skia2/tests/sksl/shared/ArrayCast.metal
John Stiles 9b9805959d Reland "Add support for half-precision types in Metal."
This reverts commit 9d24b02c2f.

Reason for revert: needs premul/unpremul conversion fix (http://review.skia.org/465798)

Original change's description:
> Revert "Add support for half-precision types in Metal."
>
> This reverts commit d90e09b1ae.
>
> Reason for revert: MacMini failing CompressedBackendAllocationTest
>
> Original change's description:
> > Add support for half-precision types in Metal.
> >
> > This will hopefully improve performance on lower-end GPUs.
> >
> > Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e
> > Bug: skia:12339
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Bug: skia:12339
> Change-Id: Ic5aa4bef454ca67f5ce26c600444d9565e0158cb
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465796
> Auto-Submit: Brian Osman <brianosman@google.com>
> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>

Bug: skia:12339
Change-Id: I53a8a6fef299da15d206d884ba7029820ffcff43
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465799
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-10-30 14:33:52 +00:00

115 lines
3.7 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
template <typename T1, typename T2, size_t N>
bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right);
template <typename T1, typename T2, size_t N>
bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right);
thread bool operator==(const float2x2 left, const float2x2 right);
thread bool operator!=(const float2x2 left, const float2x2 right);
template <size_t N>
array<half, N> array_of_half_from_float(thread const array<float, N>& x) {
array<half, N> result;
for (int i = 0; i < N; ++i) {
result[i] = half(x[i]);
}
return result;
}
template <size_t N>
array<float, N> array_of_float_from_half(thread const array<half, N>& x) {
array<float, N> result;
for (int i = 0; i < N; ++i) {
result[i] = float(x[i]);
}
return result;
}
template <size_t N>
array<short3, N> array_of_short3_from_int3(thread const array<int3, N>& x) {
array<short3, N> result;
for (int i = 0; i < N; ++i) {
result[i] = short3(x[i]);
}
return result;
}
template <size_t N>
array<int3, N> array_of_int3_from_short3(thread const array<short3, N>& x) {
array<int3, N> result;
for (int i = 0; i < N; ++i) {
result[i] = int3(x[i]);
}
return result;
}
template <size_t N>
array<float2x2, N> array_of_float2x2_from_half2x2(thread const array<half2x2, N>& x) {
array<float2x2, N> result;
for (int i = 0; i < N; ++i) {
result[i] = float2x2(x[i]);
}
return result;
}
template <size_t N>
array<half2x2, N> array_of_half2x2_from_float2x2(thread const array<float2x2, N>& x) {
array<half2x2, N> result;
for (int i = 0; i < N; ++i) {
result[i] = half2x2(x[i]);
}
return result;
}
template <typename T1, typename T2, size_t N>
bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right) {
for (size_t index = 0; index < N; ++index) {
if (!all(left[index] == right[index])) {
return false;
}
}
return true;
}
template <typename T1, typename T2, size_t N>
bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right) {
return !(left == right);
}
thread bool operator==(const float2x2 left, const float2x2 right) {
return all(left[0] == right[0]) &&
all(left[1] == right[1]);
}
thread bool operator!=(const float2x2 left, const float2x2 right) {
return !(left == right);
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
array<float, 4> f = array<float, 4>{1.0, 2.0, 3.0, 4.0};
array<half, 4> h = array_of_half_from_float(f);
f = array_of_float_from_half(h);
h = array_of_half_from_float(f);
array<int3, 3> i3 = array<int3, 3>{int3(1), int3(2), int3(3)};
array<short3, 3> s3 = array_of_short3_from_int3(i3);
i3 = array_of_int3_from_short3(s3);
s3 = array_of_short3_from_int3(i3);
array<half2x2, 2> h2x2 = array<half2x2, 2>{half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h)), half2x2(half2(5.0h, 6.0h), half2(7.0h, 8.0h))};
array<float2x2, 2> f2x2 = array_of_float2x2_from_half2x2(h2x2);
f2x2 = array_of_float2x2_from_half2x2(h2x2);
h2x2 = array_of_half2x2_from_float2x2(f2x2);
_out.sk_FragColor = (f == array_of_float_from_half(h) && i3 == array_of_int3_from_short3(s3)) && f2x2 == array_of_float2x2_from_half2x2(h2x2) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}