skia2/docs/examples/Path_rMoveTo.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

23 lines
880 B
C++

#if 0 // Disabled until updated to use current API.
// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=63e32dec4b2d8440b427f368bf8313a4
REG_FIDDLE(Path_rMoveTo, 256, 100, false, 0) {
void draw(SkCanvas* canvas) {
SkPath path;
path.addRect({20, 20, 80, 80}, SkPath::kCW_Direction, 2);
path.rMoveTo(25, 2);
SkVector arrow[] = {{0, -4}, {-20, 0}, {0, -3}, {-5, 5}, {5, 5}, {0, -3}, {20, 0}};
for (unsigned i = 0; i < SK_ARRAY_COUNT(arrow); ++i) {
path.rLineTo(arrow[i].fX, arrow[i].fY);
}
SkPaint paint;
canvas->drawPath(path, paint);
SkPoint lastPt;
path.getLastPt(&lastPt);
canvas->drawString("start", lastPt.fX, lastPt.fY, paint);
}
} // END FIDDLE
#endif // Disabled until updated to use current API.