skia2/experimental/sksg/geometry/SkSGPath.cpp
Florin Malita 0ebf4192f1 [sksg] More inval fiddling
Node subclasses can now control whether their bounds (changes)
contribute to damage.

Tristate:

  * Default:   The node bounds contribute to damage if the node itself was
               invalidated, observing hasSelfInval().  This is the default
               behavior.

  * ForceSelf: The node bounds contribute to damage, regardless of
               hasSelfInval().  Used for domain-boundary nodes (e.g. Draw),
               which gate blocked fragments (e.g. geometry, paint nodes).

  * BlockSelf: The node bounds do not contribute to damage, regardless of
               hasSelfInval().  Used for nodes which do not contribute
               damage directly (e.g. paints, geometry).

TBR=
Change-Id: I7c941c7ea12e14b008d846ec13108e66e34dbc73
Reviewed-on: https://skia-review.googlesource.com/91104
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-05 00:42:14 +00:00

33 lines
701 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSGPath.h"
#include "SkCanvas.h"
#include "SkPaint.h"
namespace sksg {
Path::Path(const SkPath& path) : fPath(path) {}
void Path::onDraw(SkCanvas* canvas, const SkPaint& paint) const {
canvas->drawPath(fPath, paint);
}
Node::RevalidationResult Path::onRevalidate(InvalidationController*, const SkMatrix&) {
SkASSERT(this->hasSelfInval());
// Geometry does not contribute damage directly.
return { fPath.computeTightBounds(), Damage::kBlockSelf };
}
SkPath Path::onAsPath() const {
return fPath;
}
} // namespace sksg