0ebf4192f1
Node subclasses can now control whether their bounds (changes) contribute to damage. Tristate: * Default: The node bounds contribute to damage if the node itself was invalidated, observing hasSelfInval(). This is the default behavior. * ForceSelf: The node bounds contribute to damage, regardless of hasSelfInval(). Used for domain-boundary nodes (e.g. Draw), which gate blocked fragments (e.g. geometry, paint nodes). * BlockSelf: The node bounds do not contribute to damage, regardless of hasSelfInval(). Used for nodes which do not contribute damage directly (e.g. paints, geometry). TBR= Change-Id: I7c941c7ea12e14b008d846ec13108e66e34dbc73 Reviewed-on: https://skia-review.googlesource.com/91104 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
33 lines
701 B
C++
33 lines
701 B
C++
/*
|
|
* Copyright 2017 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "SkSGPath.h"
|
|
|
|
#include "SkCanvas.h"
|
|
#include "SkPaint.h"
|
|
|
|
namespace sksg {
|
|
|
|
Path::Path(const SkPath& path) : fPath(path) {}
|
|
|
|
void Path::onDraw(SkCanvas* canvas, const SkPaint& paint) const {
|
|
canvas->drawPath(fPath, paint);
|
|
}
|
|
|
|
Node::RevalidationResult Path::onRevalidate(InvalidationController*, const SkMatrix&) {
|
|
SkASSERT(this->hasSelfInval());
|
|
|
|
// Geometry does not contribute damage directly.
|
|
return { fPath.computeTightBounds(), Damage::kBlockSelf };
|
|
}
|
|
|
|
SkPath Path::onAsPath() const {
|
|
return fPath;
|
|
}
|
|
|
|
} // namespace sksg
|