ea3f014e2b
sk_tool_utils doesn't really fit the naming convention the rest of code under tools/ tends to use. Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313 Auto-Submit: Mike Klein <mtklein@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
263 lines
9.3 KiB
C++
263 lines
9.3 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "SkCanvas.h"
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#include "SkImage.h"
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#include "SkSurface.h"
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#include "ToolUtils.h"
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include <utility>
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/** These benchmarks were designed to measure changes to GrResourceCache's replacement policy */
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//////////////////////////////////////////////////////////////////////////////
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// The width/height of the images to draw. The small size underestimates the value of a good
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// replacement strategy since the texture uploads are quite small. However, the effects are still
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// significant and this lets the benchmarks complete a lot faster, especially on mobile.
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static constexpr int kS = 25;
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static void make_images(sk_sp<SkImage> imgs[], int cnt) {
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for (int i = 0; i < cnt; ++i) {
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SkBitmap bmp =
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ToolUtils::create_checkerboard_bitmap(kS, kS, SK_ColorBLACK, SK_ColorCYAN, 10);
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imgs[i] = SkImage::MakeFromBitmap(bmp);
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}
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}
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static void draw_image(SkCanvas* canvas, SkImage* img) {
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// Make the paint transparent to avoid any issues of deferred tiler blending
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// optmizations
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SkPaint paint;
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paint.setAlpha(0x10);
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canvas->drawImage(img, 0, 0, &paint);
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}
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void set_cache_budget(SkCanvas* canvas, int approxImagesInBudget) {
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// This is inexact but we attempt to figure out a baseline number of resources GrContext needs
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// to render an SkImage and add one additional resource for each image we'd like to fit.
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GrContext* context = canvas->getGrContext();
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SkASSERT(context);
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context->flush();
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context->priv().testingOnly_purgeAllUnlockedResources();
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sk_sp<SkImage> image;
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make_images(&image, 1);
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draw_image(canvas, image.get());
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context->flush();
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int baselineCount;
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context->getResourceCacheUsage(&baselineCount, nullptr);
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baselineCount -= 1; // for the image's textures.
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context->setResourceCacheLimits(baselineCount + approxImagesInBudget, 1 << 30);
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context->priv().testingOnly_purgeAllUnlockedResources();
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}
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//////////////////////////////////////////////////////////////////////////////
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/**
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* Tests repeatedly drawing the same set of images in each frame. Different instances of the bench
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* run with different cache sizes and either repeat the image order each frame or use a random
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* order. Every variation of this bench draws the same image set, only the budget and order of
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* images differs. Since the total fill is the same they can be cross-compared.
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*/
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class ImageCacheBudgetBench : public Benchmark {
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public:
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/** budgetSize is the number of images that can fit in the cache. 100 images will be drawn. */
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ImageCacheBudgetBench(int budgetSize, bool shuffle)
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: fBudgetSize(budgetSize)
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, fShuffle(shuffle)
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, fIndices(nullptr) {
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float imagesOverBudget = float(kImagesToDraw) / budgetSize;
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// Make the benchmark name contain the percentage of the budget that is used in each
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// simulated frame.
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fName.printf("image_cache_budget_%.0f%s", imagesOverBudget * 100,
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(shuffle ? "_shuffle" : ""));
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}
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bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend; }
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protected:
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const char* onGetName() override {
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return fName.c_str();
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}
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void onPerCanvasPreDraw(SkCanvas* canvas) override {
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GrContext* context = canvas->getGrContext();
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SkASSERT(context);
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context->getResourceCacheLimits(&fOldCount, &fOldBytes);
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set_cache_budget(canvas, fBudgetSize);
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make_images(fImages, kImagesToDraw);
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if (fShuffle) {
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SkRandom random;
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fIndices.reset(new int[kSimulatedFrames * kImagesToDraw]);
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for (int frame = 0; frame < kSimulatedFrames; ++frame) {
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int* base = fIndices.get() + frame * kImagesToDraw;
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for (int i = 0; i < kImagesToDraw; ++i) {
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base[i] = i;
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}
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for (int i = 0; i < kImagesToDraw - 1; ++i) {
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int other = random.nextULessThan(kImagesToDraw - i) + i;
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using std::swap;
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swap(base[i], base[other]);
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}
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}
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}
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}
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void onPerCanvasPostDraw(SkCanvas* canvas) override {
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GrContext* context = canvas->getGrContext();
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SkASSERT(context);
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context->setResourceCacheLimits(fOldCount, fOldBytes);
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for (int i = 0; i < kImagesToDraw; ++i) {
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fImages[i].reset();
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}
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fIndices.reset(nullptr);
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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for (int i = 0; i < loops; ++i) {
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for (int frame = 0; frame < kSimulatedFrames; ++frame) {
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for (int j = 0; j < kImagesToDraw; ++j) {
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int idx;
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if (fShuffle) {
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idx = fIndices[frame * kImagesToDraw + j];
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} else {
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idx = j;
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}
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draw_image(canvas, fImages[idx].get());
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}
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// Simulate a frame boundary by flushing. This should notify GrResourceCache.
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canvas->flush();
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}
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}
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}
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private:
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static constexpr int kImagesToDraw = 100;
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static constexpr int kSimulatedFrames = 5;
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int fBudgetSize;
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bool fShuffle;
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SkString fName;
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sk_sp<SkImage> fImages[kImagesToDraw];
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std::unique_ptr<int[]> fIndices;
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size_t fOldBytes;
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int fOldCount;
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typedef Benchmark INHERITED;
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};
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DEF_BENCH( return new ImageCacheBudgetBench(105, false); )
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DEF_BENCH( return new ImageCacheBudgetBench(90, false); )
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DEF_BENCH( return new ImageCacheBudgetBench(80, false); )
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DEF_BENCH( return new ImageCacheBudgetBench(50, false); )
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DEF_BENCH( return new ImageCacheBudgetBench(105, true); )
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DEF_BENCH( return new ImageCacheBudgetBench(90, true); )
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DEF_BENCH( return new ImageCacheBudgetBench(80, true); )
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DEF_BENCH( return new ImageCacheBudgetBench(50, true); )
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//////////////////////////////////////////////////////////////////////////////
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/**
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* Similar to above but changes between being over and under budget by varying the number of images
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* rendered. This is not directly comparable to the non-dynamic benchmarks.
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*/
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class ImageCacheBudgetDynamicBench : public Benchmark {
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public:
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enum class Mode {
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// Increase from min to max images drawn gradually over simulated frames and then back.
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kPingPong,
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// Alternate between under and over budget every other simulated frame.
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kFlipFlop
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};
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ImageCacheBudgetDynamicBench(Mode mode) : fMode(mode) {}
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bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend; }
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protected:
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const char* onGetName() override {
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switch (fMode) {
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case Mode::kPingPong:
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return "image_cache_budget_dynamic_ping_pong";
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case Mode::kFlipFlop:
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return "image_cache_budget_dynamic_flip_flop";
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}
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return "";
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}
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void onPerCanvasPreDraw(SkCanvas* canvas) override {
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GrContext* context = canvas->getGrContext();
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SkASSERT(context);
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context->getResourceCacheLimits(&fOldCount, &fOldBytes);
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make_images(fImages, kMaxImagesToDraw);
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set_cache_budget(canvas, kImagesInBudget);
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}
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void onPerCanvasPostDraw(SkCanvas* canvas) override {
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GrContext* context = canvas->getGrContext();
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SkASSERT(context);
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context->setResourceCacheLimits(fOldCount, fOldBytes);
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for (int i = 0; i < kMaxImagesToDraw; ++i) {
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fImages[i].reset();
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}
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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int delta = 0;
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switch (fMode) {
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case Mode::kPingPong:
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delta = 1;
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break;
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case Mode::kFlipFlop:
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delta = kMaxImagesToDraw - kMinImagesToDraw;
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break;
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}
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for (int i = 0; i < loops; ++i) {
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int imgsToDraw = kMinImagesToDraw;
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for (int frame = 0; frame < kSimulatedFrames; ++frame) {
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for (int j = 0; j < imgsToDraw; ++j) {
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draw_image(canvas, fImages[j].get());
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}
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imgsToDraw += delta;
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if (imgsToDraw > kMaxImagesToDraw || imgsToDraw < kMinImagesToDraw) {
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delta = -delta;
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imgsToDraw += 2 * delta;
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}
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// Simulate a frame boundary by flushing. This should notify GrResourceCache.
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canvas->flush();
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}
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}
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}
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private:
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static constexpr int kImagesInBudget = 25;
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static constexpr int kMinImagesToDraw = 15;
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static constexpr int kMaxImagesToDraw = 35;
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static constexpr int kSimulatedFrames = 80;
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Mode fMode;
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sk_sp<SkImage> fImages[kMaxImagesToDraw];
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size_t fOldBytes;
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int fOldCount;
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typedef Benchmark INHERITED;
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};
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DEF_BENCH( return new ImageCacheBudgetDynamicBench(ImageCacheBudgetDynamicBench::Mode::kPingPong); )
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DEF_BENCH( return new ImageCacheBudgetDynamicBench(ImageCacheBudgetDynamicBench::Mode::kFlipFlop); )
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