18f9602094
Still requires SkSL support before it will work. The main changes here involve support for uniforms in the geometry shader. We use the same buffer for vertex and geometry shader stages. These uniforms are not expected to be updated as often as frag data so we keep them separate to avoid larger buffer uploads to the gpu. BUG=skia: Change-Id: I10b631c24071b6ffa258907a02a009ec6c8accd0 Reviewed-on: https://skia-review.googlesource.com/8413 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> |
||
---|---|---|
animations | ||
bench | ||
bin | ||
debugger | ||
dm | ||
example | ||
experimental | ||
fuzz | ||
gm | ||
gn | ||
include | ||
infra | ||
platform_tools | ||
resources | ||
samplecode | ||
site | ||
src | ||
tests | ||
third_party | ||
tools | ||
.clang-format | ||
.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.gn | ||
codereview.settings | ||
CONTRIBUTING | ||
CQ_COMMITTERS | ||
DEPS | ||
Doxyfile | ||
LICENSE | ||
PRESUBMIT.py | ||
public.bzl | ||
README | ||
README.chromium | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.