skia2/bench/nanobenchAndroid.h
cdalton d416a5b10f Implement SkGLContext swapBuffers with fence syncs
Improves the GPU measuring accuracy of nanobench by using fence syncs.
Fence syncs are very widely supported and available on almost every
platform.

NO_MERGE_BUILDS
BUG=skia:

Review URL: https://codereview.chromium.org/1194783003
2015-06-23 13:23:44 -07:00

33 lines
796 B
C

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef nanobenchAndroid_DEFINED
#define nanobenchAndroid_DEFINED
#include "SkAndroidSDKCanvas.h"
#include "SkHwuiRenderer.h"
#include "nanobench.h"
struct HWUITarget : public Target {
explicit HWUITarget(const Config& c, Benchmark* bench);
SkHwuiRenderer renderer;
SkAndroidSDKCanvas fc;
void setup() override;
SkCanvas* beginTiming(SkCanvas* canvas) override;
void endTiming() override;
void fence() override;
bool needsFrameTiming(int* frameLag) const override;
bool init(SkImageInfo info, Benchmark* bench) override;
bool capturePixels(SkBitmap* bmp) override;
};
#endif // nanobenchAndroid_DEFINED