7fde8e1728
This almost gets gms to be iwyu clean. The last bit is around gm.cpp and the tracing framework and its use of atomic. Will also need a way of keeping things from regressing, which is difficult due to needing to do this outside-in. Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
175 lines
5.7 KiB
C++
175 lines
5.7 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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/*
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* This GM presents a variety of different gradients with different
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* tile modes. Each entry in the table is a rectangle with a linear
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* gradient that spans from its left edge to its right edge. The rows
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* in the table represent different color/position configurations,
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* while the columns in the table represent different tile modes. In
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* order to highlight the differences between tile modes, the gradient
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* starts and ends at 30 pixel inset from either side of the rectangle.
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*
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* | Clamp Repeat Mirror
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* _____________________________|___________________________________________
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* 2-color | rect00 rect01 rect02
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* 3-color even | rect10 rect11 rect12
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* 3-color texture | rect20 rect21 rect22
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* 5-color hard stop | rect30 rect31 rect32
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* 4-color hard stop centered | rect40 rect41 rect42
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* 3-color hard stop 001 | rect50 rect51 rect52
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* 3-color hard stop 011 | rect60 rect61 rect62
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* 4-color hard stop off-center | rect70 rect71 rect72
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*
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* The first three rows are cases covered by pre-hard-stop code; simple
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* 2-color gradients, 3-color gradients with the middle color centered,
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* and general gradients that are rendered from a texture atlas.
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*
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* The next four rows all deal with hard stop gradients. The fourth row
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* is a generic hard stop gradient, while the three subsequent rows deal
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* with special cases of hard stop gradients; centered hard stop gradients
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* (with t-values 0, 0.5, 0.5, 1), and two edge cases (with t-values
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* 0, 0, 1 and 0, 1, 1). The final row has a single off-center hard stop.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTileMode.h"
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#include "include/effects/SkGradientShader.h"
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const int WIDTH = 500;
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const int HEIGHT = 500;
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const int NUM_ROWS = 8;
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const int NUM_COLS = 3;
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const int CELL_WIDTH = WIDTH / NUM_COLS;
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const int CELL_HEIGHT = HEIGHT / NUM_ROWS;
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const int PAD_WIDTH = 3;
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const int PAD_HEIGHT = 3;
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const int RECT_WIDTH = CELL_WIDTH - (2 * PAD_WIDTH);
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const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
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static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) {
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SkPaint paint;
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paint.setShader(shader);
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SkRect rect = SkRect::MakeXYWH(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH),
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SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT),
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SkIntToScalar(RECT_WIDTH),
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SkIntToScalar(RECT_HEIGHT));
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canvas->drawRect(rect, paint);
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}
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static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) {
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const int X_OFFSET = 30;
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auto x0 = SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH + X_OFFSET);
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auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH - PAD_WIDTH - X_OFFSET);
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auto y = SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2);
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points[0] = SkPoint::Make(x0, y);
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points[1] = SkPoint::Make(x1, y);
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}
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class HardstopGradientShaderGM : public skiagm::GM {
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public:
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HardstopGradientShaderGM() {
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}
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protected:
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SkString onShortName() override {
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return SkString("hardstop_gradients");
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}
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SkISize onISize() override {
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return SkISize::Make(512, 512);
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}
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void onDraw(SkCanvas* canvas) override {
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SkPoint points[2];
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SkColor colors[] = {
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SK_ColorRED,
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SK_ColorGREEN,
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SK_ColorBLUE,
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SK_ColorYELLOW,
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SK_ColorMAGENTA,
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};
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SkScalar row3[] = {0.00f, 0.25f, 1.00f};
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SkScalar row4[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f};
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SkScalar row5[] = {0.00f, 0.50f, 0.50f, 1.00f};
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SkScalar row6[] = {0.00f, 0.00f, 1.00f};
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SkScalar row7[] = {0.00f, 1.00f, 1.00f};
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SkScalar row8[] = {0.00f, 0.30f, 0.30f, 1.00f};
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SkScalar* positions[NUM_ROWS] = {
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nullptr,
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nullptr,
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row3,
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row4,
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row5,
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row6,
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row7,
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row8,
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};
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int numGradientColors[NUM_ROWS] = {
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2,
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3,
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3,
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5,
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4,
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3,
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3,
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4,
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};
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SkTileMode tilemodes[NUM_COLS] = {
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SkTileMode::kClamp,
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SkTileMode::kRepeat,
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SkTileMode::kMirror,
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};
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for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) {
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for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) {
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create_gradient_points(cellRow, cellCol, points);
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auto shader = SkGradientShader::MakeLinear(
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points,
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colors,
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positions[cellRow],
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numGradientColors[cellRow],
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tilemodes[cellCol],
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0,
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nullptr);
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shade_rect(canvas, shader, cellRow, cellCol);
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}
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}
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}
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private:
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typedef skiagm::GM INHERITED;
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};
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DEF_GM(return new HardstopGradientShaderGM;)
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