1b51d261ec
Reason for revert: New test is crashing on Android. http://108.170.220.21:10117/builders/Test-Android-Nexus10-MaliT604-Arm7-Debug/builds/2509/steps/RunTests/logs/stdio http://108.170.220.21:10117/builders/Test-Android-Nexus4-Adreno320-Arm7-Debug/builds/2313/steps/RunTests/logs/stdio Original issue's description: > Add initial pipeline for decompressors > > Committed: https://skia.googlesource.com/skia/+/14a1df0bcd00734e6efbe4a21629fe95118815ef R=robertphillips@google.com, krajcevski@google.com TBR=krajcevski@google.com, robertphillips@google.com NOTREECHECKS=true NOTRY=true Author: mtklein@google.com Review URL: https://codereview.chromium.org/425223006
144 lines
5.7 KiB
C++
144 lines
5.7 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBitmap.h"
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#include "SkData.h"
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#include "SkEndian.h"
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#include "SkImageInfo.h"
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#include "SkTextureCompressor.h"
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#include "Test.h"
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/**
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* Make sure that we properly fail when we don't have multiple of four image dimensions.
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*/
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DEF_TEST(CompressAlphaFailDimensions, reporter) {
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SkBitmap bitmap;
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static const int kWidth = 17;
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static const int kHeight = 17;
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SkImageInfo info = SkImageInfo::MakeA8(kWidth, kHeight);
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// R11_EAC and LATC are both dimensions of 4, so we need to make sure that we
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// are violating those assumptions. And if we are, then we're also violating the
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// assumptions of ASTC, which is 12x12 since any number not divisible by 4 is
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// also not divisible by 12. Our dimensions are prime, so any block dimension
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// larger than 1 should fail.
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REPORTER_ASSERT(reporter, kWidth % 4 != 0);
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REPORTER_ASSERT(reporter, kHeight % 4 != 0);
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bool setInfoSuccess = bitmap.setInfo(info);
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REPORTER_ASSERT(reporter, setInfoSuccess);
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bool allocPixelsSuccess = bitmap.allocPixels(info);
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REPORTER_ASSERT(reporter, allocPixelsSuccess);
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bitmap.unlockPixels();
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for (int i = 0; i < SkTextureCompressor::kFormatCnt; ++i) {
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const SkTextureCompressor::Format fmt = static_cast<SkTextureCompressor::Format>(i);
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SkAutoDataUnref data(SkTextureCompressor::CompressBitmapToFormat(bitmap, fmt));
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REPORTER_ASSERT(reporter, NULL == data);
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}
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}
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/**
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* Make sure that we properly fail when we don't have the correct bitmap type.
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* compressed textures can (currently) only be created from A8 bitmaps.
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*/
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DEF_TEST(CompressAlphaFailColorType, reporter) {
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SkBitmap bitmap;
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static const int kWidth = 12;
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static const int kHeight = 12;
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SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
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// ASTC is at most 12x12, and any dimension divisible by 12 is also divisible
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// by 4, which is the dimensions of R11_EAC and LATC. In the future, we might
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// support additional variants of ASTC, such as 5x6 and 8x8, in which case this would
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// need to be updated.
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REPORTER_ASSERT(reporter, kWidth % 12 == 0);
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REPORTER_ASSERT(reporter, kHeight % 12 == 0);
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bool setInfoSuccess = bitmap.setInfo(info);
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REPORTER_ASSERT(reporter, setInfoSuccess);
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bool allocPixelsSuccess = bitmap.allocPixels(info);
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REPORTER_ASSERT(reporter, allocPixelsSuccess);
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bitmap.unlockPixels();
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for (int i = 0; i < SkTextureCompressor::kFormatCnt; ++i) {
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const SkTextureCompressor::Format fmt = static_cast<SkTextureCompressor::Format>(i);
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SkAutoDataUnref data(SkTextureCompressor::CompressBitmapToFormat(bitmap, fmt));
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REPORTER_ASSERT(reporter, NULL == data);
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}
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}
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/**
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* Make sure that if we pass in a solid color bitmap that we get the appropriate results
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*/
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DEF_TEST(CompressLATC, reporter) {
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const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format;
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static const int kLATCEncodedBlockSize = 8;
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SkBitmap bitmap;
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static const int kWidth = 8;
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static const int kHeight = 8;
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SkImageInfo info = SkImageInfo::MakeA8(kWidth, kHeight);
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bool setInfoSuccess = bitmap.setInfo(info);
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REPORTER_ASSERT(reporter, setInfoSuccess);
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bool allocPixelsSuccess = bitmap.allocPixels(info);
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REPORTER_ASSERT(reporter, allocPixelsSuccess);
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bitmap.unlockPixels();
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int latcDimX, latcDimY;
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SkTextureCompressor::GetBlockDimensions(kLATCFormat, &latcDimX, &latcDimY);
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REPORTER_ASSERT(reporter, kWidth % latcDimX == 0);
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REPORTER_ASSERT(reporter, kHeight % latcDimY == 0);
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const size_t kSizeToBe =
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SkTextureCompressor::GetCompressedDataSize(kLATCFormat, kWidth, kHeight);
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REPORTER_ASSERT(reporter, kSizeToBe == ((kWidth*kHeight*kLATCEncodedBlockSize)/16));
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REPORTER_ASSERT(reporter, (kSizeToBe % kLATCEncodedBlockSize) == 0);
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for (int lum = 0; lum < 256; ++lum) {
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bitmap.lockPixels();
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uint8_t* pixels = reinterpret_cast<uint8_t*>(bitmap.getPixels());
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REPORTER_ASSERT(reporter, NULL != pixels);
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for (int i = 0; i < kWidth*kHeight; ++i) {
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pixels[i] = lum;
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}
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bitmap.unlockPixels();
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SkAutoDataUnref latcData(
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SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat));
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REPORTER_ASSERT(reporter, NULL != latcData);
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REPORTER_ASSERT(reporter, kSizeToBe == latcData->size());
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// Make sure that it all matches a given block encoding. Since we have
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// COMPRESS_LATC_FAST defined in SkTextureCompressor_LATC.cpp, we are using
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// an approximation scheme that optimizes for speed against coverage maps.
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// That means that each palette in the encoded block is exactly the same,
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// and that the three bits saved per pixel are computed from the top three
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// bits of the luminance value.
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const uint64_t kIndexEncodingMap[8] = { 1, 7, 6, 5, 4, 3, 2, 0 };
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const uint64_t kIndex = kIndexEncodingMap[lum >> 5];
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const uint64_t kConstColorEncoding =
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SkEndian_SwapLE64(
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255 |
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(kIndex << 16) | (kIndex << 19) | (kIndex << 22) | (kIndex << 25) |
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(kIndex << 28) | (kIndex << 31) | (kIndex << 34) | (kIndex << 37) |
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(kIndex << 40) | (kIndex << 43) | (kIndex << 46) | (kIndex << 49) |
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(kIndex << 52) | (kIndex << 55) | (kIndex << 58) | (kIndex << 61));
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const uint64_t* blockPtr = reinterpret_cast<const uint64_t*>(latcData->data());
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for (size_t i = 0; i < (kSizeToBe/8); ++i) {
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REPORTER_ASSERT(reporter, blockPtr[i] == kConstColorEncoding);
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}
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}
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}
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