skia2/dm
Brian Osman 1958fbbcff Revert "DM: Add a per-sink MemoryCache to all GPU sinks"
This reverts commit a7b224d3a3.

Reason for revert: Failures on some ANGLE bots

Original change's description:
> DM: Add a per-sink MemoryCache to all GPU sinks
> 
> This isolates the caches per config, so we don't try to reuse cached
> binaries across different GL versions (or different D3D backend versions
> on ANGLE bots, etc).
> 
> Locally, this sped up ANGLE significantly Looking at a sample bot
> (NUC6i5SYK), it dropped DM from 36m to 31m.
> 
> Change-Id: I95db18c6ea85041e6adbc972f0118233c82818fb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223985
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: I8c9af65d89fddb28e5f1395a6c946312f27ba48a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224186
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-06-27 14:39:09 +00:00
..
DM.cpp Install runtime check error handler in RTC builds 2019-06-24 18:08:08 +00:00
DMGpuTestProcs.cpp Remove "nvpr" configs 2019-06-26 16:53:50 +00:00
DMJsonWriter.cpp Remove all global mutexes 2019-06-18 00:39:15 +00:00
DMJsonWriter.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
DMSrcSink.cpp Revert "DM: Add a per-sink MemoryCache to all GPU sinks" 2019-06-27 14:39:09 +00:00
DMSrcSink.h Revert "DM: Add a per-sink MemoryCache to all GPU sinks" 2019-06-27 14:39:09 +00:00