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vandebo@chromium.org 1aef2ed83c [PDF] Start from an identity transform for drawDevice.
drawDevice, like drawSprite should start from the identity transform instead of applying the passed translation on top of the current transform.

Review URL: http://codereview.appspot.com/4023066

git-svn-id: http://skia.googlecode.com/svn/trunk@757 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-03 21:46:10 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench add black, opaque, blend variants for text blits, to exercise different 2011-01-17 19:45:43 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm fix warnings, including using GrTCast<> to go from &Obj -> uint32_t* 2011-01-26 01:44:18 +00:00
gpu Fix warnings on linux build (strict aliasing, cons init order, vars used only in asserts) 2011-02-03 21:30:17 +00:00
include [PDF] Start from an identity transform for drawDevice. 2011-02-03 21:46:10 +00:00
samplecode Add shaded text sample and gm test. 2011-01-25 18:35:26 +00:00
src [PDF] Start from an identity transform for drawDevice. 2011-02-03 21:46:10 +00:00
tests embed a refdict inside SkDevice 2011-01-25 23:50:57 +00:00
third_party/harfbuzz add 2010-04-08 18:48:12 +00:00
tools add png to makefile for linux 2010-04-15 14:28:24 +00:00
vs Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. 2011-02-01 19:12:40 +00:00
xcode fix mac build (don't need typedef struct foo foo) 2011-01-26 04:37:53 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile fixes for some warnings: 2011-01-25 19:05:12 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects