skia2/include/effects/Sk2DPathEffect.h
Mike Reed 6d10f8bda1 move patheffect virtuals to protected and rename
- change filterPath to safely handle if src and dst are aliases

Bug: skia:8254
Change-Id: I125d19404ca0a610f73271abb5c5455d1d50f9ed
Reviewed-on: https://skia-review.googlesource.com/147466
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2018-08-16 17:47:22 +00:00

112 lines
3.4 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Sk2DPathEffect_DEFINED
#define Sk2DPathEffect_DEFINED
#include "SkFlattenable.h"
#include "SkPath.h"
#include "SkPathEffect.h"
#include "SkMatrix.h"
class SK_API Sk2DPathEffect : public SkPathEffect {
protected:
/** New virtual, to be overridden by subclasses.
This is called once from filterPath, and provides the
uv parameter bounds for the path. Subsequent calls to
next() will receive u and v values within these bounds,
and then a call to end() will signal the end of processing.
*/
virtual void begin(const SkIRect& uvBounds, SkPath* dst) const;
virtual void next(const SkPoint& loc, int u, int v, SkPath* dst) const;
virtual void end(SkPath* dst) const;
/** Low-level virtual called per span of locations in the u-direction.
The default implementation calls next() repeatedly with each
location.
*/
virtual void nextSpan(int u, int v, int ucount, SkPath* dst) const;
const SkMatrix& getMatrix() const { return fMatrix; }
// protected so that subclasses can call this during unflattening
explicit Sk2DPathEffect(const SkMatrix& mat);
void flatten(SkWriteBuffer&) const override;
bool onFilterPath(SkPath*, const SkPath&, SkStrokeRec*, const SkRect*) const override;
private:
SkMatrix fMatrix, fInverse;
bool fMatrixIsInvertible;
// illegal
Sk2DPathEffect(const Sk2DPathEffect&);
Sk2DPathEffect& operator=(const Sk2DPathEffect&);
friend class Sk2DPathEffectBlitter;
typedef SkPathEffect INHERITED;
};
class SK_API SkLine2DPathEffect : public Sk2DPathEffect {
public:
static sk_sp<SkPathEffect> Make(SkScalar width, const SkMatrix& matrix) {
if (!(width >= 0)) {
return nullptr;
}
return sk_sp<SkPathEffect>(new SkLine2DPathEffect(width, matrix));
}
Factory getFactory() const override { return CreateProc; }
protected:
SkLine2DPathEffect(SkScalar width, const SkMatrix& matrix)
: Sk2DPathEffect(matrix), fWidth(width) {
SkASSERT(width >= 0);
}
void flatten(SkWriteBuffer&) const override;
bool onFilterPath(SkPath* dst, const SkPath& src, SkStrokeRec*, const SkRect*) const override;
void nextSpan(int u, int v, int ucount, SkPath*) const override;
private:
static sk_sp<SkFlattenable> CreateProc(SkReadBuffer&);
friend class SkFlattenable::PrivateInitializer;
SkScalar fWidth;
typedef Sk2DPathEffect INHERITED;
};
class SK_API SkPath2DPathEffect : public Sk2DPathEffect {
public:
/**
* Stamp the specified path to fill the shape, using the matrix to define
* the latice.
*/
static sk_sp<SkPathEffect> Make(const SkMatrix& matrix, const SkPath& path) {
return sk_sp<SkPathEffect>(new SkPath2DPathEffect(matrix, path));
}
Factory getFactory() const override { return CreateProc; }
protected:
SkPath2DPathEffect(const SkMatrix&, const SkPath&);
void flatten(SkWriteBuffer&) const override;
void next(const SkPoint&, int u, int v, SkPath*) const override;
private:
static sk_sp<SkFlattenable> CreateProc(SkReadBuffer&);
friend class SkFlattenable::PrivateInitializer;
SkPath fPath;
typedef Sk2DPathEffect INHERITED;
};
#endif