skia2/modules/sksg/src/SkSGDraw.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

77 lines
1.9 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/sksg/include/SkSGDraw.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPath.h"
#include "modules/sksg/include/SkSGGeometryNode.h"
#include "modules/sksg/include/SkSGInvalidationController.h"
#include "modules/sksg/include/SkSGPaint.h"
#include "src/core/SkTLazy.h"
namespace sksg {
Draw::Draw(sk_sp<GeometryNode> geometry, sk_sp<PaintNode> paint)
: fGeometry(std::move(geometry))
, fPaint(std::move(paint)) {
this->observeInval(fGeometry);
this->observeInval(fPaint);
}
Draw::~Draw() {
this->unobserveInval(fGeometry);
this->unobserveInval(fPaint);
}
void Draw::onRender(SkCanvas* canvas, const RenderContext* ctx) const {
auto paint = fPaint->makePaint();
if (ctx) {
ctx->modulatePaint(canvas->getTotalMatrix(), &paint);
}
const auto skipDraw = paint.nothingToDraw() ||
(paint.getStyle() == SkPaint::kStroke_Style && paint.getStrokeWidth() <= 0);
if (!skipDraw) {
fGeometry->draw(canvas, paint);
}
}
const RenderNode* Draw::onNodeAt(const SkPoint& p) const {
const auto paint = fPaint->makePaint();
if (!paint.getAlpha()) {
return nullptr;
}
if (paint.getStyle() == SkPaint::Style::kFill_Style && fGeometry->contains(p)) {
return this;
}
SkPath stroke_path;
if (!paint.getFillPath(fGeometry->asPath(), &stroke_path)) {
return nullptr;
}
return stroke_path.contains(p.x(), p.y()) ? this : nullptr;
}
SkRect Draw::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
SkASSERT(this->hasInval());
auto bounds = fGeometry->revalidate(ic, ctm);
fPaint->revalidate(ic, ctm);
const auto paint = fPaint->makePaint();
SkASSERT(paint.canComputeFastBounds());
return paint.computeFastBounds(bounds, &bounds);
}
} // namespace sksg