skia2/include/gpu
bsalomon@google.com 398109cc3e rename SkDevice::eraseColor to clear and make virtual.
Properly flush in GrContext before calling GrGpu::clear()

Review URL: http://codereview.appspot.com/4419043/



git-svn-id: http://skia.googlecode.com/svn/trunk@1130 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-04-14 18:40:27 +00:00
..
SkGpuCanvas.h Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. 2011-01-18 20:57:22 +00:00
SkGpuDevice.h rename SkDevice::eraseColor to clear and make virtual. 2011-04-14 18:40:27 +00:00
SkGpuDeviceFactory.h Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. 2011-04-11 17:58:48 +00:00
SkGr.h Adds read pixels to GrTexture and GrRenderTarget 2011-04-05 17:08:27 +00:00
SkGrTexturePixelRef.h Adds read pixels to GrTexture and GrRenderTarget 2011-04-05 17:08:27 +00:00