169c8903be
This is a reland of 22dcb5fd7e
Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
27 lines
629 B
Plaintext
27 lines
629 B
Plaintext
uniform half4 colorRed, colorGreen;
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bool test() {
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bool ok = true;
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int x = 12 | 6;
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ok = ok && (x == 14);
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x = 254 & 7;
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ok = ok && (x == 6);
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x = 2 ^ 7;
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ok = ok && (x == 5);
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x = 1 << 4;
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ok = ok && (x == 16);
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// Left-shifting a negative integer is undefined in C++, but allowed in GPU shading languages.
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// https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=29093
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x = -2 << 2;
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ok = ok && (x == -8);
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x = 128 >> 2;
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ok = ok && (x == 32);
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x = 123 % 45;
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ok = ok && (x == 33);
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return ok;
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}
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half4 main(float2 coords) {
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return test() ? colorGreen : colorRed;
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}
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