ccd7afb6fb
Build SkPathJoin and SkBasename on windows also. Previous CL did not build on Windows because the two functions were accidentally placed inside an ifdef that did not include windows. Move the functions to the top of the file, and add a comment by the endif for clarity. Previously reviewed at https://codereview.chromium.org/15747004/ Review URL: https://codereview.chromium.org/15740024 git-svn-id: http://skia.googlecode.com/svn/trunk@9295 2bbb7eff-a529-9590-31e7-b0007b416f81
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkBitmapFactory.h"
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#include "SkCanvas.h"
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#include "SkData.h"
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#include "SkImageDecoder.h"
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#include "SkLruImageCache.h"
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#include "SkOSFile.h"
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#include "SkStream.h"
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namespace skiagm {
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/**
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* Draw a PNG created by SkBitmapFactory.
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*/
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class FactoryGM : public GM {
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public:
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FactoryGM() {}
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protected:
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virtual void onOnceBeforeDraw() SK_OVERRIDE {
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// Copyright-free file from http://openclipart.org/detail/29213/paper-plane-by-ddoo
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SkString filename = SkOSPath::SkPathJoin(INHERITED::gResourcePath.c_str(),
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"plane.png");
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SkAutoTUnref<SkStream> stream(SkStream::NewFromFile(filename.c_str()));
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if (NULL != stream.get()) {
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stream->rewind();
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size_t length = stream->getLength();
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void* buffer = sk_malloc_throw(length);
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stream->read(buffer, length);
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SkAutoDataUnref data(SkData::NewFromMalloc(buffer, length));
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SkBitmapFactory factory(&SkImageDecoder::DecodeMemoryToTarget);
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// Create a cache which will boot the pixels out anytime the
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// bitmap is unlocked.
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SkAutoTUnref<SkLruImageCache> cache(SkNEW_ARGS(SkLruImageCache, (1)));
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factory.setImageCache(cache);
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factory.installPixelRef(data, &fBitmap);
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}
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}
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virtual SkString onShortName() {
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return SkString("factory");
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}
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virtual SkISize onISize() {
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return make_isize(640, 480);
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}
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virtual void onDraw(SkCanvas* canvas) {
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canvas->drawBitmap(fBitmap, 0, 0);
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}
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private:
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SkBitmap fBitmap;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new FactoryGM; }
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static GMRegistry reg(MyFactory);
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}
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