45580d3e30
This lets copy-to-texture to be treated like copy-to-rt. To match current behavior, though, copies to texture are still executed immediately (forcing a flush). Once MDB is enabled, copies to texture will be deferred. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5093 Change-Id: Icc0ce5435507a5f0a237c22eedef879824952367 Reviewed-on: https://skia-review.googlesource.com/5093 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
156 lines
5.1 KiB
C++
156 lines
5.1 KiB
C++
/*
|
|
* Copyright 2011 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef GrRenderTarget_DEFINED
|
|
#define GrRenderTarget_DEFINED
|
|
|
|
#include "GrSurface.h"
|
|
#include "SkRect.h"
|
|
|
|
class GrCaps;
|
|
class GrRenderTargetOpList;
|
|
class GrRenderTargetPriv;
|
|
class GrStencilAttachment;
|
|
|
|
/**
|
|
* GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
|
|
* A context's render target is set by setRenderTarget(). Render targets are
|
|
* created by a createTexture with the kRenderTarget_SurfaceFlag flag.
|
|
* Additionally, GrContext provides methods for creating GrRenderTargets
|
|
* that wrap externally created render targets.
|
|
*/
|
|
class GrRenderTarget : virtual public GrSurface {
|
|
public:
|
|
// GrSurface overrides
|
|
GrRenderTarget* asRenderTarget() override { return this; }
|
|
const GrRenderTarget* asRenderTarget() const override { return this; }
|
|
|
|
// GrRenderTarget
|
|
bool isStencilBufferMultisampled() const { return fDesc.fSampleCnt > 0; }
|
|
|
|
/**
|
|
* For our purposes, "Mixed Sampled" means the stencil buffer is multisampled but the color
|
|
* buffer is not.
|
|
*/
|
|
bool isMixedSampled() const { return fFlags & Flags::kMixedSampled; }
|
|
|
|
/**
|
|
* "Unified Sampled" means the stencil and color buffers are both multisampled.
|
|
*/
|
|
bool isUnifiedMultisampled() const { return fDesc.fSampleCnt > 0 && !this->isMixedSampled(); }
|
|
|
|
/**
|
|
* Returns the number of samples/pixel in the stencil buffer (Zero if non-MSAA).
|
|
*/
|
|
int numStencilSamples() const { return fDesc.fSampleCnt; }
|
|
|
|
/**
|
|
* Returns the number of samples/pixel in the color buffer (Zero if non-MSAA or mixed sampled).
|
|
*/
|
|
int numColorSamples() const { return this->isMixedSampled() ? 0 : fDesc.fSampleCnt; }
|
|
|
|
/**
|
|
* Call to indicate the multisample contents were modified such that the
|
|
* render target needs to be resolved before it can be used as texture. Gr
|
|
* tracks this for its own drawing and thus this only needs to be called
|
|
* when the render target has been modified outside of Gr. This has no
|
|
* effect on wrapped backend render targets.
|
|
*
|
|
* @param rect a rect bounding the area needing resolve. NULL indicates
|
|
* the whole RT needs resolving.
|
|
*/
|
|
void flagAsNeedingResolve(const SkIRect* rect = NULL);
|
|
|
|
/**
|
|
* Call to override the region that needs to be resolved.
|
|
*/
|
|
void overrideResolveRect(const SkIRect rect);
|
|
|
|
/**
|
|
* Call to indicate that GrRenderTarget was externally resolved. This may
|
|
* allow Gr to skip a redundant resolve step.
|
|
*/
|
|
void flagAsResolved() { fResolveRect.setLargestInverted(); }
|
|
|
|
/**
|
|
* @return true if the GrRenderTarget requires MSAA resolving
|
|
*/
|
|
bool needsResolve() const { return !fResolveRect.isEmpty(); }
|
|
|
|
/**
|
|
* Returns a rect bounding the region needing resolving.
|
|
*/
|
|
const SkIRect& getResolveRect() const { return fResolveRect; }
|
|
|
|
/**
|
|
* Provide a performance hint that the render target's contents are allowed
|
|
* to become undefined.
|
|
*/
|
|
void discard();
|
|
|
|
// a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
|
|
// 0 in GL), or be unresolvable because the client didn't give us the
|
|
// resolve destination.
|
|
enum ResolveType {
|
|
kCanResolve_ResolveType,
|
|
kAutoResolves_ResolveType,
|
|
kCantResolve_ResolveType,
|
|
};
|
|
virtual ResolveType getResolveType() const = 0;
|
|
|
|
/**
|
|
* Return the native ID or handle to the rendertarget, depending on the
|
|
* platform. e.g. on OpenGL, return the FBO ID.
|
|
*/
|
|
virtual GrBackendObject getRenderTargetHandle() const = 0;
|
|
|
|
// Checked when this object is asked to attach a stencil buffer.
|
|
virtual bool canAttemptStencilAttachment() const = 0;
|
|
|
|
// Provides access to functions that aren't part of the public API.
|
|
GrRenderTargetPriv renderTargetPriv();
|
|
const GrRenderTargetPriv renderTargetPriv() const;
|
|
|
|
protected:
|
|
enum class Flags {
|
|
kNone = 0,
|
|
kMixedSampled = 1 << 0,
|
|
kWindowRectsSupport = 1 << 1
|
|
};
|
|
|
|
GR_DECL_BITFIELD_CLASS_OPS_FRIENDS(Flags);
|
|
|
|
GrRenderTarget(GrGpu*, const GrSurfaceDesc&, Flags = Flags::kNone,
|
|
GrStencilAttachment* = nullptr);
|
|
|
|
// override of GrResource
|
|
void onAbandon() override;
|
|
void onRelease() override;
|
|
|
|
private:
|
|
// Allows the backends to perform any additional work that is required for attaching a
|
|
// GrStencilAttachment. When this is called, the GrStencilAttachment has already been put onto
|
|
// the GrRenderTarget. This function must return false if any failures occur when completing the
|
|
// stencil attachment.
|
|
virtual bool completeStencilAttachment() = 0;
|
|
|
|
friend class GrRenderTargetPriv;
|
|
friend class GrRenderTargetProxy; // for Flags
|
|
|
|
GrStencilAttachment* fStencilAttachment;
|
|
uint8_t fMultisampleSpecsID;
|
|
Flags fFlags;
|
|
|
|
SkIRect fResolveRect;
|
|
|
|
typedef GrSurface INHERITED;
|
|
};
|
|
|
|
GR_MAKE_BITFIELD_CLASS_OPS(GrRenderTarget::Flags);
|
|
|
|
#endif
|