1caedbb216
Reason for revert: breaking a bunch of builds Original issue's description: > Add getReducedClipStack to lua canvas > > Committed: http://code.google.com/p/skia/source/detail?r=13594 R=reed@google.com TBR=reed@google.com NOTREECHECKS=true NOTRY=true Author: bsalomon@google.com Review URL: https://codereview.chromium.org/181653004 git-svn-id: http://skia.googlecode.com/svn/trunk@13597 2bbb7eff-a529-9590-31e7-b0007b416f81
66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkLua_DEFINED
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#define SkLua_DEFINED
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#include "SkColor.h"
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#include "SkScalar.h"
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#include "SkString.h"
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struct lua_State;
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class SkCanvas;
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class SkClipStack;
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class SkMatrix;
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class SkPaint;
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class SkPath;
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struct SkRect;
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class SkRRect;
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#define SkScalarToLua(x) SkScalarToDouble(x)
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#define SkLuaToScalar(x) SkDoubleToScalar(x)
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class SkLua {
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public:
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static void Load(lua_State*);
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SkLua(const char termCode[] = NULL); // creates a new L, will close it
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SkLua(lua_State*); // uses L, will not close it
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~SkLua();
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lua_State* get() const { return fL; }
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lua_State* operator*() const { return fL; }
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lua_State* operator->() const { return fL; }
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bool runCode(const char code[]);
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bool runCode(const void* code, size_t size);
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void pushBool(bool, const char tableKey[] = NULL);
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void pushString(const char[], const char tableKey[] = NULL);
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void pushString(const char[], size_t len, const char tableKey[] = NULL);
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void pushString(const SkString&, const char tableKey[] = NULL);
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void pushArrayU16(const uint16_t[], int count, const char tableKey[] = NULL);
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void pushColor(SkColor, const char tableKey[] = NULL);
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void pushU32(uint32_t, const char tableKey[] = NULL);
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void pushScalar(SkScalar, const char tableKey[] = NULL);
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void pushRect(const SkRect&, const char tableKey[] = NULL);
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void pushRRect(const SkRRect&, const char tableKey[] = NULL);
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void pushMatrix(const SkMatrix&, const char tableKey[] = NULL);
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void pushPaint(const SkPaint&, const char tableKey[] = NULL);
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void pushPath(const SkPath&, const char tableKey[] = NULL);
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void pushCanvas(SkCanvas*, const char tableKey[] = NULL);
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void pushClipStack(const SkClipStack&, const char tableKey[] = NULL);
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private:
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lua_State* fL;
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SkString fTermCode;
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bool fWeOwnL;
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};
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#endif
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