a6841be235
This fixes a large number of SkSL namespaces which were labeled as if they were anonymous, and also a handful of other mislabeled namespaces. Missing namespace-end comments have been added throughout. A number of diffs are just indentation-related (adjusting 1- or 3- space indents to 2-space). Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
321 lines
8.5 KiB
C++
321 lines
8.5 KiB
C++
/*
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* Copyright 2020 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkRive_DEFINED
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#define SkRive_DEFINED
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkM44.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPathTypes.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkString.h"
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#include <memory>
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#include <type_traits>
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#include <vector>
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class SkCanvas;
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class SkPaint;
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class SkStreamAsset;
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namespace skrive {
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#define ACTOR_ATTR(attr_name, attr_type, attr_default) \
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private: \
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attr_type f##attr_name = attr_default; \
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public: \
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const attr_type& get##attr_name() const { return f##attr_name; } \
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void set##attr_name(const attr_type& v) { \
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if (f##attr_name == v) return; \
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f##attr_name = v; \
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this->invalidate(); \
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} \
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void set##attr_name(attr_type&& v) { \
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if (f##attr_name == v) return; \
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f##attr_name = std::move(v); \
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this->invalidate(); \
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}
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class Node;
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class Component : public SkRefCnt {
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public:
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ACTOR_ATTR(Name, SkString, SkString())
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template <typename T>
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std::enable_if_t<std::is_base_of<Component, T>::value, bool>
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is() const {
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if constexpr(std::is_same<Component, T>::value) {
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return true;
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} else {
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return is_base_of<T>(fType);
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}
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}
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template <typename T>
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operator const T*() const {
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return this->is<T>() ? reinterpret_cast<const T*>(this) : nullptr;
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}
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template <typename T>
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operator T*() {
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return this->is<T>() ? reinterpret_cast<T*>(this) : nullptr;
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}
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void revalidate();
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// probably not the right place
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void render(SkCanvas* canvas) const {
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this->onRender(canvas);
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}
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protected:
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enum class Type : uint32_t {
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kNode,
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kShape,
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kColorPaint,
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kEllipse,
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kRectangle,
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};
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explicit Component(Type t) : fType(t) {}
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void invalidate();
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bool hasInval() const { return fDirty; }
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virtual void onRevalidate() = 0;
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virtual void onRender(SkCanvas*) const;
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private:
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friend class Node; // parent access
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template <typename T>
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static constexpr bool is_base_of(Type t);
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const Type fType;
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Node* fParent = nullptr;
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bool fDirty = true;
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};
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class TransformableComponent : public Component {
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public:
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ACTOR_ATTR(Translation , SkV2 , SkV2({0, 0}))
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ACTOR_ATTR(Scale , SkV2 , SkV2({1, 1}))
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ACTOR_ATTR(Rotation , float, 0 )
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ACTOR_ATTR(Opacity , float, 1 )
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protected:
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explicit TransformableComponent(Type t) : INHERITED(t) {}
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class ScopedTransformContext final {
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public:
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ScopedTransformContext(const TransformableComponent*, SkCanvas*);
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~ScopedTransformContext();
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private:
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SkCanvas* fCanvas;
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const int fRestoreCount;
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};
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private:
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using INHERITED = Component;
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};
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class Node : public TransformableComponent {
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public:
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Node() : INHERITED(Type::kNode) {}
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ACTOR_ATTR(CollapsedVisibility, bool , false )
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void addChild(sk_sp<Component>);
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const std::vector<sk_sp<Component>>& children() const { return fChildren; }
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protected:
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explicit Node(Type t) : INHERITED(t) {}
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void onRevalidate() override;
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void onRender(SkCanvas*) const override;
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private:
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std::vector<sk_sp<Component>> fChildren;
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using INHERITED = TransformableComponent;
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};
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class Paint : public Component {
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public:
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ACTOR_ATTR(Opacity , float , 1 )
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ACTOR_ATTR(FillRule , SkPathFillType, SkPathFillType::kWinding )
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ACTOR_ATTR(StrokeWidth, float , 1 )
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ACTOR_ATTR(StrokeCap , SkPaint::Cap , SkPaint::Cap::kButt_Cap )
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ACTOR_ATTR(StrokeJoin , SkPaint::Join , SkPaint::Join::kMiter_Join)
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enum class StrokeTrim : uint8_t { kOff, kSequential, kSynced };
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ACTOR_ATTR(StrokeTrim , StrokeTrim, StrokeTrim::kOff)
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ACTOR_ATTR(StrokeTrimStart , float , 0)
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ACTOR_ATTR(StrokeTrimEnd , float , 0)
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ACTOR_ATTR(StrokeTrimOffset, float , 0)
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void apply(SkPaint* paint) const {
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this->onApply(paint);
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}
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SkPaint::Style style() const { return fStyle; }
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protected:
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Paint(Type t, SkPaint::Style style) : INHERITED(t), fStyle(style) {}
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virtual void onApply(SkPaint*) const;
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private:
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const SkPaint::Style fStyle;
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using INHERITED = Component;
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};
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class ColorPaint final : public Paint {
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public:
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explicit ColorPaint(SkPaint::Style style) : INHERITED(Type::kColorPaint, style) {}
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ACTOR_ATTR(Color, SkColor4f, SkColors::kBlack)
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private:
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void onRevalidate() override;
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void onApply(SkPaint*) const override;
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using INHERITED = Paint;
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};
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class Geometry : public Node {
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public:
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void draw(SkCanvas* canvas, const SkPaint& paint, SkPathFillType ftype) const {
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return this->onDraw(canvas, paint, ftype);
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}
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protected:
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explicit Geometry(Type t) : INHERITED(t) {}
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virtual void onDraw(SkCanvas*, const SkPaint&, SkPathFillType) const = 0;
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private:
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using INHERITED = Node;
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};
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class Ellipse final : public Geometry {
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public:
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Ellipse() : INHERITED(Type::kEllipse) {}
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ACTOR_ATTR(Width , float, 0)
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ACTOR_ATTR(Height, float, 0)
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private:
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void onRevalidate() override;
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void onDraw(SkCanvas*, const SkPaint&, SkPathFillType) const override;
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using INHERITED = Geometry;
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};
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class Rectangle final : public Geometry {
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public:
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Rectangle() : INHERITED(Type::kRectangle) {}
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ACTOR_ATTR(Width , float, 0)
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ACTOR_ATTR(Height, float, 0)
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ACTOR_ATTR(Radius, float, 0)
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private:
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void onRevalidate() override;
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void onDraw(SkCanvas*, const SkPaint&, SkPathFillType) const override;
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using INHERITED = Geometry;
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};
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class Drawable : public Node {
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public:
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ACTOR_ATTR(DrawOrder, size_t , 0 )
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ACTOR_ATTR(BlendMode, SkBlendMode, SkBlendMode::kSrcOver)
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ACTOR_ATTR(IsHidden , bool , false )
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protected:
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explicit Drawable(Type t) : INHERITED(t) {}
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private:
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using INHERITED = Node;
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};
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class Shape final : public Drawable {
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public:
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Shape() : INHERITED(Type::kShape) {}
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ACTOR_ATTR(TransformAffectsStroke, bool, true)
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private:
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void onRevalidate() override;
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void onRender(SkCanvas*) const override;
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// cached on revalidation
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// tracked separately due to paint order (all fills before strokes)
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std::vector<const Paint*> fFills,
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fStrokes;
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std::vector<const Geometry*> fGeometries;
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using INHERITED = Drawable;
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};
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template <typename T>
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constexpr bool Component::is_base_of(Type t) {
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if (t == Type::kNode ) return std::is_base_of<T, Node >::value;
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if (t == Type::kShape ) return std::is_base_of<T, Shape >::value;
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if (t == Type::kColorPaint) return std::is_base_of<T, ColorPaint>::value;
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if (t == Type::kEllipse ) return std::is_base_of<T, Ellipse >::value;
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if (t == Type::kRectangle ) return std::is_base_of<T, Rectangle >::value;
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return false;
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}
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class Artboard final : public SkRefCnt {
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public:
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ACTOR_ATTR(Root , sk_sp<Node>, nullptr )
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ACTOR_ATTR(Name , SkString , SkString() )
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ACTOR_ATTR(Color , SkColor4f , SkColors::kBlack)
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ACTOR_ATTR(Size , SkV2 , SkV2({0,0}) )
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ACTOR_ATTR(Origin , SkV2 , SkV2({0,0}) )
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ACTOR_ATTR(Translation , SkV2 , SkV2({0,0}) )
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ACTOR_ATTR(ClipContents, bool , false )
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void render(SkCanvas*) const;
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private:
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void invalidate() {}
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};
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class SK_API SkRive final : public SkNVRefCnt<SkRive> {
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public:
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class Builder final {
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public:
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sk_sp<SkRive> make(std::unique_ptr<SkStreamAsset>);
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};
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const std::vector<sk_sp<Artboard>>& artboards() const { return fArtboards; }
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std::vector<sk_sp<Artboard>>& artboards() { return fArtboards; }
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private:
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std::vector<sk_sp<Artboard>> fArtboards;
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};
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} // namespace skrive
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#endif // SkRive_DEFINED
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