2c4bd0798e
This enables removing the more complicated atomic shims from SkAtomics.h. TBR=reed This doesn't actually change any API. CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-TSAN-Trybot,Test-Ubuntu-GCC-Golo-GPU-GT610-x86_64-Release-TSAN-Trybot Review URL: https://codereview.chromium.org/1867863002
401 lines
10 KiB
C++
401 lines
10 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkRefCnt.h"
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#include "SkThreadUtils.h"
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#include "SkTypes.h"
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#include "SkWeakRefCnt.h"
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#include "Test.h"
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static void bounce_ref(void* data) {
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SkRefCnt* ref = static_cast<SkRefCnt*>(data);
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for (int i = 0; i < 100000; ++i) {
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ref->ref();
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ref->unref();
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}
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}
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static void test_refCnt(skiatest::Reporter* reporter) {
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SkRefCnt* ref = new SkRefCnt();
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SkThread thing1(bounce_ref, ref);
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SkThread thing2(bounce_ref, ref);
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SkASSERT(thing1.start());
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SkASSERT(thing2.start());
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thing1.join();
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thing2.join();
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REPORTER_ASSERT(reporter, ref->unique());
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ref->unref();
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}
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static void bounce_weak_ref(void* data) {
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SkWeakRefCnt* ref = static_cast<SkWeakRefCnt*>(data);
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for (int i = 0; i < 100000; ++i) {
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if (ref->try_ref()) {
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ref->unref();
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}
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}
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}
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static void bounce_weak_weak_ref(void* data) {
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SkWeakRefCnt* ref = static_cast<SkWeakRefCnt*>(data);
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for (int i = 0; i < 100000; ++i) {
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ref->weak_ref();
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ref->weak_unref();
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}
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}
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static void test_weakRefCnt(skiatest::Reporter* reporter) {
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SkWeakRefCnt* ref = new SkWeakRefCnt();
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SkThread thing1(bounce_ref, ref);
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SkThread thing2(bounce_ref, ref);
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SkThread thing3(bounce_weak_ref, ref);
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SkThread thing4(bounce_weak_weak_ref, ref);
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SkASSERT(thing1.start());
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SkASSERT(thing2.start());
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SkASSERT(thing3.start());
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SkASSERT(thing4.start());
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thing1.join();
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thing2.join();
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thing3.join();
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thing4.join();
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REPORTER_ASSERT(reporter, ref->unique());
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SkDEBUGCODE(REPORTER_ASSERT(reporter, ref->getWeakCnt() == 1));
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ref->unref();
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}
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DEF_TEST(RefCnt, reporter) {
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test_refCnt(reporter);
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test_weakRefCnt(reporter);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static int gRefCounter;
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static int gUnrefCounter;
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static int gNewCounter;
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static int gDeleteCounter;
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#define check(reporter, ref, unref, make, kill) \
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REPORTER_ASSERT(reporter, gRefCounter == ref); \
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REPORTER_ASSERT(reporter, gUnrefCounter == unref); \
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REPORTER_ASSERT(reporter, gNewCounter == make); \
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REPORTER_ASSERT(reporter, gDeleteCounter == kill);
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class Effect {
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public:
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Effect() : fRefCnt(1) {
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gNewCounter += 1;
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}
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virtual ~Effect() {}
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int fRefCnt;
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void ref() {
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gRefCounter += 1;
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fRefCnt += 1;
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}
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void unref() {
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gUnrefCounter += 1;
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SkASSERT(fRefCnt > 0);
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if (0 == --fRefCnt) {
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gDeleteCounter += 1;
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delete this;
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}
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}
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int* method() const { return new int; }
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};
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static sk_sp<Effect> Create() {
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return sk_make_sp<Effect>();
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}
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class Paint {
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public:
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sk_sp<Effect> fEffect;
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const sk_sp<Effect>& get() const { return fEffect; }
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void set(sk_sp<Effect> value) {
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fEffect = std::move(value);
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}
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};
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struct EffectImpl : public Effect {
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~EffectImpl() override {}
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static sk_sp<EffectImpl> Create() {
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return sk_sp<EffectImpl>(new EffectImpl);
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}
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int fValue;
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};
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static sk_sp<Effect> make_effect() {
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auto foo = EffectImpl::Create();
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foo->fValue = 42;
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return std::move(foo);
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}
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static void reset_counters() {
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gRefCounter = 0;
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gUnrefCounter = 0;
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gNewCounter = 0;
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gDeleteCounter = 0;
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}
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DEF_TEST(sk_sp, reporter) {
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reset_counters();
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Paint paint;
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REPORTER_ASSERT(reporter, paint.fEffect.get() == nullptr);
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REPORTER_ASSERT(reporter, !paint.get());
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check(reporter, 0, 0, 0, 0);
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paint.set(Create());
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check(reporter, 0, 0, 1, 0);
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REPORTER_ASSERT(reporter, paint.fEffect.get()->fRefCnt == 1);
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if (paint.get()) {
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REPORTER_ASSERT(reporter, true);
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} else {
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REPORTER_ASSERT(reporter, false);
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}
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if (!paint.get()) {
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REPORTER_ASSERT(reporter, false);
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} else {
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REPORTER_ASSERT(reporter, true);
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}
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paint.set(nullptr);
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check(reporter, 0, 1, 1, 1);
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if (paint.get()) {
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REPORTER_ASSERT(reporter, false);
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} else {
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REPORTER_ASSERT(reporter, true);
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}
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if (!paint.get()) {
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REPORTER_ASSERT(reporter, true);
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} else {
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REPORTER_ASSERT(reporter, false);
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}
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auto e = Create();
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REPORTER_ASSERT(reporter, sizeof(e) == sizeof(void*));
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check(reporter, 0, 1, 2, 1);
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paint.set(e);
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check(reporter, 1, 1, 2, 1);
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REPORTER_ASSERT(reporter, paint.fEffect.get()->fRefCnt == 2);
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Paint paint2;
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paint2.set(paint.get());
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check(reporter, 2, 1, 2, 1);
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REPORTER_ASSERT(reporter, paint.fEffect.get()->fRefCnt == 3);
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// Test sk_sp::operator->
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delete paint.get()->method();
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check(reporter, 2, 1, 2, 1);
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// Test sk_sp::operator*
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delete (*paint.get()).method();
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check(reporter, 2, 1, 2, 1);
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paint.set(nullptr);
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e = nullptr;
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paint2.set(nullptr);
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check(reporter, 2, 4, 2, 2);
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reset_counters();
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{
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// Test convertible sk_sp assignment.
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check(reporter, 0, 0, 0, 0);
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sk_sp<Effect> foo(nullptr);
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REPORTER_ASSERT(reporter, !foo);
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foo = make_effect();
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REPORTER_ASSERT(reporter, foo);
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check(reporter, 0, 0, 1, 0);
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}
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check(reporter, 0, 1, 1, 1);
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// Test passing convertible rvalue into funtion.
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reset_counters();
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paint.set(EffectImpl::Create());
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check(reporter, 0, 0, 1, 0);
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paint.set(nullptr);
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check(reporter, 0, 1, 1, 1);
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reset_counters();
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auto baz = EffectImpl::Create();
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check(reporter, 0, 0, 1, 0);
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paint.set(std::move(baz));
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check(reporter, 0, 0, 1, 0);
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REPORTER_ASSERT(reporter, !baz);
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paint.set(nullptr);
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check(reporter, 0, 1, 1, 1);
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reset_counters();
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{
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// test comparison operator with convertible type.
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sk_sp<EffectImpl> bar1 = EffectImpl::Create();
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sk_sp<Effect> bar2(bar1); // convertible copy constructor
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check(reporter, 1, 0, 1, 0);
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REPORTER_ASSERT(reporter, bar1);
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REPORTER_ASSERT(reporter, bar2);
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REPORTER_ASSERT(reporter, bar1 == bar2);
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REPORTER_ASSERT(reporter, bar2 == bar1);
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REPORTER_ASSERT(reporter, !(bar1 != bar2));
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REPORTER_ASSERT(reporter, !(bar2 != bar1));
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sk_sp<Effect> bar3(nullptr);
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bar3 = bar1; // convertible copy assignment
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check(reporter, 2, 0, 1, 0);
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}
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check(reporter, 2, 3, 1, 1);
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// test passing convertible copy into funtion.
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reset_counters();
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baz = EffectImpl::Create();
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check(reporter, 0, 0, 1, 0);
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paint.set(baz);
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check(reporter, 1, 0, 1, 0);
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baz = nullptr;
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check(reporter, 1, 1, 1, 0);
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paint.set(nullptr);
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check(reporter, 1, 2, 1, 1);
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{
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sk_sp<SkRefCnt> empty;
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sk_sp<SkRefCnt> notEmpty = sk_make_sp<SkRefCnt>();
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REPORTER_ASSERT(reporter, empty == sk_sp<SkRefCnt>());
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REPORTER_ASSERT(reporter, notEmpty != empty);
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REPORTER_ASSERT(reporter, empty != notEmpty);
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REPORTER_ASSERT(reporter, nullptr == empty);
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REPORTER_ASSERT(reporter, empty == nullptr);
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REPORTER_ASSERT(reporter, empty == empty);
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REPORTER_ASSERT(reporter, nullptr <= empty);
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REPORTER_ASSERT(reporter, empty <= nullptr);
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REPORTER_ASSERT(reporter, empty <= empty);
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REPORTER_ASSERT(reporter, nullptr >= empty);
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REPORTER_ASSERT(reporter, empty >= nullptr);
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REPORTER_ASSERT(reporter, empty >= empty);
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}
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{
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sk_sp<SkRefCnt> a = sk_make_sp<SkRefCnt>();
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sk_sp<SkRefCnt> b = sk_make_sp<SkRefCnt>();
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REPORTER_ASSERT(reporter, a != b);
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REPORTER_ASSERT(reporter, (a < b) != (b < a));
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REPORTER_ASSERT(reporter, (b > a) != (a > b));
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REPORTER_ASSERT(reporter, (a <= b) != (b <= a));
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REPORTER_ASSERT(reporter, (b >= a) != (a >= b));
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REPORTER_ASSERT(reporter, a == a);
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REPORTER_ASSERT(reporter, a <= a);
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REPORTER_ASSERT(reporter, a >= a);
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}
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// http://wg21.cmeerw.net/lwg/issue998
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{
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class foo : public SkRefCnt {
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public:
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foo() : bar(this) {}
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void reset() { bar.reset(); }
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private:
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sk_sp<foo> bar;
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};
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// The following should properly delete the object and not cause undefined behavior.
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// This is an ugly example, but the same issue can arise in more subtle ways.
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(new foo)->reset();
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}
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// https://crrev.com/0d4ef2583a6f19c3e61be04d36eb1a60b133832c
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{
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struct StructB;
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struct StructA : public SkRefCnt {
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sk_sp<StructB> b;
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};
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struct StructB : public SkRefCnt {
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sk_sp<StructA> a;
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~StructB() override {}; // Some clang versions don't emit this implicitly.
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};
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// Create a reference cycle.
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StructA* a = new StructA;
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a->b.reset(new StructB);
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a->b->a.reset(a);
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// Break the cycle by calling reset(). This will cause |a| (and hence, |a.b|)
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// to be deleted before the call to reset() returns. This tests that the
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// implementation of sk_sp::reset() doesn't access |this| after it
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// deletes the underlying pointer. This behaviour is consistent with the
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// definition of unique_ptr::reset in C++11.
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a->b.reset();
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}
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}
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namespace {
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struct FooAbstract : public SkRefCnt {
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virtual void f() = 0;
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};
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struct FooConcrete : public FooAbstract {
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void f() override {}
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};
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}
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static sk_sp<FooAbstract> make_foo() {
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// can not cast FooConcrete to FooAbstract.
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// can cast FooConcrete* to FooAbstract*.
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return sk_make_sp<FooConcrete>();
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}
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DEF_TEST(sk_make_sp, r) {
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auto x = make_foo();
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}
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// Test that reset() "adopts" ownership from the caller, even if we are given the same ptr twice
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//
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DEF_TEST(sk_sp_reset, r) {
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SkRefCnt* rc = new SkRefCnt;
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REPORTER_ASSERT(r, rc->unique());
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sk_sp<SkRefCnt> sp;
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sp.reset(rc);
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// We have transfered our ownership over to sp
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REPORTER_ASSERT(r, rc->unique());
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rc->ref(); // now "rc" is also an owner
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REPORTER_ASSERT(r, !rc->unique());
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sp.reset(rc); // this should transfer our ownership over to sp
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REPORTER_ASSERT(r, rc->unique());
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}
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DEF_TEST(sk_sp_ref, r) {
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SkRefCnt* rc = new SkRefCnt;
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REPORTER_ASSERT(r, rc->unique());
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{
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sk_sp<SkRefCnt> sp = sk_ref_sp(rc);
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REPORTER_ASSERT(r, !rc->unique());
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}
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REPORTER_ASSERT(r, rc->unique());
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rc->unref();
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}
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