skia2/resources/sksl/folding/IntFoldingES3.sksl
Brian Osman 169c8903be Reland "Add coords parameter to all .sksl test files used as runtime effects"
This is a reland of 22dcb5fd7e

Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-27 20:47:31 +00:00

27 lines
629 B
Plaintext

uniform half4 colorRed, colorGreen;
bool test() {
bool ok = true;
int x = 12 | 6;
ok = ok && (x == 14);
x = 254 & 7;
ok = ok && (x == 6);
x = 2 ^ 7;
ok = ok && (x == 5);
x = 1 << 4;
ok = ok && (x == 16);
// Left-shifting a negative integer is undefined in C++, but allowed in GPU shading languages.
// https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=29093
x = -2 << 2;
ok = ok && (x == -8);
x = 128 >> 2;
ok = ok && (x == 32);
x = 123 % 45;
ok = ok && (x == 33);
return ok;
}
half4 main(float2 coords) {
return test() ? colorGreen : colorRed;
}