ffd15eafd9
defines one method that is never used. Change-Id: If8522c5f1ac7447b0d5584e76cdbd2f7d127036b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300259 Commit-Queue: Michael Ludwig <michaelludwig@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com> Auto-Submit: Brian Salomon <bsalomon@google.com>
440 lines
17 KiB
C++
440 lines
17 KiB
C++
/*
|
|
* Copyright 2011 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
// This is a GPU-backend specific test.
|
|
|
|
#include "include/core/SkTypes.h"
|
|
|
|
#include "include/gpu/GrDirectContext.h"
|
|
#include "include/private/SkChecksum.h"
|
|
#include "include/utils/SkRandom.h"
|
|
#include "src/gpu/GrAutoLocaleSetter.h"
|
|
#include "src/gpu/GrContextPriv.h"
|
|
#include "src/gpu/GrDrawOpTest.h"
|
|
#include "src/gpu/GrDrawingManager.h"
|
|
#include "src/gpu/GrPipeline.h"
|
|
#include "src/gpu/GrProxyProvider.h"
|
|
#include "src/gpu/GrRenderTargetContextPriv.h"
|
|
#include "src/gpu/GrXferProcessor.h"
|
|
#include "src/gpu/effects/GrPorterDuffXferProcessor.h"
|
|
#include "src/gpu/effects/GrXfermodeFragmentProcessor.h"
|
|
#include "src/gpu/effects/generated/GrConfigConversionEffect.h"
|
|
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
|
|
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
|
|
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
|
|
#include "src/gpu/ops/GrDrawOp.h"
|
|
#include "tests/Test.h"
|
|
#include "tools/gpu/GrContextFactory.h"
|
|
|
|
#ifdef SK_GL
|
|
#include "src/gpu/gl/GrGLGpu.h"
|
|
#endif
|
|
|
|
/*
|
|
* A dummy processor which just tries to insert a massive key and verify that it can retrieve the
|
|
* whole thing correctly
|
|
*/
|
|
static const uint32_t kMaxKeySize = 1024;
|
|
|
|
class GLBigKeyProcessor : public GrGLSLFragmentProcessor {
|
|
public:
|
|
void emitCode(EmitArgs& args) override {
|
|
// pass through
|
|
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
|
|
if (args.fInputColor) {
|
|
fragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, args.fInputColor);
|
|
} else {
|
|
fragBuilder->codeAppendf("%s = vec4(1.0);\n", args.fOutputColor);
|
|
}
|
|
}
|
|
|
|
static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder* b) {
|
|
for (uint32_t i = 0; i < kMaxKeySize; i++) {
|
|
b->add32(i);
|
|
}
|
|
}
|
|
|
|
private:
|
|
typedef GrGLSLFragmentProcessor INHERITED;
|
|
};
|
|
|
|
class BigKeyProcessor : public GrFragmentProcessor {
|
|
public:
|
|
static std::unique_ptr<GrFragmentProcessor> Make() {
|
|
return std::unique_ptr<GrFragmentProcessor>(new BigKeyProcessor);
|
|
}
|
|
|
|
const char* name() const override { return "Big_Ole_Key"; }
|
|
|
|
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
|
|
return new GLBigKeyProcessor;
|
|
}
|
|
|
|
std::unique_ptr<GrFragmentProcessor> clone() const override { return Make(); }
|
|
|
|
private:
|
|
BigKeyProcessor() : INHERITED(kBigKeyProcessor_ClassID, kNone_OptimizationFlags) { }
|
|
virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps,
|
|
GrProcessorKeyBuilder* b) const override {
|
|
GLBigKeyProcessor::GenKey(*this, caps, b);
|
|
}
|
|
bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
|
|
|
|
GR_DECLARE_FRAGMENT_PROCESSOR_TEST
|
|
|
|
typedef GrFragmentProcessor INHERITED;
|
|
};
|
|
|
|
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(BigKeyProcessor);
|
|
|
|
#if GR_TEST_UTILS
|
|
std::unique_ptr<GrFragmentProcessor> BigKeyProcessor::TestCreate(GrProcessorTestData*) {
|
|
return BigKeyProcessor::Make();
|
|
}
|
|
#endif
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
class BlockInputFragmentProcessor : public GrFragmentProcessor {
|
|
public:
|
|
static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp) {
|
|
return std::unique_ptr<GrFragmentProcessor>(new BlockInputFragmentProcessor(std::move(fp)));
|
|
}
|
|
|
|
const char* name() const override { return "Block_Input"; }
|
|
|
|
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLFP; }
|
|
|
|
std::unique_ptr<GrFragmentProcessor> clone() const override {
|
|
return Make(this->childProcessor(0).clone());
|
|
}
|
|
|
|
private:
|
|
class GLFP : public GrGLSLFragmentProcessor {
|
|
public:
|
|
void emitCode(EmitArgs& args) override {
|
|
SkString temp = this->invokeChild(0, args);
|
|
args.fFragBuilder->codeAppendf("%s = %s;", args.fOutputColor, temp.c_str());
|
|
}
|
|
|
|
private:
|
|
typedef GrGLSLFragmentProcessor INHERITED;
|
|
};
|
|
|
|
BlockInputFragmentProcessor(std::unique_ptr<GrFragmentProcessor> child)
|
|
: INHERITED(kBlockInputFragmentProcessor_ClassID, kNone_OptimizationFlags) {
|
|
this->registerChild(std::move(child));
|
|
}
|
|
|
|
void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {}
|
|
|
|
bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
|
|
|
|
typedef GrFragmentProcessor INHERITED;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
/*
|
|
* Begin test code
|
|
*/
|
|
static const int kRenderTargetHeight = 1;
|
|
static const int kRenderTargetWidth = 1;
|
|
|
|
static std::unique_ptr<GrRenderTargetContext> random_render_target_context(GrContext* context,
|
|
SkRandom* random,
|
|
const GrCaps* caps) {
|
|
GrSurfaceOrigin origin = random->nextBool() ? kTopLeft_GrSurfaceOrigin
|
|
: kBottomLeft_GrSurfaceOrigin;
|
|
|
|
GrColorType ct = GrColorType::kRGBA_8888;
|
|
const GrBackendFormat format = caps->getDefaultBackendFormat(ct, GrRenderable::kYes);
|
|
|
|
int sampleCnt = random->nextBool() ? caps->getRenderTargetSampleCount(2, format) : 1;
|
|
// Above could be 0 if msaa isn't supported.
|
|
sampleCnt = std::max(1, sampleCnt);
|
|
|
|
return GrRenderTargetContext::Make(
|
|
context, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kExact,
|
|
{kRenderTargetWidth, kRenderTargetHeight}, sampleCnt, GrMipMapped::kNo,
|
|
GrProtected::kNo, origin);
|
|
}
|
|
|
|
#if GR_TEST_UTILS
|
|
static void set_random_xpf(GrPaint* paint, GrProcessorTestData* d) {
|
|
paint->setXPFactory(GrXPFactoryTestFactory::Get(d));
|
|
}
|
|
|
|
static std::unique_ptr<GrFragmentProcessor> create_random_proc_tree(GrProcessorTestData* d,
|
|
int minLevels, int maxLevels) {
|
|
SkASSERT(1 <= minLevels);
|
|
SkASSERT(minLevels <= maxLevels);
|
|
|
|
// Return a leaf node if maxLevels is 1 or if we randomly chose to terminate.
|
|
// If returning a leaf node, make sure that it doesn't have children (e.g. another
|
|
// GrComposeEffect)
|
|
const float terminateProbability = 0.3f;
|
|
if (1 == minLevels) {
|
|
bool terminate = (1 == maxLevels) || (d->fRandom->nextF() < terminateProbability);
|
|
if (terminate) {
|
|
std::unique_ptr<GrFragmentProcessor> fp;
|
|
while (true) {
|
|
fp = GrFragmentProcessorTestFactory::Make(d);
|
|
if (!fp) {
|
|
return nullptr;
|
|
}
|
|
if (0 == fp->numChildProcessors()) {
|
|
break;
|
|
}
|
|
}
|
|
return fp;
|
|
}
|
|
}
|
|
// If we didn't terminate, choose either the left or right subtree to fulfill
|
|
// the minLevels requirement of this tree; the other child can have as few levels as it wants.
|
|
// Also choose a random xfer mode.
|
|
if (minLevels > 1) {
|
|
--minLevels;
|
|
}
|
|
auto minLevelsChild = create_random_proc_tree(d, minLevels, maxLevels - 1);
|
|
std::unique_ptr<GrFragmentProcessor> otherChild(create_random_proc_tree(d, 1, maxLevels - 1));
|
|
if (!minLevelsChild || !otherChild) {
|
|
return nullptr;
|
|
}
|
|
SkBlendMode mode = static_cast<SkBlendMode>(d->fRandom->nextRangeU(0,
|
|
(int)SkBlendMode::kLastMode));
|
|
std::unique_ptr<GrFragmentProcessor> fp;
|
|
if (d->fRandom->nextF() < 0.5f) {
|
|
fp = GrXfermodeFragmentProcessor::Make(std::move(minLevelsChild),
|
|
std::move(otherChild), mode);
|
|
SkASSERT(fp);
|
|
} else {
|
|
fp = GrXfermodeFragmentProcessor::Make(std::move(otherChild),
|
|
std::move(minLevelsChild), mode);
|
|
SkASSERT(fp);
|
|
}
|
|
return fp;
|
|
}
|
|
|
|
static void set_random_color_coverage_stages(GrPaint* paint,
|
|
GrProcessorTestData* d,
|
|
int maxStages,
|
|
int maxTreeLevels) {
|
|
// Randomly choose to either create a linear pipeline of procs or create one proc tree
|
|
const float procTreeProbability = 0.5f;
|
|
if (d->fRandom->nextF() < procTreeProbability) {
|
|
std::unique_ptr<GrFragmentProcessor> fp(create_random_proc_tree(d, 2, maxTreeLevels));
|
|
if (fp) {
|
|
paint->addColorFragmentProcessor(std::move(fp));
|
|
}
|
|
} else {
|
|
int numProcs = d->fRandom->nextULessThan(maxStages + 1);
|
|
int numColorProcs = d->fRandom->nextULessThan(numProcs + 1);
|
|
|
|
for (int s = 0; s < numProcs; ++s) {
|
|
std::unique_ptr<GrFragmentProcessor> fp(GrFragmentProcessorTestFactory::Make(d));
|
|
if (!fp) {
|
|
continue;
|
|
}
|
|
// finally add the stage to the correct pipeline in the drawstate
|
|
if (s < numColorProcs) {
|
|
paint->addColorFragmentProcessor(std::move(fp));
|
|
} else {
|
|
paint->addCoverageFragmentProcessor(std::move(fp));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#if !GR_TEST_UTILS
|
|
bool GrDrawingManager::ProgramUnitTest(GrContext*, int) { return true; }
|
|
#else
|
|
bool GrDrawingManager::ProgramUnitTest(GrContext* context, int maxStages, int maxLevels) {
|
|
GrDrawingManager* drawingManager = context->priv().drawingManager();
|
|
GrProxyProvider* proxyProvider = context->priv().proxyProvider();
|
|
|
|
GrProcessorTestData::ViewInfo views[2];
|
|
|
|
// setup dummy textures
|
|
GrMipMapped mipMapped = GrMipMapped(context->priv().caps()->mipMapSupport());
|
|
{
|
|
static constexpr SkISize kDummyDims = {34, 18};
|
|
const GrBackendFormat format =
|
|
context->priv().caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888,
|
|
GrRenderable::kYes);
|
|
auto proxy = proxyProvider->createProxy(format, kDummyDims, GrRenderable::kYes, 1,
|
|
mipMapped, SkBackingFit::kExact, SkBudgeted::kNo,
|
|
GrProtected::kNo, GrInternalSurfaceFlags::kNone);
|
|
GrSwizzle swizzle = context->priv().caps()->getReadSwizzle(format, GrColorType::kRGBA_8888);
|
|
views[0] = {{std::move(proxy), kBottomLeft_GrSurfaceOrigin, swizzle},
|
|
GrColorType::kRGBA_8888, kPremul_SkAlphaType};
|
|
}
|
|
{
|
|
static constexpr SkISize kDummyDims = {16, 22};
|
|
const GrBackendFormat format =
|
|
context->priv().caps()->getDefaultBackendFormat(GrColorType::kAlpha_8,
|
|
GrRenderable::kNo);
|
|
auto proxy = proxyProvider->createProxy(format, kDummyDims, GrRenderable::kNo, 1, mipMapped,
|
|
SkBackingFit::kExact, SkBudgeted::kNo,
|
|
GrProtected::kNo, GrInternalSurfaceFlags::kNone);
|
|
GrSwizzle swizzle = context->priv().caps()->getReadSwizzle(format, GrColorType::kAlpha_8);
|
|
views[1] = {{std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle},
|
|
GrColorType::kAlpha_8, kPremul_SkAlphaType};
|
|
}
|
|
|
|
if (!std::get<0>(views[0]) || !std::get<0>(views[1])) {
|
|
SkDebugf("Could not allocate dummy textures");
|
|
return false;
|
|
}
|
|
|
|
SkRandom random;
|
|
static const int NUM_TESTS = 1024;
|
|
for (int t = 0; t < NUM_TESTS; t++) {
|
|
// setup random render target(can fail)
|
|
auto renderTargetContext =
|
|
random_render_target_context(context, &random, context->priv().caps());
|
|
if (!renderTargetContext) {
|
|
SkDebugf("Could not allocate renderTargetContext");
|
|
return false;
|
|
}
|
|
|
|
GrPaint paint;
|
|
GrProcessorTestData ptd(&random, context, 2, views);
|
|
set_random_color_coverage_stages(&paint, &ptd, maxStages, maxLevels);
|
|
set_random_xpf(&paint, &ptd);
|
|
GrDrawRandomOp(&random, renderTargetContext.get(), std::move(paint));
|
|
}
|
|
// Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes)
|
|
if (drawingManager->flush(nullptr, 0, SkSurface::BackendSurfaceAccess::kNoAccess,
|
|
GrFlushInfo(), nullptr)) {
|
|
drawingManager->submitToGpu(false);
|
|
}
|
|
|
|
// Validate that GrFPs work correctly without an input.
|
|
auto renderTargetContext = GrRenderTargetContext::Make(
|
|
context, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kExact,
|
|
{kRenderTargetWidth, kRenderTargetHeight});
|
|
if (!renderTargetContext) {
|
|
SkDebugf("Could not allocate a renderTargetContext");
|
|
return false;
|
|
}
|
|
|
|
int fpFactoryCnt = GrFragmentProcessorTestFactory::Count();
|
|
for (int i = 0; i < fpFactoryCnt; ++i) {
|
|
// Since FP factories internally randomize, call each 10 times.
|
|
for (int j = 0; j < 10; ++j) {
|
|
GrProcessorTestData ptd(&random, context, 2, views);
|
|
|
|
GrPaint paint;
|
|
paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
|
|
auto fp = GrFragmentProcessorTestFactory::MakeIdx(i, &ptd);
|
|
auto blockFP = BlockInputFragmentProcessor::Make(std::move(fp));
|
|
paint.addColorFragmentProcessor(std::move(blockFP));
|
|
GrDrawRandomOp(&random, renderTargetContext.get(), std::move(paint));
|
|
if (drawingManager->flush(nullptr, 0, SkSurface::BackendSurfaceAccess::kNoAccess,
|
|
GrFlushInfo(), nullptr)) {
|
|
drawingManager->submitToGpu(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
static int get_programs_max_stages(const sk_gpu_test::ContextInfo& ctxInfo) {
|
|
int maxStages = 6;
|
|
#ifdef SK_GL
|
|
auto context = ctxInfo.directContext();
|
|
if (skiatest::IsGLContextType(ctxInfo.type())) {
|
|
GrGLGpu* gpu = static_cast<GrGLGpu*>(context->priv().getGpu());
|
|
if (kGLES_GrGLStandard == gpu->glStandard()) {
|
|
// We've had issues with driver crashes and HW limits being exceeded with many effects on
|
|
// Android devices. We have passes on ARM devices with the default number of stages.
|
|
// TODO When we run ES 3.00 GLSL in more places, test again
|
|
#ifdef SK_BUILD_FOR_ANDROID
|
|
if (kARM_GrGLVendor != gpu->ctxInfo().vendor()) {
|
|
maxStages = 1;
|
|
}
|
|
#endif
|
|
// On iOS we can exceed the maximum number of varyings. http://skbug.com/6627.
|
|
#ifdef SK_BUILD_FOR_IOS
|
|
maxStages = 3;
|
|
#endif
|
|
}
|
|
// On Angle D3D we will hit a limit of out variables if we use too many stages. This is
|
|
// particularly true on D3D9 with a low limit on varyings and the fact that every varying is
|
|
// packed as though it has 4 components.
|
|
if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType) {
|
|
maxStages = 2;
|
|
} else if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES2_ContextType) {
|
|
maxStages = 3;
|
|
}
|
|
}
|
|
#endif
|
|
return maxStages;
|
|
}
|
|
|
|
static int get_programs_max_levels(const sk_gpu_test::ContextInfo& ctxInfo) {
|
|
// A full tree with 5 levels (31 nodes) may cause a program that exceeds shader limits
|
|
// (e.g. uniform or varying limits); maxTreeLevels should be a number from 1 to 4 inclusive.
|
|
int maxTreeLevels = 4;
|
|
if (skiatest::IsGLContextType(ctxInfo.type())) {
|
|
// On iOS we can exceed the maximum number of varyings. http://skbug.com/6627.
|
|
#ifdef SK_BUILD_FOR_IOS
|
|
maxTreeLevels = 2;
|
|
#endif
|
|
#ifdef SK_BUILD_FOR_ANDROID
|
|
GrGLGpu* gpu = static_cast<GrGLGpu*>(ctxInfo.directContext()->priv().getGpu());
|
|
// Tecno Spark 3 Pro with Power VR Rogue GE8300 will fail shader compiles with
|
|
// no message if the shader is particularly long.
|
|
if (gpu->ctxInfo().vendor() == kImagination_GrGLVendor) {
|
|
maxTreeLevels = 3;
|
|
}
|
|
#endif
|
|
if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType ||
|
|
ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES2_ContextType) {
|
|
// On Angle D3D we will hit a limit of out variables if we use too many stages.
|
|
maxTreeLevels = 2;
|
|
}
|
|
}
|
|
return maxTreeLevels;
|
|
}
|
|
|
|
static void test_programs(skiatest::Reporter* reporter, const sk_gpu_test::ContextInfo& ctxInfo) {
|
|
int maxStages = get_programs_max_stages(ctxInfo);
|
|
if (maxStages == 0) {
|
|
return;
|
|
}
|
|
int maxLevels = get_programs_max_levels(ctxInfo);
|
|
if (maxLevels == 0) {
|
|
return;
|
|
}
|
|
|
|
REPORTER_ASSERT(reporter, GrDrawingManager::ProgramUnitTest(ctxInfo.directContext(), maxStages,
|
|
maxLevels));
|
|
}
|
|
|
|
DEF_GPUTEST(Programs, reporter, options) {
|
|
// Set a locale that would cause shader compilation to fail because of , as decimal separator.
|
|
// skbug 3330
|
|
#ifdef SK_BUILD_FOR_WIN
|
|
GrAutoLocaleSetter als("sv-SE");
|
|
#else
|
|
GrAutoLocaleSetter als("sv_SE.UTF-8");
|
|
#endif
|
|
|
|
// We suppress prints to avoid spew
|
|
GrContextOptions opts = options;
|
|
opts.fSuppressPrints = true;
|
|
sk_gpu_test::GrContextFactory debugFactory(opts);
|
|
skiatest::RunWithGPUTestContexts(test_programs, &skiatest::IsRenderingGLOrMetalContextType,
|
|
reporter, opts);
|
|
}
|