0ebf4192f1
Node subclasses can now control whether their bounds (changes) contribute to damage. Tristate: * Default: The node bounds contribute to damage if the node itself was invalidated, observing hasSelfInval(). This is the default behavior. * ForceSelf: The node bounds contribute to damage, regardless of hasSelfInval(). Used for domain-boundary nodes (e.g. Draw), which gate blocked fragments (e.g. geometry, paint nodes). * BlockSelf: The node bounds do not contribute to damage, regardless of hasSelfInval(). Used for nodes which do not contribute damage directly (e.g. paints, geometry). TBR= Change-Id: I7c941c7ea12e14b008d846ec13108e66e34dbc73 Reviewed-on: https://skia-review.googlesource.com/91104 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkSGMerge.h"
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#include "SkCanvas.h"
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#include "SkPathOps.h"
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namespace sksg {
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Merge::Merge(std::vector<sk_sp<GeometryNode>>&& geos, Mode mode)
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: fGeos(std::move(geos))
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, fMode(mode) {
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for (const auto& geo : fGeos) {
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geo->addInvalReceiver(this);
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}
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}
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Merge::~Merge() {
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for (const auto& geo : fGeos) {
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geo->removeInvalReceiver(this);
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}
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}
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void Merge::onDraw(SkCanvas* canvas, const SkPaint& paint) const {
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SkASSERT(!this->hasInval());
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canvas->drawPath(fMerged, paint);
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}
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SkPath Merge::onAsPath() const {
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return fMerged;
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}
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static SkPathOp mode_to_op(Merge::Mode mode) {
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switch (mode) {
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case Merge::Mode::kUnion:
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return kUnion_SkPathOp;
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case Merge::Mode::kIntersect:
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return kIntersect_SkPathOp;
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case Merge::Mode::kDifference:
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return kDifference_SkPathOp;
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case Merge::Mode::kReverseDifference:
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return kReverseDifference_SkPathOp;
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case Merge::Mode::kXOR:
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return kXOR_SkPathOp;
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default:
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break;
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}
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return kUnion_SkPathOp;
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}
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Node::RevalidationResult Merge::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
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SkASSERT(this->hasInval());
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const auto op = mode_to_op(fMode);
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SkOpBuilder builder;
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fMerged.reset();
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for (const auto& geo : fGeos) {
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geo->revalidate(ic, ctm);
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if (fMode == Mode::kMerge) {
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fMerged.addPath(geo->asPath());
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} else {
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builder.add(geo->asPath(), geo == fGeos.front() ? kUnion_SkPathOp : op);
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}
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}
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if (fMode != Mode::kMerge) {
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builder.resolve(&fMerged);
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}
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// Geometry does not contribute damage directly.
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return { fMerged.computeTightBounds(), Damage::kBlockSelf };
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}
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} // namespace skotty
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