skia2/docs/examples/Canvas_drawOval.cpp
Mike Reed fae8fceb4a Use SkTileMode instead of nested enum
Add guard to transition clients

Change-Id: Ia7a3e8f95722f91e84af262168dadf89a78707da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205720
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-03 15:24:18 +00:00

20 lines
812 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "fiddle/examples.h"
// HASH=8b6b86f8a022811cd29a9c6ab771df12
REG_FIDDLE(Canvas_drawOval, 256, 256, false, 0) {
void draw(SkCanvas* canvas) {
canvas->clear(0xFF3f5f9f);
SkColor kColor1 = SkColorSetARGB(0xff, 0xff, 0x7f, 0);
SkColor g1Colors[] = { kColor1, SkColorSetA(kColor1, 0x20) };
SkPoint g1Points[] = { { 0, 0 }, { 0, 100 } };
SkScalar pos[] = { 0.2f, 1.0f };
SkRect bounds = SkRect::MakeWH(80, 70);
SkPaint paint;
paint.setAntiAlias(true);
paint.setShader(SkGradientShader::MakeLinear(g1Points, g1Colors, pos, SK_ARRAY_COUNT(g1Colors),
SkTileMode::kClamp));
canvas->drawOval(bounds , paint);
}
} // END FIDDLE