cfee8ee525
Change-Id: I2e1db9d4255cfcac4c589b726a371adfb0c5786e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271576 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
772 lines
24 KiB
C++
772 lines
24 KiB
C++
/*
|
|
* Copyright 2020 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "include/core/SkCanvas.h"
|
|
#include "include/core/SkPaint.h"
|
|
#include "include/core/SkRRect.h"
|
|
#include "include/private/SkM44.h"
|
|
#include "include/utils/SkRandom.h"
|
|
#include "samplecode/Sample.h"
|
|
#include "tools/Resources.h"
|
|
|
|
static SkV3 normalize(SkV3 v) { return v * (1.0f / v.length()); }
|
|
|
|
struct SkVec2 {
|
|
SkScalar x, y;
|
|
|
|
bool operator==(const SkVec2 v) const { return x == v.x && y == v.y; }
|
|
bool operator!=(const SkVec2 v) const { return !(*this == v); }
|
|
|
|
static SkScalar Dot(SkVec2 a, SkVec2 b) { return a.x * b.x + a.y * b.y; }
|
|
static SkScalar Cross(SkVec2 a, SkVec2 b) { return a.x * b.y - a.y * b.x; }
|
|
|
|
SkVec2 operator-() const { return {-x, -y}; }
|
|
SkVec2 operator+(SkVec2 v) const { return {x+v.x, y+v.y}; }
|
|
SkVec2 operator-(SkVec2 v) const { return {x-v.x, y-v.y}; }
|
|
|
|
SkVec2 operator*(SkVec2 v) const { return {x*v.x, y*v.y}; }
|
|
friend SkVec2 operator*(SkVec2 v, SkScalar s) { return {v.x*s, v.y*s}; }
|
|
friend SkVec2 operator*(SkScalar s, SkVec2 v) { return {v.x*s, v.y*s}; }
|
|
|
|
void operator+=(SkVec2 v) { *this = *this + v; }
|
|
void operator-=(SkVec2 v) { *this = *this - v; }
|
|
void operator*=(SkVec2 v) { *this = *this * v; }
|
|
void operator*=(SkScalar s) { *this = *this * s; }
|
|
|
|
SkScalar lengthSquared() const { return Dot(*this, *this); }
|
|
SkScalar length() const { return SkScalarSqrt(this->lengthSquared()); }
|
|
|
|
SkScalar dot(SkVec2 v) const { return Dot(*this, v); }
|
|
SkScalar cross(SkVec2 v) const { return Cross(*this, v); }
|
|
};
|
|
|
|
static SkVec2 normalize(SkVec2 v) {
|
|
SkScalar len = v.length();
|
|
SkASSERT(len > 0);
|
|
return v * (1.0f / len);
|
|
}
|
|
|
|
struct VSphere {
|
|
SkVec2 fCenter;
|
|
SkScalar fRadius;
|
|
|
|
VSphere(SkVec2 center, SkScalar radius) : fCenter(center), fRadius(radius) {}
|
|
|
|
bool contains(SkVec2 v) const {
|
|
return (v - fCenter).length() <= fRadius;
|
|
}
|
|
|
|
SkVec2 pinLoc(SkVec2 p) const {
|
|
auto v = p - fCenter;
|
|
if (v.length() > fRadius) {
|
|
v *= (fRadius / v.length());
|
|
}
|
|
return fCenter + v;
|
|
}
|
|
|
|
SkV3 computeUnitV3(SkVec2 v) const {
|
|
v = (v - fCenter) * (1 / fRadius);
|
|
SkScalar len2 = v.lengthSquared();
|
|
if (len2 > 1) {
|
|
v = normalize(v);
|
|
len2 = 1;
|
|
}
|
|
SkScalar z = SkScalarSqrt(1 - len2);
|
|
return {v.x, v.y, z};
|
|
}
|
|
|
|
SkM44 computeRotation(SkVec2 a, SkVec2 b) {
|
|
SkV3 u = this->computeUnitV3(a);
|
|
SkV3 v = this->computeUnitV3(b);
|
|
SkV3 axis = u.cross(v);
|
|
SkScalar sinValue = axis.length();
|
|
SkScalar cosValue = u.dot(v);
|
|
|
|
SkM44 m;
|
|
if (!SkScalarNearlyZero(sinValue)) {
|
|
m.setRotateUnitSinCos(axis * (1.0f / sinValue), sinValue, cosValue);
|
|
}
|
|
return m;
|
|
}
|
|
};
|
|
|
|
static SkM44 inv(const SkM44& m) {
|
|
SkM44 inverse;
|
|
SkAssertResult(m.invert(&inverse));
|
|
return inverse;
|
|
}
|
|
|
|
static SkPoint project(const SkM44& m, SkV4 p) {
|
|
auto v = m * p;
|
|
return {v.x / v.w, v.y / v.w};
|
|
}
|
|
|
|
class Sample3DView : public Sample {
|
|
protected:
|
|
float fNear = 0.05f;
|
|
float fFar = 4;
|
|
float fAngle = SK_ScalarPI / 12;
|
|
|
|
SkV3 fEye { 0, 0, 1.0f/tan(fAngle/2) - 1 };
|
|
SkV3 fCOA { 0, 0, 0 };
|
|
SkV3 fUp { 0, 1, 0 };
|
|
|
|
SkM44 fRot;
|
|
SkV3 fTrans;
|
|
|
|
void rotate(float x, float y, float z) {
|
|
SkM44 r;
|
|
if (x) {
|
|
r.setRotateUnit({1, 0, 0}, x);
|
|
} else if (y) {
|
|
r.setRotateUnit({0, 1, 0}, y);
|
|
} else {
|
|
r.setRotateUnit({0, 0, 1}, z);
|
|
}
|
|
fRot = r * fRot;
|
|
}
|
|
|
|
public:
|
|
void saveCamera(SkCanvas* canvas, const SkRect& area, SkScalar zscale) {
|
|
SkM44 camera = Sk3LookAt(fEye, fCOA, fUp),
|
|
perspective = Sk3Perspective(fNear, fFar, fAngle),
|
|
viewport = SkM44::Translate(area.centerX(), area.centerY(), 0) *
|
|
SkM44::Scale(area.width()*0.5f, area.height()*0.5f, zscale);
|
|
|
|
// want "world" to be in our big coordinates (e.g. area), so apply this inverse
|
|
// as part of our "camera".
|
|
canvas->experimental_saveCamera(viewport * perspective, camera * inv(viewport));
|
|
}
|
|
|
|
bool onChar(SkUnichar uni) override {
|
|
float delta = SK_ScalarPI / 30;
|
|
switch (uni) {
|
|
case '8': this->rotate( delta, 0, 0); return true;
|
|
case '2': this->rotate(-delta, 0, 0); return true;
|
|
case '4': this->rotate(0, delta, 0); return true;
|
|
case '6': this->rotate(0, -delta, 0); return true;
|
|
case '-': this->rotate(0, 0, delta); return true;
|
|
case '+': this->rotate(0, 0, -delta); return true;
|
|
|
|
case 'i': fTrans.z += 0.1f; SkDebugf("z %g\n", fTrans.z); return true;
|
|
case 'k': fTrans.z -= 0.1f; SkDebugf("z %g\n", fTrans.z); return true;
|
|
|
|
case 'n': fNear += 0.1f; SkDebugf("near %g\n", fNear); return true;
|
|
case 'N': fNear -= 0.1f; SkDebugf("near %g\n", fNear); return true;
|
|
case 'f': fFar += 0.1f; SkDebugf("far %g\n", fFar); return true;
|
|
case 'F': fFar -= 0.1f; SkDebugf("far %g\n", fFar); return true;
|
|
default: break;
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
struct Face {
|
|
SkScalar fRx, fRy;
|
|
SkColor fColor;
|
|
|
|
static SkM44 T(SkScalar x, SkScalar y, SkScalar z) {
|
|
return SkM44::Translate(x, y, z);
|
|
}
|
|
|
|
static SkM44 R(SkV3 axis, SkScalar rad) {
|
|
return SkM44::Rotate(axis, rad);
|
|
}
|
|
|
|
SkM44 asM44(SkScalar scale) const {
|
|
return R({0,1,0}, fRy) * R({1,0,0}, fRx) * T(0, 0, scale);
|
|
}
|
|
};
|
|
|
|
static bool front(const SkM44& m) {
|
|
SkM44 m2(SkM44::kUninitialized_Constructor);
|
|
if (!m.invert(&m2)) {
|
|
m2.setIdentity();
|
|
}
|
|
/*
|
|
* Classically we want to dot the transpose(inverse(ctm)) with our surface normal.
|
|
* In this case, the normal is known to be {0, 0, 1}, so we only actually need to look
|
|
* at the z-scale of the inverse (the transpose doesn't change the main diagonal, so
|
|
* no need to actually transpose).
|
|
*/
|
|
return m2.rc(2,2) > 0;
|
|
}
|
|
|
|
const Face faces[] = {
|
|
{ 0, 0, SK_ColorRED }, // front
|
|
{ 0, SK_ScalarPI, SK_ColorGREEN }, // back
|
|
|
|
{ SK_ScalarPI/2, 0, SK_ColorBLUE }, // top
|
|
{-SK_ScalarPI/2, 0, SK_ColorCYAN }, // bottom
|
|
|
|
{ 0, SK_ScalarPI/2, SK_ColorMAGENTA }, // left
|
|
{ 0,-SK_ScalarPI/2, SK_ColorYELLOW }, // right
|
|
};
|
|
|
|
#include "include/core/SkColorFilter.h"
|
|
#include "include/effects/SkColorMatrix.h"
|
|
|
|
static SkColorMatrix comput_planar_lighting(SkCanvas* canvas, SkV3 lightDir) {
|
|
SkM44 l2w = canvas->experimental_getLocalToWorld();
|
|
auto normal = normalize(l2w * SkV3{0, 0, 1});
|
|
float dot = -normal.dot(lightDir);
|
|
|
|
SkColorMatrix cm;
|
|
if (dot < 0) {
|
|
dot = 0;
|
|
}
|
|
|
|
float ambient = 0.5f;
|
|
float scale = ambient + dot;
|
|
cm.setScale(scale, scale, scale, 1);
|
|
return cm;
|
|
}
|
|
|
|
struct Light {
|
|
SkPoint fCenter;
|
|
SkPoint fEndPt;
|
|
SkScalar fRadius;
|
|
SkScalar fHeight;
|
|
|
|
bool hitTest(SkScalar x, SkScalar y) const {
|
|
auto xx = x - fCenter.fX;
|
|
auto yy = y - fCenter.fY;
|
|
return xx*xx + yy*yy <= fRadius*fRadius;
|
|
}
|
|
|
|
void update(SkScalar x, SkScalar y) {
|
|
auto xx = x - fCenter.fX;
|
|
auto yy = y - fCenter.fY;
|
|
auto len = SkScalarSqrt(xx*xx + yy*yy);
|
|
if (len > fRadius) {
|
|
xx *= fRadius / len;
|
|
yy *= fRadius / len;
|
|
}
|
|
fEndPt = {fCenter.fX + xx, fCenter.fY + yy};
|
|
}
|
|
|
|
SkV3 getDir() const {
|
|
auto pt = fEndPt - fCenter;
|
|
return normalize({pt.fX, pt.fY, -fHeight});
|
|
}
|
|
|
|
void draw(SkCanvas* canvas) {
|
|
SkPaint paint;
|
|
paint.setAntiAlias(true);
|
|
canvas->drawCircle(fCenter.fX, fCenter.fY, 5, paint);
|
|
paint.setStyle(SkPaint::kStroke_Style);
|
|
canvas->drawCircle(fCenter.fX, fCenter.fY, fRadius, paint);
|
|
paint.setColor(SK_ColorRED);
|
|
canvas->drawLine(fCenter.fX, fCenter.fY, fEndPt.fX, fEndPt.fY, paint);
|
|
}
|
|
};
|
|
|
|
class SampleRR3D : public Sample3DView {
|
|
SkRRect fRR;
|
|
Light fLight = {
|
|
{60, 60}, {60, 60}, 50, 10
|
|
};
|
|
sk_sp<SkShader> fShader;
|
|
|
|
SkString name() override { return SkString("rrect3d"); }
|
|
|
|
void onOnceBeforeDraw() override {
|
|
fRR = SkRRect::MakeRectXY({20, 20, 380, 380}, 50, 50);
|
|
fShader = GetResourceAsImage("images/mandrill_128.png")
|
|
->makeShader(SkMatrix::MakeScale(3, 3));
|
|
}
|
|
|
|
bool onChar(SkUnichar uni) override {
|
|
return this->Sample3DView::onChar(uni);
|
|
}
|
|
|
|
void drawContent(SkCanvas* canvas, const SkM44& m) {
|
|
SkM44 trans = SkM44::Translate(200, 200, 0); // center of the rotation
|
|
|
|
canvas->experimental_concat44(trans * fRot * m * inv(trans));
|
|
|
|
if (!front(canvas->experimental_getLocalToDevice())) {
|
|
return;
|
|
}
|
|
|
|
SkPaint paint;
|
|
paint.setAlphaf(front(canvas->experimental_getLocalToDevice()) ? 1 : 0.25f);
|
|
paint.setShader(fShader);
|
|
|
|
SkColorMatrix cm = comput_planar_lighting(canvas, fLight.getDir());
|
|
paint.setColorFilter(SkColorFilters::Matrix(cm));
|
|
|
|
canvas->drawRRect(fRR, paint);
|
|
}
|
|
|
|
void onDrawContent(SkCanvas* canvas) override {
|
|
canvas->save();
|
|
canvas->translate(400, 300);
|
|
|
|
this->saveCamera(canvas, {0, 0, 400, 400}, 200);
|
|
|
|
for (auto f : faces) {
|
|
SkAutoCanvasRestore acr(canvas, true);
|
|
this->drawContent(canvas, f.asM44(200));
|
|
}
|
|
|
|
canvas->restore();
|
|
canvas->restore();
|
|
|
|
fLight.draw(canvas);
|
|
}
|
|
|
|
Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey modi) override {
|
|
if (fLight.hitTest(x, y)) {
|
|
return new Click();
|
|
}
|
|
return nullptr;
|
|
}
|
|
bool onClick(Click* click) override {
|
|
fLight.update(click->fCurr.fX, click->fCurr.fY);
|
|
return true;
|
|
}
|
|
};
|
|
DEF_SAMPLE( return new SampleRR3D(); )
|
|
|
|
#include "include/effects/SkRuntimeEffect.h"
|
|
|
|
struct LightPos {
|
|
SkV4 fPos;
|
|
SkScalar fUIRadius;
|
|
|
|
bool hitTest(SkScalar x, SkScalar y) const {
|
|
auto xx = x - fPos.x;
|
|
auto yy = y - fPos.y;
|
|
return xx*xx + yy*yy <= fUIRadius*fUIRadius;
|
|
}
|
|
|
|
void update(SkScalar x, SkScalar y) {
|
|
fPos.x = x;
|
|
fPos.y = y;
|
|
}
|
|
|
|
void draw(SkCanvas* canvas) {
|
|
SkPaint paint;
|
|
paint.setAntiAlias(true);
|
|
|
|
SkAutoCanvasRestore acr(canvas, true);
|
|
canvas->experimental_concat44(SkM44::Translate(0, 0, fPos.z));
|
|
canvas->drawCircle(fPos.x, fPos.y, fUIRadius, paint);
|
|
}
|
|
};
|
|
|
|
class SamplePointLight3D : public Sample3DView {
|
|
SkRRect fRR;
|
|
LightPos fLight = {{200, 200, 800, 1}, 8};
|
|
|
|
sk_sp<SkShader> fShader;
|
|
sk_sp<SkRuntimeEffect> fEffect;
|
|
|
|
SkM44 fWorldToClick,
|
|
fClickToWorld;
|
|
|
|
SkString name() override { return SkString("pointlight3d"); }
|
|
|
|
void onOnceBeforeDraw() override {
|
|
fRR = SkRRect::MakeRectXY({20, 20, 380, 380}, 50, 50);
|
|
fShader = GetResourceAsImage("images/mandrill_128.png")
|
|
->makeShader(SkMatrix::MakeScale(3, 3));
|
|
|
|
const char code[] = R"(
|
|
// in fragmentProcessor texture;
|
|
// color = sample(texture) * half(scale);
|
|
|
|
uniform float4x4 localToWorld;
|
|
uniform float3 lightPos;
|
|
|
|
// TODO: Remove these helpers once all intrinsics work on the raster backend
|
|
float3 normalize_(float3 v) {
|
|
return v / sqrt(dot(v, v));
|
|
}
|
|
|
|
float max_(float a, float b) {
|
|
return a > b ? a : b;
|
|
}
|
|
|
|
void main(float2 p, inout half4 color) {
|
|
float3 plane_pos = (localToWorld * float4(p, 0, 1)).xyz;
|
|
float3 plane_norm = normalize_((localToWorld * float4(0, 0, 1, 0)).xyz);
|
|
float3 light_dir = normalize_(lightPos - plane_pos);
|
|
float ambient = 0.5;
|
|
float dp = dot(plane_norm, light_dir);
|
|
float scale = ambient + max_(dp, 0);
|
|
|
|
color = color * half4(float4(scale, scale, scale, 1));
|
|
}
|
|
)";
|
|
auto [effect, error] = SkRuntimeEffect::Make(SkString(code));
|
|
if (!effect) {
|
|
SkDebugf("runtime error %s\n", error.c_str());
|
|
}
|
|
fEffect = effect;
|
|
}
|
|
|
|
bool onChar(SkUnichar uni) override {
|
|
switch (uni) {
|
|
case 'Z': fLight.fPos.z += 10; return true;
|
|
case 'z': fLight.fPos.z -= 10; return true;
|
|
}
|
|
return this->Sample3DView::onChar(uni);
|
|
}
|
|
|
|
void drawContent(SkCanvas* canvas, const SkM44& m, SkColor color) {
|
|
SkM44 trans = SkM44::Translate(200, 200, 0); // center of the rotation
|
|
|
|
canvas->experimental_concat44(trans * fRot * m * inv(trans));
|
|
|
|
// wonder if the runtimeeffect can do this reject? (in a setup function)
|
|
if (!front(canvas->experimental_getLocalToDevice())) {
|
|
return;
|
|
}
|
|
|
|
struct Uniforms {
|
|
SkM44 fLocalToWorld;
|
|
SkV3 fLightPos;
|
|
} uni;
|
|
uni.fLocalToWorld = canvas->experimental_getLocalToWorld();
|
|
uni.fLightPos = {fLight.fPos.x, fLight.fPos.y, fLight.fPos.z};
|
|
sk_sp<SkData> data = SkData::MakeWithCopy(&uni, sizeof(uni));
|
|
|
|
SkPaint paint;
|
|
paint.setColor(color);
|
|
paint.setShader(fEffect->makeShader(data, &fShader, 0, nullptr, true));
|
|
|
|
canvas->drawRRect(fRR, paint);
|
|
}
|
|
|
|
void setClickToWorld(SkCanvas* canvas, const SkM44& clickM) {
|
|
auto l2d = canvas->experimental_getLocalToDevice();
|
|
fWorldToClick = inv(clickM) * l2d;
|
|
fClickToWorld = inv(fWorldToClick);
|
|
}
|
|
|
|
void onDrawContent(SkCanvas* canvas) override {
|
|
SkM44 clickM = canvas->experimental_getLocalToDevice();
|
|
|
|
canvas->save();
|
|
canvas->translate(400, 300);
|
|
|
|
this->saveCamera(canvas, {0, 0, 400, 400}, 200);
|
|
|
|
this->setClickToWorld(canvas, clickM);
|
|
|
|
for (auto f : faces) {
|
|
SkAutoCanvasRestore acr(canvas, true);
|
|
this->drawContent(canvas, f.asM44(200), f.fColor);
|
|
}
|
|
|
|
fLight.draw(canvas);
|
|
canvas->restore();
|
|
canvas->restore();
|
|
}
|
|
|
|
Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey modi) override {
|
|
auto L = fWorldToClick * fLight.fPos;
|
|
SkPoint c = project(fClickToWorld, {x, y, L.z/L.w, 1});
|
|
if (fLight.hitTest(c.fX, c.fY)) {
|
|
return new Click();
|
|
}
|
|
return nullptr;
|
|
}
|
|
bool onClick(Click* click) override {
|
|
auto L = fWorldToClick * fLight.fPos;
|
|
SkPoint c = project(fClickToWorld, {click->fCurr.fX, click->fCurr.fY, L.z/L.w, 1});
|
|
fLight.update(c.fX, c.fY);
|
|
return true;
|
|
}
|
|
};
|
|
DEF_SAMPLE( return new SamplePointLight3D(); )
|
|
|
|
#include "include/core/SkColorPriv.h"
|
|
#include "include/core/SkSurface.h"
|
|
|
|
struct LightOnSphere {
|
|
SkVec2 fLoc;
|
|
SkScalar fDistance;
|
|
SkScalar fRadius;
|
|
|
|
SkV3 computeWorldPos(const VSphere& s) const {
|
|
return s.computeUnitV3(fLoc) * fDistance;
|
|
}
|
|
|
|
void draw(SkCanvas* canvas) const {
|
|
SkPaint paint;
|
|
paint.setAntiAlias(true);
|
|
paint.setColor(SK_ColorWHITE);
|
|
canvas->drawCircle(fLoc.x, fLoc.y, fRadius + 2, paint);
|
|
paint.setColor(SK_ColorBLACK);
|
|
canvas->drawCircle(fLoc.x, fLoc.y, fRadius, paint);
|
|
}
|
|
};
|
|
|
|
class SampleCubeBase : public Sample3DView {
|
|
enum {
|
|
DX = 400,
|
|
DY = 300
|
|
};
|
|
|
|
SkM44 fWorldToClick,
|
|
fClickToWorld;
|
|
|
|
SkM44 fRotation, // part of model
|
|
fClickRotation; // temp during a click/drag
|
|
|
|
protected:
|
|
enum Flags {
|
|
kCanRunOnCPU = 1 << 0,
|
|
kShowLightDome = 1 << 1,
|
|
};
|
|
|
|
LightOnSphere fLight = {{200 + DX, 200 + DY}, 800, 12};
|
|
|
|
VSphere fSphere;
|
|
Flags fFlags;
|
|
|
|
public:
|
|
SampleCubeBase(Flags flags)
|
|
: fSphere({200 + DX, 200 + DY}, 400)
|
|
, fFlags(flags)
|
|
{}
|
|
|
|
bool onChar(SkUnichar uni) override {
|
|
switch (uni) {
|
|
case 'Z': fLight.fDistance += 10; return true;
|
|
case 'z': fLight.fDistance -= 10; return true;
|
|
}
|
|
return this->Sample3DView::onChar(uni);
|
|
}
|
|
|
|
virtual void drawContent(SkCanvas* canvas, SkColor, int index, bool drawFront) = 0;
|
|
|
|
void setClickToWorld(SkCanvas* canvas, const SkM44& clickM) {
|
|
auto l2d = canvas->experimental_getLocalToDevice();
|
|
fWorldToClick = inv(clickM) * l2d;
|
|
fClickToWorld = inv(fWorldToClick);
|
|
}
|
|
|
|
void onDrawContent(SkCanvas* canvas) override {
|
|
if (!canvas->getGrContext() && !(fFlags & kCanRunOnCPU)) {
|
|
return;
|
|
}
|
|
SkM44 clickM = canvas->experimental_getLocalToDevice();
|
|
|
|
canvas->save();
|
|
canvas->translate(DX, DY);
|
|
|
|
this->saveCamera(canvas, {0, 0, 400, 400}, 200);
|
|
|
|
this->setClickToWorld(canvas, clickM);
|
|
|
|
for (bool drawFront : {false, true}) {
|
|
int index = 0;
|
|
for (auto f : faces) {
|
|
SkAutoCanvasRestore acr(canvas, true);
|
|
|
|
SkM44 trans = SkM44::Translate(200, 200, 0); // center of the rotation
|
|
SkM44 m = fClickRotation * fRotation * f.asM44(200);
|
|
|
|
canvas->experimental_concat44(trans * fRot * m * inv(trans));
|
|
this->drawContent(canvas, f.fColor, index++, drawFront);
|
|
}
|
|
}
|
|
|
|
canvas->restore(); // camera
|
|
canvas->restore(); // center the content in the window
|
|
|
|
if (fFlags & kShowLightDome){
|
|
fLight.draw(canvas);
|
|
|
|
SkPaint paint;
|
|
paint.setAntiAlias(true);
|
|
paint.setStyle(SkPaint::kStroke_Style);
|
|
paint.setColor(0x40FF0000);
|
|
canvas->drawCircle(fSphere.fCenter.x, fSphere.fCenter.y, fSphere.fRadius, paint);
|
|
canvas->drawLine(fSphere.fCenter.x, fSphere.fCenter.y - fSphere.fRadius,
|
|
fSphere.fCenter.x, fSphere.fCenter.y + fSphere.fRadius, paint);
|
|
canvas->drawLine(fSphere.fCenter.x - fSphere.fRadius, fSphere.fCenter.y,
|
|
fSphere.fCenter.x + fSphere.fRadius, fSphere.fCenter.y, paint);
|
|
}
|
|
}
|
|
|
|
Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey modi) override {
|
|
SkVec2 p = fLight.fLoc - SkVec2{x, y};
|
|
if (p.length() <= fLight.fRadius) {
|
|
Click* c = new Click();
|
|
c->fMeta.setS32("type", 0);
|
|
return c;
|
|
}
|
|
if (fSphere.contains({x, y})) {
|
|
Click* c = new Click();
|
|
c->fMeta.setS32("type", 1);
|
|
return c;
|
|
}
|
|
return nullptr;
|
|
}
|
|
bool onClick(Click* click) override {
|
|
#if 0
|
|
auto L = fWorldToClick * fLight.fPos;
|
|
SkPoint c = project(fClickToWorld, {click->fCurr.fX, click->fCurr.fY, L.z/L.w, 1});
|
|
fLight.update(c.fX, c.fY);
|
|
#endif
|
|
if (click->fMeta.hasS32("type", 0)) {
|
|
fLight.fLoc = fSphere.pinLoc({click->fCurr.fX, click->fCurr.fY});
|
|
return true;
|
|
}
|
|
if (click->fMeta.hasS32("type", 1)) {
|
|
if (click->fState == skui::InputState::kUp) {
|
|
fRotation = fClickRotation * fRotation;
|
|
fClickRotation.setIdentity();
|
|
} else {
|
|
fClickRotation = fSphere.computeRotation({click->fOrig.fX, click->fOrig.fY},
|
|
{click->fCurr.fX, click->fCurr.fY});
|
|
}
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class SampleBump3D : public SampleCubeBase {
|
|
sk_sp<SkShader> fBmpShader, fImgShader;
|
|
sk_sp<SkRuntimeEffect> fEffect;
|
|
SkRRect fRR;
|
|
|
|
public:
|
|
SampleBump3D() : SampleCubeBase(kShowLightDome) {}
|
|
|
|
SkString name() override { return SkString("bump3d"); }
|
|
|
|
void onOnceBeforeDraw() override {
|
|
fRR = SkRRect::MakeRectXY({20, 20, 380, 380}, 50, 50);
|
|
auto img = GetResourceAsImage("images/brickwork-texture.jpg");
|
|
fImgShader = img->makeShader(SkMatrix::MakeScale(2, 2));
|
|
img = GetResourceAsImage("images/brickwork_normal-map.jpg");
|
|
fBmpShader = img->makeShader(SkMatrix::MakeScale(2, 2));
|
|
|
|
const char code[] = R"(
|
|
in fragmentProcessor color_map;
|
|
in fragmentProcessor normal_map;
|
|
|
|
uniform float4x4 localToWorld;
|
|
uniform float4x4 localToWorldAdjInv;
|
|
uniform float3 lightPos;
|
|
|
|
float3 convert_normal_sample(half4 c) {
|
|
float3 n = 2 * c.rgb - 1;
|
|
n.y = -n.y;
|
|
return n;
|
|
}
|
|
|
|
void main(float2 p, inout half4 color) {
|
|
float3 norm = convert_normal_sample(sample(normal_map, p));
|
|
float3 plane_norm = normalize(localToWorld * float4(norm, 0)).xyz;
|
|
|
|
float3 plane_pos = (localToWorld * float4(p, 0, 1)).xyz;
|
|
float3 light_dir = normalize(lightPos - plane_pos);
|
|
|
|
float ambient = 0.2;
|
|
float dp = dot(plane_norm, light_dir);
|
|
float scale = min(ambient + max(dp, 0), 1);
|
|
|
|
color = sample(color_map, p) * half4(float4(scale, scale, scale, 1));
|
|
}
|
|
)";
|
|
auto [effect, error] = SkRuntimeEffect::Make(SkString(code));
|
|
if (!effect) {
|
|
SkDebugf("runtime error %s\n", error.c_str());
|
|
}
|
|
fEffect = effect;
|
|
}
|
|
|
|
void drawContent(SkCanvas* canvas, SkColor color, int index, bool drawFront) override {
|
|
if (!drawFront || !front(canvas->experimental_getLocalToDevice())) {
|
|
return;
|
|
}
|
|
|
|
auto adj_inv = [](const SkM44& m) {
|
|
SkM44 inv;
|
|
SkAssertResult(m.invert(&inv));
|
|
return inv.transpose();
|
|
};
|
|
|
|
struct Uniforms {
|
|
SkM44 fLocalToWorld;
|
|
SkM44 fLocalToWorldAdjInv;
|
|
SkV3 fLightPos;
|
|
} uni;
|
|
uni.fLocalToWorld = canvas->experimental_getLocalToWorld();
|
|
uni.fLocalToWorldAdjInv = adj_inv(uni.fLocalToWorld);
|
|
uni.fLightPos = fLight.computeWorldPos(fSphere);
|
|
|
|
sk_sp<SkData> data = SkData::MakeWithCopy(&uni, sizeof(uni));
|
|
sk_sp<SkShader> children[] = { fImgShader, fBmpShader };
|
|
|
|
SkPaint paint;
|
|
paint.setColor(color);
|
|
paint.setShader(fEffect->makeShader(data, children, 2, nullptr, true));
|
|
|
|
canvas->drawRRect(fRR, paint);
|
|
}
|
|
};
|
|
DEF_SAMPLE( return new SampleBump3D; )
|
|
|
|
#include "modules/skottie/include/Skottie.h"
|
|
|
|
class SampleSkottieCube : public SampleCubeBase {
|
|
sk_sp<skottie::Animation> fAnim[6];
|
|
|
|
public:
|
|
SampleSkottieCube() : SampleCubeBase(kCanRunOnCPU) {}
|
|
|
|
SkString name() override { return SkString("skottie3d"); }
|
|
|
|
void onOnceBeforeDraw() override {
|
|
const char* files[] = {
|
|
"skottie/skottie-chained-mattes.json",
|
|
"skottie/skottie-gradient-ramp.json",
|
|
"skottie/skottie_sample_2.json",
|
|
"skottie/skottie-3d-3planes.json",
|
|
"skottie/skottie-text-animator-4.json",
|
|
"skottie/skottie-motiontile-effect-phase.json",
|
|
|
|
};
|
|
for (unsigned i = 0; i < SK_ARRAY_COUNT(files); ++i) {
|
|
if (auto stream = GetResourceAsStream(files[i])) {
|
|
fAnim[i] = skottie::Animation::Make(stream.get());
|
|
}
|
|
}
|
|
}
|
|
|
|
void drawContent(SkCanvas* canvas, SkColor color, int index, bool drawFront) override {
|
|
if (!drawFront || !front(canvas->experimental_getLocalToDevice())) {
|
|
return;
|
|
}
|
|
|
|
SkPaint paint;
|
|
paint.setColor(color);
|
|
SkRect r = {0, 0, 400, 400};
|
|
canvas->drawRect(r, paint);
|
|
fAnim[index]->render(canvas, &r);
|
|
}
|
|
|
|
bool onAnimate(double nanos) override {
|
|
for (auto& anim : fAnim) {
|
|
SkScalar dur = anim->duration();
|
|
SkScalar t = fmod(1e-9 * nanos, dur) / dur;
|
|
anim->seek(t);
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
DEF_SAMPLE( return new SampleSkottieCube; )
|