42da45d399
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1871173002 Review URL: https://codereview.chromium.org/1871173002
251 lines
8.3 KiB
C++
251 lines
8.3 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBitmapProcShader.h"
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#include "SkColor.h"
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#include "SkColorMatrixFilter.h"
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#include "SkGradientShader.h"
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#include "SkImage.h"
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#include "SkPM4f.h"
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#include "SkShader.h"
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#include "Test.h"
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#include "SkRandom.h"
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const float kTolerance = 1.0f / (1 << 20);
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static bool nearly_equal(float a, float b, float tol = kTolerance) {
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SkASSERT(tol >= 0);
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return fabsf(a - b) <= tol;
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}
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static bool nearly_equal(const SkPM4f a, const SkPM4f& b, float tol = kTolerance) {
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for (int i = 0; i < 4; ++i) {
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if (!nearly_equal(a.fVec[i], b.fVec[i], tol)) {
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return false;
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}
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}
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return true;
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}
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DEF_TEST(SkColor4f_FromColor, reporter) {
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const struct {
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SkColor fC;
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SkColor4f fC4;
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} recs[] = {
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{ SK_ColorBLACK, { 1, 0, 0, 0 } },
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{ SK_ColorWHITE, { 1, 1, 1, 1 } },
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{ SK_ColorRED, { 1, 1, 0, 0 } },
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{ SK_ColorGREEN, { 1, 0, 1, 0 } },
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{ SK_ColorBLUE, { 1, 0, 0, 1 } },
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{ 0, { 0, 0, 0, 0 } },
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{ 0x55AAFF00, { 1/3.0f, 2/3.0f, 1, 0 } },
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};
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for (const auto& r : recs) {
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SkColor4f c4 = SkColor4f::FromColor(r.fC);
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REPORTER_ASSERT(reporter, c4 == r.fC4);
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}
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}
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DEF_TEST(Color4f_premul, reporter) {
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SkRandom rand;
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for (int i = 0; i < 1000000; ++i) {
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// First just test opaque colors, so that the premul should be exact
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SkColor4f c4 {
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1, rand.nextUScalar1(), rand.nextUScalar1(), rand.nextUScalar1()
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};
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SkPM4f pm4 = c4.premul();
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REPORTER_ASSERT(reporter, pm4.a() == c4.fA);
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REPORTER_ASSERT(reporter, pm4.r() == c4.fA * c4.fR);
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REPORTER_ASSERT(reporter, pm4.g() == c4.fA * c4.fG);
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REPORTER_ASSERT(reporter, pm4.b() == c4.fA * c4.fB);
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// We compare with a tolerance, in case our premul multiply is implemented at slightly
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// different precision than the test code.
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c4.fA = rand.nextUScalar1();
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pm4 = c4.premul();
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REPORTER_ASSERT(reporter, pm4.fVec[SK_A_INDEX] == c4.fA);
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REPORTER_ASSERT(reporter, nearly_equal(pm4.r(), c4.fA * c4.fR));
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REPORTER_ASSERT(reporter, nearly_equal(pm4.g(), c4.fA * c4.fG));
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REPORTER_ASSERT(reporter, nearly_equal(pm4.b(), c4.fA * c4.fB));
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////
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static sk_sp<SkColorFilter> make_mode_cf() {
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return SkColorFilter::MakeModeFilter(0xFFBB8855, SkXfermode::kPlus_Mode);
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}
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static sk_sp<SkColorFilter> make_mx_cf() {
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const float mx[] = {
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0.5f, 0, 0, 0, 0.1f,
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0, 0.5f, 0, 0, 0.2f,
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0, 0, 1, 0, -0.1f,
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0, 0, 0, 1, 0,
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};
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return SkColorFilter::MakeMatrixFilterRowMajor255(mx);
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}
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static sk_sp<SkColorFilter> make_compose_cf() {
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return SkColorFilter::MakeComposeFilter(make_mode_cf(), make_mx_cf());
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}
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static sk_sp<SkShader> make_color_sh() { return SkShader::MakeColorShader(0xFFBB8855); }
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static sk_sp<SkShader> make_image_sh() {
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const SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2);
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const SkPMColor pixels[] {
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SkPackARGB32(0xFF, 0xBB, 0x88, 0x55),
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SkPackARGB32(0xFF, 0xBB, 0x88, 0x55),
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SkPackARGB32(0xFF, 0xBB, 0x88, 0x55),
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SkPackARGB32(0xFF, 0xBB, 0x88, 0x55),
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};
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sk_sp<SkImage> image(SkImage::MakeRasterCopy(SkPixmap(info, pixels, sizeof(SkPMColor) * 2)));
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return image->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
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}
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static sk_sp<SkShader> make_grad_sh() {
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#if 0
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const SkPoint pts[] {{ 0, 0 }, { 100, 100 }};
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const SkColor colors[] { SK_ColorRED, SK_ColorBLUE };
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return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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#else
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// TODO: need to convert new gradient code to enforce PM4f --> RGBA order
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return make_color_sh();
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#endif
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}
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static sk_sp<SkShader> make_cf_sh() {
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return make_color_sh()->makeWithColorFilter(make_mx_cf());
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}
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static bool compare_spans(const SkPM4f span4f[], const SkPMColor span4b[], int count,
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float tolerance = 1.0f/255) {
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for (int i = 0; i < count; ++i) {
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SkPM4f c0 = SkPM4f::FromPMColor(span4b[i]);
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SkPM4f c1 = span4f[i];
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if (!nearly_equal(c0, c1, tolerance)) {
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return false;
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}
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}
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return true;
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}
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DEF_TEST(Color4f_shader, reporter) {
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struct {
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sk_sp<SkShader> (*fFact)();
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bool fSupports4f;
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float fTolerance;
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} recs[] = {
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{ make_color_sh, true, 1.0f/255 },
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// PMColor 4f gradients are interpolated in 255-multiplied values, so we need a
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// slightly relaxed tolerance to accommodate the cumulative precision deviation.
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{ make_grad_sh, true, 1.001f/255 },
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{ make_image_sh, false, 1.0f/255 },
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{ make_cf_sh, true, 1.0f/255 },
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};
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SkPaint paint;
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for (const auto& rec : recs) {
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uint32_t storage[kSkBlitterContextSize];
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paint.setShader(rec.fFact());
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// Encourage 4f context selection. At some point we may need
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// to instantiate two separate contexts for optimal 4b/4f selection.
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const SkShader::ContextRec contextRec(paint, SkMatrix::I(), nullptr,
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SkShader::ContextRec::kPM4f_DstType);
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SkASSERT(paint.getShader()->contextSize(contextRec) <= sizeof(storage));
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SkShader::Context* ctx = paint.getShader()->createContext(contextRec, storage);
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if (rec.fSupports4f) {
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const int N = 100;
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SkPM4f buffer4f[N];
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ctx->shadeSpan4f(0, 0, buffer4f, N);
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SkPMColor buffer4b[N];
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ctx->shadeSpan(0, 0, buffer4b, N);
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REPORTER_ASSERT(reporter, compare_spans(buffer4f, buffer4b, N, rec.fTolerance));
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}
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ctx->~Context();
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}
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}
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DEF_TEST(Color4f_colorfilter, reporter) {
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struct {
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sk_sp<SkColorFilter> (*fFact)();
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bool fSupports4f;
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const char* fName;
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} recs[] = {
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{ make_mode_cf, true, "mode" },
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{ make_mx_cf, true, "matrix" },
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{ make_compose_cf, true, "compose" },
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};
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// prepare the src
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const int N = 100;
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SkPMColor src4b[N];
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SkPM4f src4f[N];
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SkRandom rand;
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for (int i = 0; i < N; ++i) {
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src4b[i] = SkPreMultiplyColor(rand.nextU());
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src4f[i] = SkPM4f::FromPMColor(src4b[i]);
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}
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// confirm that our srcs are (nearly) equal
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REPORTER_ASSERT(reporter, compare_spans(src4f, src4b, N));
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for (const auto& rec : recs) {
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auto filter(rec.fFact());
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SkPMColor dst4b[N];
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filter->filterSpan(src4b, N, dst4b);
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SkPM4f dst4f[N];
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filter->filterSpan4f(src4f, N, dst4f);
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REPORTER_ASSERT(reporter, compare_spans(dst4f, dst4b, N));
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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typedef SkPM4f (*SkXfermodeProc4f)(const SkPM4f& src, const SkPM4f& dst);
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static bool compare_procs(SkXfermodeProc proc32, SkXfermodeProc4f proc4f) {
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const float kTolerance = 1.0f / 255;
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const SkColor colors[] = {
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0, 0xFF000000, 0xFFFFFFFF, 0x80FF0000
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};
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for (auto s32 : colors) {
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SkPMColor s_pm32 = SkPreMultiplyColor(s32);
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SkPM4f s_pm4f = SkColor4f::FromColor(s32).premul();
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for (auto d32 : colors) {
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SkPMColor d_pm32 = SkPreMultiplyColor(d32);
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SkPM4f d_pm4f = SkColor4f::FromColor(d32).premul();
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SkPMColor r32 = proc32(s_pm32, d_pm32);
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SkPM4f r4f = proc4f(s_pm4f, d_pm4f);
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SkPM4f r32_4f = SkPM4f::FromPMColor(r32);
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if (!nearly_equal(r4f, r32_4f, kTolerance)) {
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return false;
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}
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}
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}
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return true;
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}
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// Check that our Proc and Proc4f return (nearly) the same results
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//
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DEF_TEST(Color4f_xfermode_proc4f, reporter) {
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// TODO: extend xfermodes so that all cases can be tested.
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//
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for (int mode = SkXfermode::kClear_Mode; mode <= SkXfermode::kScreen_Mode; ++mode) {
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SkXfermodeProc proc32 = SkXfermode::GetProc((SkXfermode::Mode)mode);
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SkXfermodeProc4f proc4f = SkXfermode::GetProc4f((SkXfermode::Mode)mode);
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REPORTER_ASSERT(reporter, compare_procs(proc32, proc4f));
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}
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}
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