c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
31 lines
1.2 KiB
C++
31 lines
1.2 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=81a2aac1b8f0ff3d4c8d35ccb9149b16
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REG_FIDDLE(Path_isRect, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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auto debugster = [](const char* prefix, const SkPath& path) -> void {
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SkRect rect;
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SkPath::Direction direction;
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bool isClosed;
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path.isRect(&rect, &isClosed, &direction) ?
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SkDebugf("%s is rect (%g, %g, %g, %g); is %s" "closed; direction %s\n", prefix,
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rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, isClosed ? "" : "not ",
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SkPath::kCW_Direction == direction ? "CW" : "CCW") :
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SkDebugf("%s is not rect\n", prefix);
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};
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SkPath path;
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debugster("empty", path);
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path.addRect({10, 20, 30, 40});
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debugster("addRect", path);
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path.moveTo(60, 70);
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debugster("moveTo", path);
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path.lineTo(60, 70);
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debugster("lineTo", path);
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path.reset();
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const SkPoint pts[] = { {0, 0}, {0, 80}, {80, 80}, {80, 0}, {40, 0}, {20, 0} };
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path.addPoly(pts, SK_ARRAY_COUNT(pts), false);
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debugster("addPoly", path);
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}
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} // END FIDDLE
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