skia2/resources/sksl/intrinsics/MinFloat.sksl
Brian Osman 169c8903be Reland "Add coords parameter to all .sksl test files used as runtime effects"
This is a reland of 22dcb5fd7e

Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-27 20:47:31 +00:00

16 lines
785 B
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uniform half4 testInputs;
uniform half4 colorGreen, colorRed;
half4 main(float2 coords) {
half4 expectedA = half4(-1.25, 0, 0.5, 0.5);
half4 expectedB = half4(-1.25, 0, 0, 1);
return (min(testInputs.x, 0.5) == expectedA.x &&
min(testInputs.xy, 0.5) == expectedA.xy &&
min(testInputs.xyz, 0.5) == expectedA.xyz &&
min(testInputs.xyzw, 0.5) == expectedA.xyzw &&
min(testInputs.x, colorGreen.x) == expectedB.x &&
min(testInputs.xy, colorGreen.xy) == expectedB.xy &&
min(testInputs.xyz, colorGreen.xyz) == expectedB.xyz &&
min(testInputs.xyzw, colorGreen.xyzw) == expectedB.xyzw) ? colorGreen : colorRed;
}