eae5c16190
This is a reland of 6ea387e7c7
Original change's description:
> Enable GrTessellationPathRenderer by default
>
> Moves GrTessellationPathRenderer to the end of the chain and enables
> it by default.
>
> Also updates nvpr to not draw volatile paths. The tessellator is much
> faster at these.
>
> Bug: skia:10419
> Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:10419
Change-Id: I53b50d6aa01ae1bea697e05c3f60d57d132d6aad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345759
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
114 lines
4.7 KiB
C++
114 lines
4.7 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkExecutor.h"
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#include "include/gpu/GrContextOptions.h"
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#include "tools/flags/CommonFlags.h"
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DEFINE_int(gpuThreads,
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2,
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"Create this many extra threads to assist with GPU work, "
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"including software path rendering. Defaults to two.");
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static DEFINE_bool(cachePathMasks, true,
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"Allows path mask textures to be cached in GPU configs.");
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static DEFINE_bool(allPathsVolatile, false,
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"Causes all GPU paths to be processed as if 'setIsVolatile' had been called.");
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static DEFINE_bool(gs, true, "Enables support for geometry shaders (if hw allows).");
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static DEFINE_bool(hwtess, false, "Enables support for tessellation shaders (if hw allows.).");
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static DEFINE_int(maxTessellationSegments, 0,
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"Overrides the max number of tessellation segments supported by the caps.");
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static DEFINE_bool(cc, false, "Allow coverage counting shortcuts to render paths?");
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static DEFINE_string(pr, "",
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"Set of enabled gpu path renderers. Defined as a list of: "
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"[~]none [~]dashline [~]nvpr [~]ccpr [~]aahairline [~]aaconvex [~]aalinearizing "
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"[~]small [~]tri [~]tess [~]all");
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static DEFINE_int(internalSamples, 4,
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"Number of samples for internal draws that use MSAA or mixed samples.");
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static DEFINE_bool(disableDriverCorrectnessWorkarounds, false,
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"Disables all GPU driver correctness workarounds");
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static DEFINE_bool(reduceOpsTaskSplitting, false, "Improve opsTask sorting");
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static DEFINE_bool(dontReduceOpsTaskSplitting, false, "Allow more opsTask splitting");
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static GpuPathRenderers get_named_pathrenderers_flags(const char* name) {
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if (!strcmp(name, "none")) {
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return GpuPathRenderers::kNone;
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} else if (!strcmp(name, "dashline")) {
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return GpuPathRenderers::kDashLine;
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} else if (!strcmp(name, "nvpr")) {
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return GpuPathRenderers::kStencilAndCover;
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} else if (!strcmp(name, "ccpr")) {
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return GpuPathRenderers::kCoverageCounting;
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} else if (!strcmp(name, "aahairline")) {
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return GpuPathRenderers::kAAHairline;
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} else if (!strcmp(name, "aaconvex")) {
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return GpuPathRenderers::kAAConvex;
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} else if (!strcmp(name, "aalinearizing")) {
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return GpuPathRenderers::kAALinearizing;
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} else if (!strcmp(name, "small")) {
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return GpuPathRenderers::kSmall;
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} else if (!strcmp(name, "tri")) {
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return GpuPathRenderers::kTriangulating;
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} else if (!strcmp(name, "tess")) {
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return GpuPathRenderers::kTessellation;
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} else if (!strcmp(name, "default")) {
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return GpuPathRenderers::kDefault;
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}
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SK_ABORT("error: unknown named path renderer \"%s\"\n", name);
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}
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static GpuPathRenderers collect_gpu_path_renderers_from_flags() {
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if (FLAGS_pr.isEmpty()) {
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return GpuPathRenderers::kDefault;
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}
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GpuPathRenderers gpuPathRenderers = ('~' == FLAGS_pr[0][0])
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? GpuPathRenderers::kDefault
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: GpuPathRenderers::kNone;
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for (int i = 0; i < FLAGS_pr.count(); ++i) {
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const char* name = FLAGS_pr[i];
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if (name[0] == '~') {
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gpuPathRenderers &= ~get_named_pathrenderers_flags(&name[1]);
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} else {
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gpuPathRenderers |= get_named_pathrenderers_flags(name);
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}
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}
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return gpuPathRenderers;
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}
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void SetCtxOptionsFromCommonFlags(GrContextOptions* ctxOptions) {
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static std::unique_ptr<SkExecutor> gGpuExecutor = (0 != FLAGS_gpuThreads)
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? SkExecutor::MakeFIFOThreadPool(FLAGS_gpuThreads)
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: nullptr;
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ctxOptions->fExecutor = gGpuExecutor.get();
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ctxOptions->fDisableCoverageCountingPaths = !FLAGS_cc;
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ctxOptions->fAllowPathMaskCaching = FLAGS_cachePathMasks;
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ctxOptions->fAllPathsVolatile = FLAGS_allPathsVolatile;
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ctxOptions->fSuppressGeometryShaders = !FLAGS_gs;
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ctxOptions->fSuppressTessellationShaders = !FLAGS_hwtess;
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ctxOptions->fMaxTessellationSegmentsOverride = FLAGS_maxTessellationSegments;
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ctxOptions->fGpuPathRenderers = collect_gpu_path_renderers_from_flags();
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ctxOptions->fInternalMultisampleCount = FLAGS_internalSamples;
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ctxOptions->fDisableDriverCorrectnessWorkarounds = FLAGS_disableDriverCorrectnessWorkarounds;
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if (FLAGS_reduceOpsTaskSplitting) {
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SkASSERT(!FLAGS_dontReduceOpsTaskSplitting);
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ctxOptions->fReduceOpsTaskSplitting = GrContextOptions::Enable::kYes;
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} else if (FLAGS_dontReduceOpsTaskSplitting) {
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ctxOptions->fReduceOpsTaskSplitting = GrContextOptions::Enable::kNo;
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}
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}
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