skia2/tests/VkMakeCopyPipelineTest.cpp
Brian Salomon 2a4f983c94 Remove GrSurfaceOrigin from GrSurfaceDesc.
This field has no interpretation at the GrTexture/GrGpu as the orientation is
handled at the GrSurfaceProxy level.

This change requires GrGpu to accept a GrSurfaceOrigin when creating a texture with initial data. The origin refers to the texel data to be uploaded. Longer term the plan is to remove this and require the data to be kTopLeft. Additionally, kBottomLeft will only be allowed for wrapped texture/RTs as this evolves.

Change-Id: I7d25b0199aafd9bf3b74c39b2cae451acadcd772
Reviewed-on: https://skia-review.googlesource.com/111806
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-03-05 18:50:25 +00:00

191 lines
7.1 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This is a GPU-backend specific test. It relies on static intializers to work
#include "SkTypes.h"
#if SK_SUPPORT_GPU && defined(SK_VULKAN)
#include "GrContextFactory.h"
#include "GrContextPriv.h"
#include "GrTest.h"
#include "GrTexture.h"
#include "Test.h"
#include "vk/GrVkCopyPipeline.h"
#include "vk/GrVkGpu.h"
#include "vk/GrVkRenderTarget.h"
#include "vk/GrVkUtil.h"
using sk_gpu_test::GrContextFactory;
class TestVkCopyProgram {
public:
TestVkCopyProgram()
: fVertShaderModule(VK_NULL_HANDLE)
, fFragShaderModule(VK_NULL_HANDLE)
, fPipelineLayout(VK_NULL_HANDLE) {}
void test(GrVkGpu* gpu, skiatest::Reporter* reporter) {
const char vertShaderText[] =
"#extension GL_ARB_separate_shader_objects : enable\n"
"#extension GL_ARB_shading_language_420pack : enable\n"
"layout(set = 0, binding = 0) uniform vertexUniformBuffer {"
"half4 uPosXform;"
"half4 uTexCoordXform;"
"};"
"layout(location = 0) in float2 inPosition;"
"layout(location = 1) out half2 vTexCoord;"
"// Copy Program VS\n"
"void main() {"
"vTexCoord = inPosition * uTexCoordXform.xy + uTexCoordXform.zw;"
"sk_Position.xy = inPosition * uPosXform.xy + uPosXform.zw;"
"sk_Position.zw = half2(0, 1);"
"}";
const char fragShaderText[] =
"#extension GL_ARB_separate_shader_objects : enable\n"
"#extension GL_ARB_shading_language_420pack : enable\n"
"layout(set = 1, binding = 0) uniform sampler2D uTextureSampler;"
"layout(location = 1) in half2 vTexCoord;"
"layout(location = 0, index = 0) out half4 fsColorOut;"
"// Copy Program FS\n"
"void main() {"
"fsColorOut = texture(uTextureSampler, vTexCoord);"
"}";
SkSL::Program::Settings settings;
SkSL::Program::Inputs inputs;
if (!GrCompileVkShaderModule(gpu, vertShaderText, VK_SHADER_STAGE_VERTEX_BIT,
&fVertShaderModule, &fShaderStageInfo[0], settings, &inputs)) {
this->destroyResources(gpu);
REPORTER_ASSERT(reporter, false);
return;
}
SkASSERT(inputs.isEmpty());
if (!GrCompileVkShaderModule(gpu, fragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT,
&fFragShaderModule, &fShaderStageInfo[1], settings, &inputs)) {
this->destroyResources(gpu);
REPORTER_ASSERT(reporter, false);
return;
}
VkDescriptorSetLayout dsLayout[2];
GrVkResourceProvider& resourceProvider = gpu->resourceProvider();
dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout();
uint32_t samplerVisibility = kFragment_GrShaderFlag;
SkTArray<uint32_t> visibilityArray(&samplerVisibility, 1);
resourceProvider.getSamplerDescriptorSetHandle(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
visibilityArray, &fSamplerDSHandle);
dsLayout[GrVkUniformHandler::kSamplerDescSet] =
resourceProvider.getSamplerDSLayout(fSamplerDSHandle);
// Create the VkPipelineLayout
VkPipelineLayoutCreateInfo layoutCreateInfo;
memset(&layoutCreateInfo, 0, sizeof(VkPipelineLayoutCreateFlags));
layoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
layoutCreateInfo.pNext = 0;
layoutCreateInfo.flags = 0;
layoutCreateInfo.setLayoutCount = 2;
layoutCreateInfo.pSetLayouts = dsLayout;
layoutCreateInfo.pushConstantRangeCount = 0;
layoutCreateInfo.pPushConstantRanges = nullptr;
VkResult err = GR_VK_CALL(gpu->vkInterface(), CreatePipelineLayout(gpu->device(),
&layoutCreateInfo,
nullptr,
&fPipelineLayout));
if (err) {
this->destroyResources(gpu);
REPORTER_ASSERT(reporter, false);
return;
}
GrSurfaceDesc surfDesc;
surfDesc.fFlags = kRenderTarget_GrSurfaceFlag;
surfDesc.fWidth = 16;
surfDesc.fHeight = 16;
surfDesc.fConfig = kRGBA_8888_GrPixelConfig;
surfDesc.fSampleCnt = 1;
sk_sp<GrTexture> tex = gpu->createTexture(surfDesc, SkBudgeted::kNo);
if (!tex) {
this->destroyResources(gpu);
REPORTER_ASSERT(reporter, tex.get());
return;
}
GrRenderTarget* rt = tex->asRenderTarget();
REPORTER_ASSERT(reporter, rt);
GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt);
GrVkCopyPipeline* copyPipeline = GrVkCopyPipeline::Create(gpu,
fShaderStageInfo,
fPipelineLayout,
1,
*vkRT->simpleRenderPass(),
VK_NULL_HANDLE);
REPORTER_ASSERT(reporter, copyPipeline);
if (copyPipeline) {
copyPipeline->unref(gpu);
}
this->destroyResources(gpu);
}
void destroyResources(GrVkGpu* gpu) {
if (VK_NULL_HANDLE != fVertShaderModule) {
GR_VK_CALL(gpu->vkInterface(), DestroyShaderModule(gpu->device(), fVertShaderModule,
nullptr));
fVertShaderModule = VK_NULL_HANDLE;
}
if (VK_NULL_HANDLE != fFragShaderModule) {
GR_VK_CALL(gpu->vkInterface(), DestroyShaderModule(gpu->device(), fFragShaderModule,
nullptr));
fFragShaderModule = VK_NULL_HANDLE;
}
if (VK_NULL_HANDLE != fPipelineLayout) {
GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), fPipelineLayout,
nullptr));
fPipelineLayout = VK_NULL_HANDLE;
}
}
VkShaderModule fVertShaderModule;
VkShaderModule fFragShaderModule;
VkPipelineShaderStageCreateInfo fShaderStageInfo[2];
GrVkDescriptorSetManager::Handle fSamplerDSHandle;
VkPipelineLayout fPipelineLayout;
};
DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkMakeCopyPipelineTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrVkGpu* gpu = static_cast<GrVkGpu*>(context->contextPriv().getGpu());
if (!gpu->vkCaps().supportsCopiesAsDraws()) {
return;
}
TestVkCopyProgram copyProgram;
copyProgram.test(gpu, reporter);
}
#endif