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reed@google.com 1d5aaa8ef6 fix memory leaks
git-svn-id: http://skia.googlecode.com/svn/trunk@1448 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-05-31 15:35:54 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench glFinish to complete bench before stopping stopwatch. 2011-05-18 18:37:07 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth fix memory leaks 2011-05-31 15:35:54 +00:00
gm make --replay be the default. Now --noreplay will disable testing through a picture 2011-05-26 15:57:56 +00:00
gpu Fix copy/paste bug that checks same stencil field twice in isDisabled(). 2011-05-27 16:42:30 +00:00
gyp split skia.gyp into separate gypfile for each source dir 2011-05-31 13:50:51 +00:00
include Add more SK_API declarations to fix Chrome. 2011-05-30 20:52:33 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode fix memory leaks 2011-05-31 15:35:54 +00:00
src remove dead code 2011-05-31 14:36:21 +00:00
tests pass correct size to read(buffer, ...) tests 2011-05-23 12:28:48 +00:00
third_party Rename glu libtess symbols. When enabled in WebKit, the internal_glu libtess 2011-05-25 14:46:17 +00:00
tools Stores index.html in the output (diff) directory rather than in the current 2011-05-24 19:41:13 +00:00
unix_test_app Make the unix test app build. 2011-05-04 14:16:36 +00:00
vs Add snapshot of gyp-generated vs proj for any third party devs who were using the old project. README.TXT explains how to generate an up to date one. 2011-05-19 14:45:11 +00:00
xcode use SkPath for GrPath, removing GrPathIter entirely 2011-05-16 17:21:57 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile Add Mesa as a GL backend. 2011-05-19 17:47:02 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects