skia2/gm/runtimeimagefilter.cpp
Derek Sollenberger ad9d774c1f Add public API support for SkImageFilters::RuntimeShader
This new image filter constructor enables SkRuntimeEffects to be
used as shaders within the ImageFilter DAG. The shader is created
lazily using the SkRuntimeShaderBuilder enabling the resulting
shader to consume the previous stage of the ImageFilter graph.

Change-Id: I5d6917e34a8e5fdd053399f15a1e2cc7409e686f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470459
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
2021-11-23 15:08:42 +00:00

73 lines
2.6 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkFont.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPixelRef.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/effects/SkImageFilters.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/utils/SkRandom.h"
#include "src/effects/imagefilters/SkRuntimeImageFilter.h"
#include "tools/ToolUtils.h"
static sk_sp<SkImageFilter> make_filter() {
sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(R"(
uniform shader child;
half4 main(float2 coord) {
coord.x += sin(coord.y / 3) * 4;
return child.eval(coord);
}
)")).effect;
SkRuntimeShaderBuilder builder(std::move(effect));
return SkImageFilters::RuntimeShader(builder, /*childShaderName=*/nullptr, /*input=*/nullptr);
}
DEF_SIMPLE_GM_BG(rtif_distort, canvas, 500, 750, SK_ColorBLACK) {
SkRect clip = SkRect::MakeWH(250, 250);
SkPaint filterPaint;
filterPaint.setImageFilter(make_filter());
auto draw_layer = [&](SkScalar tx, SkScalar ty, SkMatrix m) {
canvas->save();
canvas->translate(tx, ty);
canvas->clipRect(clip);
canvas->concat(m);
canvas->saveLayer(nullptr, &filterPaint);
const char* str = "The quick brown fox jumped over the lazy dog.";
SkRandom rand;
SkFont font(ToolUtils::create_portable_typeface());
for (int i = 0; i < 25; ++i) {
int x = rand.nextULessThan(500);
int y = rand.nextULessThan(500);
SkPaint paint;
paint.setColor(ToolUtils::color_to_565(rand.nextBits(24) | 0xFF000000));
font.setSize(rand.nextRangeScalar(0, 300));
canvas->drawString(str, SkIntToScalar(x), SkIntToScalar(y), font, paint);
}
canvas->restore();
canvas->restore();
};
draw_layer( 0, 0, SkMatrix::I());
draw_layer(250, 0, SkMatrix::Scale(0.5f, 0.5f));
draw_layer( 0, 250, SkMatrix::RotateDeg(45, {125, 125}));
draw_layer(250, 250, SkMatrix::Scale(0.5f, 0.5f) * SkMatrix::RotateDeg(45, {125, 125}));
draw_layer( 0, 500, SkMatrix::Skew(-0.5f, 0));
SkMatrix p = SkMatrix::I();
p.setPerspX(0.0015f);
p.setPerspY(-0.0015f);
draw_layer(250, 500, p);
}