks;
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ctxOptions->fSuppressGeometryShaders = FLAGS_noGS;
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ctxOptions->fGpuPathRenderers = CollectGpuPathRenderersFromFlags();
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ctxOptions->fDisableDriverCorrectnessWorkarounds = FLAGS_disableDriverCorrectnessWorkarounds;
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}
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#endif
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