1c13c9668a
rietveld issue 4188049 git-svn-id: http://skia.googlecode.com/svn/trunk@786 2bbb7eff-a529-9590-31e7-b0007b416f81
462 lines
16 KiB
C++
462 lines
16 KiB
C++
/*
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Copyright 2010 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef GrGpu_DEFINED
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#define GrGpu_DEFINED
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#include "GrRect.h"
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#include "GrRefCnt.h"
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#include "GrDrawTarget.h"
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#include "GrGpuVertex.h"
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#include "GrTexture.h"
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#include "GrMemory.h"
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class GrVertexBufferAllocPool;
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class GrIndexBufferAllocPool;
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class GrGpu : public GrDrawTarget {
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public:
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/**
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* Possible 3D APIs that may be used by Ganesh.
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*/
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enum Engine {
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kOpenGL_Shaders_Engine,
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kOpenGL_Fixed_Engine,
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kDirect3D9_Engine
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};
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/**
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* Platform specific 3D context.
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* For
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* kOpenGL_Shaders_Engine use NULL
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* kOpenGL_Fixed_Engine use NULL
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* kDirect3D9_Engine use an IDirect3DDevice9*
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*/
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typedef void* Platform3DContext;
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/**
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* Create an instance of GrGpu that matches the specified Engine backend.
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* If the requested engine is not supported (at compile-time or run-time)
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* this returns NULL.
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*/
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static GrGpu* Create(Engine, Platform3DContext context3D);
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/**
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* Used to control the level of antialiasing available for a rendertarget.
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* Anti-alias quality levels depend on the underlying API/GPU capabilities.
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*/
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enum AALevels {
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kNone_AALevel, //<! No antialiasing available.
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kLow_AALevel, //<! Low quality antialiased rendering. Actual
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// interpretation is platform-dependent.
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kMed_AALevel, //<! Medium quality antialiased rendering. Actual
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// interpretation is platform-dependent.
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kHigh_AALevel, //<! High quality antialiased rendering. Actual
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// interpretation is platform-dependent.
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};
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/**
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* Optional bitfield flags that can be passed to createTexture.
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*/
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enum TextureFlags {
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kRenderTarget_TextureFlag = 0x1, //<! Creates a texture that can be
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// rendered to by calling
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// GrGpu::setRenderTarget() with
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// GrTexture::asRenderTarget().
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kNoPathRendering_TextureFlag = 0x2, //<! If the texture is used as a
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// rendertarget but paths will not
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// be rendered to it.
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kDynamicUpdate_TextureFlag = 0x4 //!< Hint that the CPU may modify
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// this texture after creation
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};
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enum {
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/**
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* For Index8 pixel config, the colortable must be 256 entries
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*/
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kColorTableSize = 256 * sizeof(GrColor)
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};
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/**
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* Describes a texture to be created.
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*/
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struct TextureDesc {
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uint32_t fFlags; //!< bitfield of TextureFlags
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GrGpu::AALevels fAALevel;//!< The level of antialiasing available
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// for a rendertarget texture. Only
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// flags contains
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// kRenderTarget_TextureFlag.
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uint32_t fWidth; //!< Width of the texture
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uint32_t fHeight; //!< Height of the texture
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GrTexture::PixelConfig fFormat; //!< Format of source data of the
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// texture. Not guaraunteed to be the
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// same as internal format used by
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// 3D API.
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};
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/**
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* Gpu usage statistics.
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*/
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struct Stats {
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uint32_t fVertexCnt; //<! Number of vertices drawn
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uint32_t fIndexCnt; //<! Number of indices drawn
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uint32_t fDrawCnt; //<! Number of draws
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uint32_t fProgChngCnt;//<! Number of program changes (N/A for fixed)
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/*
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* Number of times the texture is set in 3D API
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*/
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uint32_t fTextureChngCnt;
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/*
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* Number of times the render target is set in 3D API
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*/
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uint32_t fRenderTargetChngCnt;
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/*
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* Number of textures created (includes textures that are rendertargets).
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*/
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uint32_t fTextureCreateCnt;
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/*
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* Number of rendertargets created.
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*/
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uint32_t fRenderTargetCreateCnt;
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};
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////////////////////////////////////////////////////////////////////////////
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GrGpu();
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virtual ~GrGpu();
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/**
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* The GrGpu object normally assumes that no outsider is setting state
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* within the underlying 3D API's context/device/whatever. This call informs
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* the GrGpu that the state was modified and it should resend. Shouldn't
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* be called frequently for good performance.
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*/
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virtual void resetContext();
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void unimpl(const char[]);
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/**
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* Creates a texture object. If desc width or height is not a power of
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* two but underlying API requires a power of two texture then srcData
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* will be embedded in a power of two texture. The extra width and height
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* is filled as though srcData were rendered clamped into the texture.
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*
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* @param desc describes the texture to be created.
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* @param srcData texel data to load texture. Begins with full-size
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* palette data for paletted textures. Contains width*
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* height texels. If NULL texture data is uninitialized.
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*
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* @return The texture object if successful, otherwise NULL.
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*/
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virtual GrTexture* createTexture(const TextureDesc& desc,
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const void* srcData, size_t rowBytes) = 0;
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/**
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* Wraps an externally-created rendertarget in a GrRenderTarget.
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* @param platformRenderTarget handle to the the render target in the
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* underlying 3D API. Interpretation depends on
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* GrGpu subclass in use.
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* @param width width of the render target
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* @param height height of the render target
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*/
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virtual GrRenderTarget* createPlatformRenderTarget(
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intptr_t platformRenderTarget,
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int width, int height) = 0;
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/**
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* Reads the current target object (e.g. FBO or IDirect3DSurface9*) and
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* viewport state from the underlying 3D API and wraps it in a
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* GrRenderTarget. The GrRenderTarget will not attempt to delete/destroy the
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* underlying object in its destructor and it is up to caller to guarantee
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* that it remains valid while the GrRenderTarget is used.
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*
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* @return the newly created GrRenderTarget
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*/
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virtual GrRenderTarget* createRenderTargetFrom3DApiState() = 0;
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/**
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* Creates a vertex buffer.
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*
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* @param size size in bytes of the vertex buffer
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* @param dynamic hints whether the data will be frequently changed
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* by either GrVertexBuffer::lock or
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* GrVertexBuffer::updateData.
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*
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* @return The vertex buffer if successful, otherwise NULL.
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*/
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virtual GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic) = 0;
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/**
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* Creates an index buffer.
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*
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* @param size size in bytes of the index buffer
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* @param dynamic hints whether the data will be frequently changed
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* by either GrIndexBuffer::lock or
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* GrIndexBuffer::updateData.
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*
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* @return The index buffer if successful, otherwise NULL.
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*/
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virtual GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic) = 0;
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/**
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* Erase the entire render target, ignoring any clips/scissors.
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*
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* This is issued to the GPU driver immediately.
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*/
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virtual void eraseColor(GrColor color) = 0;
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/**
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* Are 8 bit paletted textures supported.
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*
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* @return true if 8bit palette textures are supported, false otherwise
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*/
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bool supports8BitPalette() const { return f8bitPaletteSupport; }
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/**
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* If single stencil pass winding is supported then one stencil pass
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* (kWindingStencil1_PathPass) is required to do winding rule path filling
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* (or inverse winding rule). Otherwise, two passes are required
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* (kWindingStencil1_PathPass followed by kWindingStencil2_PathPass).
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*
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* @return true if only a single stencil pass is needed.
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*/
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bool supportsSingleStencilPassWinding() const
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{ return fSingleStencilPassForWinding; }
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/**
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* Checks whether locking vertex and index buffers is supported.
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*
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* @return true if locking is supported.
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*/
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bool supportsBufferLocking() const { return fBufferLockSupport; }
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/**
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* Gets the minimum width of a render target. If a texture/rt is created
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* with a width less than this size the GrGpu object will clamp it to this
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* value.
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*/
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int minRenderTargetWidth() const { return fMinRenderTargetWidth; }
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/**
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* Gets the minimum width of a render target. If a texture/rt is created
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* with a height less than this size the GrGpu object will clamp it to this
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* value.
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*/
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int minRenderTargetHeight() const { return fMinRenderTargetHeight; }
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/**
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* Returns true if NPOT textures can be created
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*
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* @return true if NPOT textures can be created
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*/
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bool npotTextureSupport() const { return fNPOTTextureSupport; }
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/**
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* Returns true if NPOT textures can be repeat/mirror tiled.
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*
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* @return true if NPOT textures can be tiled
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*/
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bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; }
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/**
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* Returns true if a NPOT texture can be a rendertarget
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*
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* @return the true if NPOT texture/rendertarget can be created.
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*/
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bool npotRenderTargetSupport() const { return fNPOTRenderTargetSupport; }
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int maxTextureDimension() const { return fMaxTextureDimension; }
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// GrDrawTarget overrides
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virtual void drawIndexed(PrimitiveType type,
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int startVertex,
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int startIndex,
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int vertexCount,
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int indexCount);
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virtual void drawNonIndexed(PrimitiveType type,
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int startVertex,
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int vertexCount);
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/**
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* Determines if blend is effectively disabled.
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*
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* @return true if blend can be disabled without changing the rendering
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* result given the current state including the vertex layout specified
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* with the vertex source.
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*/
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bool canDisableBlend() const;
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/**
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* Returns an index buffer that can be used to render quads.
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* Indices are 0, 1, 2, 0, 2, 3, etc.
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* Draw with kTriangles_PrimitiveType
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*/
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const GrIndexBuffer* quadIndexBuffer() const;
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/**
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* Gets the number of quads that can be rendered using quadIndexBuffer.
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*/
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int maxQuadsInIndexBuffer() const;
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/**
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* Returns a vertex buffer with four position-only vertices [(0,0), (1,0), (1,1), (0,1)]
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*/
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const GrVertexBuffer* unitSquareVertexBuffer() const;
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/**
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* Ensures that the current render target is actually set in the
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* underlying 3D API. Used when client wants to use 3D API to directly
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* render to the RT.
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*/
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virtual void forceRenderTargetFlush() = 0;
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virtual bool readPixels(int left, int top, int width, int height,
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GrTexture::PixelConfig, void* buffer) = 0;
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const Stats& getStats() const;
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void resetStats();
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void printStats() const;
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protected:
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/**
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* Extensions to GrDrawTarget::StencilPass to implement stencil clipping
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*/
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enum GpuStencilPass {
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kSetClip_StencilPass = kDrawTargetCount_StencilPass,
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/* rendering a hard clip to the stencil
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buffer. Subsequent draws with other
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StencilPass values will be clipped
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if kClip_StateBit is set. */
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kGpuCount_StencilPass
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};
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/**
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* Extensions to GrDrawTarget::StateBits to implement stencil clipping
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*/
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struct ClipState {
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bool fClipInStencil;
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bool fClipIsDirty;
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GrRenderTarget* fStencilClipTarget;
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} fClipState;
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virtual void clipWillChange(const GrClip& clip);
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bool setupClipAndFlushState(PrimitiveType type);
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struct BoundsState {
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bool fScissorEnabled;
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GrIRect fScissorRect;
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GrIRect fViewportRect;
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};
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// defaults to false, subclass can set true to support palleted textures
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bool f8bitPaletteSupport;
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// set by subclass
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bool fNPOTTextureSupport;
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bool fNPOTTextureTileSupport;
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bool fNPOTRenderTargetSupport;
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// True if only one stencil pass is required to implement the winding path
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// fill rule. Subclass responsible for setting this value.
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bool fSingleStencilPassForWinding;
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// set by subclass to true if index and vertex buffers can be locked, false
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// otherwise.
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bool fBufferLockSupport;
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// set by subclass
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int fMinRenderTargetWidth;
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int fMinRenderTargetHeight;
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int fMaxTextureDimension;
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Stats fStats;
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const GrVertexBuffer* fCurrPoolVertexBuffer;
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int fCurrPoolStartVertex;
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const GrIndexBuffer* fCurrPoolIndexBuffer;
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int fCurrPoolStartIndex;
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// GrDrawTarget overrides
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virtual bool acquireGeometryHelper(GrVertexLayout vertexLayout,
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void** vertices,
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void** indices);
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virtual void releaseGeometryHelper();
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virtual void setVertexSourceToArrayHelper(const void* vertexArray,
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int vertexCount);
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virtual void setIndexSourceToArrayHelper(const void* indexArray,
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int indexCount);
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// Helpers for setting up geometry state
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void finalizeReservedVertices();
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void finalizeReservedIndices();
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// overridden by API specific GrGpu-derived class to perform the draw call.
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virtual void drawIndexedHelper(PrimitiveType type,
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uint32_t startVertex,
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uint32_t startIndex,
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uint32_t vertexCount,
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uint32_t indexCount) = 0;
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virtual void drawNonIndexedHelper(PrimitiveType type,
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uint32_t vertexCount,
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uint32_t numVertices) = 0;
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// called to program the vertex data, indexCount will be 0 if drawing non-
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// indexed geometry. The subclass may adjust the startVertex and/or
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// startIndex since it may have already accounted for these in the setup.
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virtual void setupGeometry(int* startVertex,
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int* startIndex,
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int vertexCount,
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int indexCount) = 0;
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// The GrGpu typically records the clients requested state and then flushes
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// deltas from previous state at draw time. This function does the
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// API-specific flush of the state
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// returns false if current state is unsupported.
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virtual bool flushGraphicsState(PrimitiveType type) = 0;
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// Sets the scissor rect, or disables if rect is NULL.
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virtual void flushScissor(const GrIRect* rect) = 0;
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// GrGpu subclass removes the clip from the stencil buffer
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virtual void eraseStencilClip() = 0;
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private:
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void prepareVertexPool();
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void prepareIndexPool();
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GrVertexBufferAllocPool* fVertexPool;
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GrIndexBufferAllocPool* fIndexPool;
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mutable GrIndexBuffer* fQuadIndexBuffer; // mutable so it can be
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// created on-demand
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mutable GrVertexBuffer* fUnitSquareVertexBuffer; // mutable so it can be
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// created on-demand
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typedef GrDrawTarget INHERITED;
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};
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#endif
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