skia2/tests/sksl/workarounds
Brian Osman 2d1207acb9 Remove the "in blend modes randomly fail for all zero vec" workaround
At this point, it seems like this was a mis-diagnosis of the underlying
issue around dual-source blending (and its interaction with other blend
state).

Change-Id: I11af0c9b70c32e14c353848db3d6adbfe5f08225
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462176
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-10-21 16:54:51 +00:00
..
AbsInt.glsl
AbsIntStandaloneSettings.glsl
BlendGuardedDivide.glsl
BlendGuardedDivideStandaloneSettings.glsl
FractNegative.glsl
FractNegativeStandaloneSettings.glsl
FragCoords.glsl
FragCoordsStandaloneSettings.glsl Reland "Don't key progams/pipelines on origin."" 2021-07-07 14:50:10 +00:00
LoopCondition.glsl
LoopConditionStandaloneSettings.glsl
MinAndAbsTogether.glsl
MinAndAbsTogetherStandaloneSettings.glsl
NegatedAtan.glsl Remove usage of sqrt() as an optimization barrier in tests. 2021-05-24 17:18:54 +00:00
NegatedAtanStandaloneSettings.glsl Remove usage of sqrt() as an optimization barrier in tests. 2021-05-24 17:18:54 +00:00
NegatedLdexp.glsl Add a workaround for "ldexp(..., -x)" on Mac/Radeon/GLSL 2021-06-08 01:39:38 +00:00
NegatedLdexpStandaloneSettings.glsl Add a workaround for "ldexp(..., -x)" on Mac/Radeon/GLSL 2021-06-08 01:39:38 +00:00
PowWithConstantExponent.glsl
PowWithConstantExponentStandaloneSettings.glsl
RewriteDoWhileLoops.glsl
RewriteDoWhileLoopsStandaloneSettings.glsl
RewriteMatrixComparisons.glsl Rewrite matrix comparisons to work around Adreno bug. 2021-05-24 13:42:19 +00:00
RewriteMatrixComparisonsStandaloneSettings.glsl
RewriteMatrixVectorMultiply.asm.frag
RewriteMatrixVectorMultiply.glsl
RewriteMatrixVectorMultiplyStandaloneSettings.glsl
TernaryShortCircuit.glsl
TernaryShortCircuitStandaloneSettings.glsl