skia2/tools/flags/SkCommonFlags.cpp
Brian Salomon 01b476a028 Start of adding GrContextOption that overrides driver workarounds.
This handles most of the GL driver workarounds but not Vulkan (yet). GL wokarounds related to config support are still not handled.

Change-Id: I3d0f62ac8a0f6e9ba13632ea82acdc493912c63d
Reviewed-on: https://skia-review.googlesource.com/98382
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-01-23 18:33:49 +00:00

166 lines
6.6 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrContextOptions.h"
#include "SkCommonFlags.h"
#include "SkExecutor.h"
#include "SkOnce.h"
#include "SkOSFile.h"
#include "SkOSPath.h"
DEFINE_bool(cpu, true, "master switch for running CPU-bound work.");
DEFINE_bool(dryRun, false,
"just print the tests that would be run, without actually running them.");
DEFINE_bool(gpu, true, "master switch for running GPU-bound work.");
DEFINE_string(images, "", "List of images and/or directories to decode. A directory with no images"
" is treated as a fatal error.");
DEFINE_string(colorImages, "", "List of images and/or directories to decode with color correction. "
"A directory with no images is treated as a fatal error.");
DEFINE_bool(simpleCodec, false, "Runs of a subset of the codec tests. "
"For DM, this means no scaling or subsetting, always using the "
"canvas color type. "
"For nanobench, this means always N32, Premul or Opaque.");
DEFINE_string2(match, m, nullptr,
"[~][^]substring[$] [...] of GM name to run.\n"
"Multiple matches may be separated by spaces.\n"
"~ causes a matching GM to always be skipped\n"
"^ requires the start of the GM to match\n"
"$ requires the end of the GM to match\n"
"^ and $ requires an exact match\n"
"If a GM does not match any list entry,\n"
"it is skipped unless some list entry starts with ~");
DEFINE_bool2(quiet, q, false, "if true, don't print status updates.");
DEFINE_bool(preAbandonGpuContext, false, "Test abandoning the GrContext before running the test.");
DEFINE_bool(abandonGpuContext, false, "Test abandoning the GrContext after running each test.");
DEFINE_bool(releaseAndAbandonGpuContext, false,
"Test releasing all gpu resources and abandoning the GrContext after running each "
"test");
DEFINE_bool(disableDriverCorrectnessWorkarounds, false, "Disables all GPU driver correctness "
"workarounds");
DEFINE_string(skps, "skps", "Directory to read skps from.");
DEFINE_string(jsons, "", "Directory to read Bodymovin JSONs from, or a single JSON file.");
DEFINE_string(svgs, "", "Directory to read SVGs from, or a single SVG file.");
DEFINE_int32_2(threads, j, -1, "Run threadsafe tests on a threadpool with this many extra threads, "
"defaulting to one extra thread per core.");
DEFINE_bool2(verbose, v, false, "enable verbose output from the test driver.");
DEFINE_bool2(veryVerbose, V, false, "tell individual tests to be verbose.");
DEFINE_string2(writePath, w, "", "If set, write bitmaps here as .pngs.");
DEFINE_string(key, "",
"Space-separated key/value pairs to add to JSON identifying this builder.");
DEFINE_string(properties, "",
"Space-separated key/value pairs to add to JSON identifying this run.");
DEFINE_bool2(pre_log, p, false, "Log before running each test. May be incomprehensible when threading");
DEFINE_bool(analyticAA, true, "If false, disable analytic anti-aliasing");
DEFINE_bool(forceAnalyticAA, false, "Force analytic anti-aliasing even if the path is complicated: "
"whether it's concave or convex, we consider a path complicated"
"if its number of points is comparable to its resolution.");
#if defined(SK_SUPPORT_LEGACY_DELTA_AA) || (defined(_MSC_VER) && !defined(__clang__))
constexpr bool kDefaultDeltaAA = false;
#else
constexpr bool kDefaultDeltaAA = true;
#endif
DEFINE_bool(deltaAA, kDefaultDeltaAA,
"If true, use delta anti-aliasing in suitable cases (it overrides forceAnalyticAA.");
DEFINE_bool(forceDeltaAA, false, "Force delta anti-aliasing for all paths.");
bool CollectImages(SkCommandLineFlags::StringArray images, SkTArray<SkString>* output) {
SkASSERT(output);
static const char* const exts[] = {
"bmp", "gif", "jpg", "jpeg", "png", "webp", "ktx", "astc", "wbmp", "ico",
"BMP", "GIF", "JPG", "JPEG", "PNG", "WEBP", "KTX", "ASTC", "WBMP", "ICO",
#ifdef SK_HAS_HEIF_LIBRARY
"heic",
"HEIC",
#endif
#ifdef SK_CODEC_DECODES_RAW
"arw", "cr2", "dng", "nef", "nrw", "orf", "raf", "rw2", "pef", "srw",
"ARW", "CR2", "DNG", "NEF", "NRW", "ORF", "RAF", "RW2", "PEF", "SRW",
#endif
};
for (int i = 0; i < images.count(); ++i) {
const char* flag = images[i];
if (!sk_exists(flag)) {
SkDebugf("%s does not exist!\n", flag);
return false;
}
if (sk_isdir(flag)) {
// If the value passed in is a directory, add all the images
bool foundAnImage = false;
for (const char* ext : exts) {
SkOSFile::Iter it(flag, ext);
SkString file;
while (it.next(&file)) {
foundAnImage = true;
output->push_back() = SkOSPath::Join(flag, file.c_str());
}
}
if (!foundAnImage) {
SkDebugf("No supported images found in %s!\n", flag);
return false;
}
} else {
// Also add the value if it is a single image
output->push_back() = flag;
}
}
return true;
}
#if SK_SUPPORT_GPU
#include "SkCommonFlagsGpu.h"
DEFINE_int32(gpuThreads, 2, "Create this many extra threads to assist with GPU work, "
"including software path rendering. Defaults to two.");
DEFINE_bool(cachePathMasks, true, "Allows path mask textures to be cached in GPU configs.");
DEFINE_bool(noGS, false, "Disables support for geometry shaders.");
DEFINE_string(pr, "default",
"Set of enabled gpu path renderers. Defined as a list of: "
"[[~]all [~]default [~]dashline [~]nvpr [~]msaa [~]aaconvex "
"[~]aalinearizing [~]small [~]tess]");
void SetCtxOptionsFromCommonFlags(GrContextOptions* ctxOptions) {
static std::unique_ptr<SkExecutor> gGpuExecutor = (0 != FLAGS_gpuThreads)
? SkExecutor::MakeFIFOThreadPool(FLAGS_gpuThreads) : nullptr;
ctxOptions->fExecutor = gGpuExecutor.get();
ctxOptions->fAllowPathMaskCaching = FLAGS_cachePathMasks;
ctxOptions->fSuppressGeometryShaders = FLAGS_noGS;
ctxOptions->fGpuPathRenderers = CollectGpuPathRenderersFromFlags();
ctxOptions->fDisableDriverCorrectnessWorkarounds = FLAGS_disableDriverCorrectnessWorkarounds;
}
#endif