skia2/gn/effects.gni
Mike Klein 1f77cd802c always work from fBitmap in table CF
No point holding two copies of our data, an SkBitmap and fStorage array.
The GPU backend wants a bitmap, so make the CPU backend work from that.

Updating the flattened format removed the last use of SkPackBits.

Change-Id: I97f75ebe9324ec5eed37dfe6282e10d0fe08711f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/376599
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
2021-02-26 14:48:19 +00:00

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# Copyright 2016 Google Inc.
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# Things are easiest for everyone if these source paths are absolute.
_src = get_path_info("../src", "abspath")
_include = get_path_info("../include", "abspath")
skia_effects_public = [
"$_include/effects/Sk1DPathEffect.h",
"$_include/effects/Sk2DPathEffect.h",
"$_include/effects/SkBlurMaskFilter.h",
"$_include/effects/SkColorMatrix.h",
"$_include/effects/SkColorMatrixFilter.h",
"$_include/effects/SkCornerPathEffect.h",
"$_include/effects/SkDashPathEffect.h",
"$_include/effects/SkDiscretePathEffect.h",
"$_include/effects/SkGradientShader.h",
"$_include/effects/SkHighContrastFilter.h",
"$_include/effects/SkLumaColorFilter.h",
"$_include/effects/SkOverdrawColorFilter.h",
"$_include/effects/SkPerlinNoiseShader.h",
"$_include/effects/SkRuntimeEffect.h",
"$_include/effects/SkShaderMaskFilter.h",
"$_include/effects/SkTableColorFilter.h",
"$_include/effects/SkTableMaskFilter.h",
]
skia_effects_sources = [
"$_src/c/sk_effects.cpp",
"$_src/effects/Sk1DPathEffect.cpp",
"$_src/effects/Sk2DPathEffect.cpp",
"$_src/effects/SkColorMatrix.cpp",
"$_src/effects/SkColorMatrixFilter.cpp",
"$_src/effects/SkCornerPathEffect.cpp",
"$_src/effects/SkDashPathEffect.cpp",
"$_src/effects/SkDiscretePathEffect.cpp",
"$_src/effects/SkEmbossMask.cpp",
"$_src/effects/SkEmbossMask.h",
"$_src/effects/SkEmbossMaskFilter.cpp",
"$_src/effects/SkHighContrastFilter.cpp",
"$_src/effects/SkLayerDrawLooper.cpp",
"$_src/effects/SkLumaColorFilter.cpp",
"$_src/effects/SkOpPathEffect.cpp",
"$_src/effects/SkOverdrawColorFilter.cpp",
"$_src/effects/SkShaderMaskFilter.cpp",
"$_src/effects/SkTableColorFilter.cpp",
"$_src/effects/SkTableMaskFilter.cpp",
"$_src/effects/SkTrimPathEffect.cpp",
"$_src/shaders/SkPerlinNoiseShader.cpp",
"$_src/shaders/gradients/Sk4fGradientBase.cpp",
"$_src/shaders/gradients/Sk4fGradientBase.h",
"$_src/shaders/gradients/Sk4fGradientPriv.h",
"$_src/shaders/gradients/Sk4fLinearGradient.cpp",
"$_src/shaders/gradients/Sk4fLinearGradient.h",
"$_src/shaders/gradients/SkGradientShader.cpp",
"$_src/shaders/gradients/SkGradientShaderPriv.h",
"$_src/shaders/gradients/SkLinearGradient.cpp",
"$_src/shaders/gradients/SkLinearGradient.h",
"$_src/shaders/gradients/SkRadialGradient.cpp",
"$_src/shaders/gradients/SkRadialGradient.h",
"$_src/shaders/gradients/SkSweepGradient.cpp",
"$_src/shaders/gradients/SkSweepGradient.h",
"$_src/shaders/gradients/SkTwoPointConicalGradient.cpp",
"$_src/shaders/gradients/SkTwoPointConicalGradient.h",
]