c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "modules/sksg/include/SkSGDraw.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPath.h"
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#include "modules/sksg/include/SkSGGeometryNode.h"
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#include "modules/sksg/include/SkSGInvalidationController.h"
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#include "modules/sksg/include/SkSGPaint.h"
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#include "src/core/SkTLazy.h"
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namespace sksg {
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Draw::Draw(sk_sp<GeometryNode> geometry, sk_sp<PaintNode> paint)
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: fGeometry(std::move(geometry))
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, fPaint(std::move(paint)) {
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this->observeInval(fGeometry);
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this->observeInval(fPaint);
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}
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Draw::~Draw() {
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this->unobserveInval(fGeometry);
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this->unobserveInval(fPaint);
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}
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void Draw::onRender(SkCanvas* canvas, const RenderContext* ctx) const {
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auto paint = fPaint->makePaint();
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if (ctx) {
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ctx->modulatePaint(canvas->getTotalMatrix(), &paint);
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}
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const auto skipDraw = paint.nothingToDraw() ||
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(paint.getStyle() == SkPaint::kStroke_Style && paint.getStrokeWidth() <= 0);
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if (!skipDraw) {
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fGeometry->draw(canvas, paint);
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}
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}
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const RenderNode* Draw::onNodeAt(const SkPoint& p) const {
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const auto paint = fPaint->makePaint();
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if (!paint.getAlpha()) {
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return nullptr;
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}
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if (paint.getStyle() == SkPaint::Style::kFill_Style && fGeometry->contains(p)) {
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return this;
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}
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SkPath stroke_path;
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if (!paint.getFillPath(fGeometry->asPath(), &stroke_path)) {
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return nullptr;
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}
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return stroke_path.contains(p.x(), p.y()) ? this : nullptr;
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}
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SkRect Draw::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
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SkASSERT(this->hasInval());
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auto bounds = fGeometry->revalidate(ic, ctm);
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fPaint->revalidate(ic, ctm);
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const auto paint = fPaint->makePaint();
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SkASSERT(paint.canComputeFastBounds());
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return paint.computeFastBounds(bounds, &bounds);
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}
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} // namespace sksg
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