skia2/gm/rrect.cpp
sugoi@google.com 0f0d9b720e GM : Unused parameters cleanup
I removed unused parameters in the gms wherever it was trivial to do so. I'm
trying to get the easy ones out of the way before we get into more involved
discussions around this.
Review URL: https://codereview.appspot.com/7398056

git-svn-id: http://skia.googlecode.com/svn/trunk@7881 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-02-27 15:41:12 +00:00

170 lines
4.0 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkRRect.h"
#include "SkPath.h"
typedef void (*InsetProc)(const SkRRect&, SkScalar dx, SkScalar dy, SkRRect*);
static void inset0(const SkRRect& src, SkScalar dx, SkScalar dy, SkRRect* dst) {
SkRect r = src.rect();
r.inset(dx, dy);
if (r.isEmpty()) {
dst->setEmpty();
return;
}
SkVector radii[4];
for (int i = 0; i < 4; ++i) {
radii[i] = src.radii((SkRRect::Corner)i);
}
for (int i = 0; i < 4; ++i) {
radii[i].fX -= dx;
radii[i].fY -= dy;
}
dst->setRectRadii(r, radii);
}
static void inset1(const SkRRect& src, SkScalar dx, SkScalar dy, SkRRect* dst) {
SkRect r = src.rect();
r.inset(dx, dy);
if (r.isEmpty()) {
dst->setEmpty();
return;
}
SkVector radii[4];
for (int i = 0; i < 4; ++i) {
radii[i] = src.radii((SkRRect::Corner)i);
}
dst->setRectRadii(r, radii);
}
static void inset2(const SkRRect& src, SkScalar dx, SkScalar dy, SkRRect* dst) {
SkRect r = src.rect();
r.inset(dx, dy);
if (r.isEmpty()) {
dst->setEmpty();
return;
}
SkVector radii[4];
for (int i = 0; i < 4; ++i) {
radii[i] = src.radii((SkRRect::Corner)i);
}
for (int i = 0; i < 4; ++i) {
if (radii[i].fX) {
radii[i].fX -= dx;
}
if (radii[i].fY) {
radii[i].fY -= dy;
}
}
dst->setRectRadii(r, radii);
}
static SkScalar prop(SkScalar radius, SkScalar newSize, SkScalar oldSize) {
return newSize * radius / oldSize;
}
static void inset3(const SkRRect& src, SkScalar dx, SkScalar dy, SkRRect* dst) {
SkRect r = src.rect();
r.inset(dx, dy);
if (r.isEmpty()) {
dst->setEmpty();
return;
}
SkVector radii[4];
for (int i = 0; i < 4; ++i) {
radii[i] = src.radii((SkRRect::Corner)i);
}
for (int i = 0; i < 4; ++i) {
radii[i].fX = prop(radii[i].fX, r.width(), src.rect().width());
radii[i].fY = prop(radii[i].fY, r.height(), src.rect().height());
}
dst->setRectRadii(r, radii);
}
static void draw_rrect_color(SkCanvas* canvas, const SkRRect& rrect) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
if (rrect.isRect()) {
paint.setColor(SK_ColorRED);
} else if (rrect.isOval()) {
paint.setColor(0xFF008800);
} else if (rrect.isSimple()) {
paint.setColor(SK_ColorBLUE);
} else {
paint.setColor(SK_ColorBLACK);
}
canvas->drawRRect(rrect, paint);
}
static void drawrr(SkCanvas* canvas, const SkRRect& rrect, InsetProc proc) {
SkRRect rr;
for (SkScalar d = -30; d <= 30; d += 5) {
proc(rrect, d, d, &rr);
draw_rrect_color(canvas, rr);
}
}
class RRectGM : public skiagm::GM {
public:
RRectGM() {}
protected:
virtual SkString onShortName() {
return SkString("rrect");
}
virtual SkISize onISize() {
return SkISize::Make(820, 710);
}
virtual void onDraw(SkCanvas* canvas) {
static const InsetProc insetProcs[] = {
inset0, inset1, inset2, inset3
};
SkRRect rrect[4];
SkRect r = { 0, 0, 120, 100 };
SkVector radii[4] = {
{ 0, 0 }, { 30, 1 }, { 10, 40 }, { 40, 40 }
};
rrect[0].setRect(r);
rrect[1].setOval(r);
rrect[2].setRectXY(r, 20, 20);
rrect[3].setRectRadii(r, radii);
canvas->translate(50.5f, 50.5f);
for (size_t j = 0; j < SK_ARRAY_COUNT(insetProcs); ++j) {
canvas->save();
for (size_t i = 0; i < SK_ARRAY_COUNT(rrect); ++i) {
drawrr(canvas, rrect[i], insetProcs[j]);
canvas->translate(200, 0);
}
canvas->restore();
canvas->translate(0, 170);
}
}
private:
typedef GM INHERITED;
};
DEF_GM( return new RRectGM; )