skia2/include/gpu
reed@google.com 9c49bc3e64 Allow texture-backed bitmaps to perform a read-back when lockPixels is called.
This means we have to be even more cautious about when we call lock, and we should
always check getTexture() first if we can handle a texture directly, rather than
forcing the read-back to get the bits.



git-svn-id: http://skia.googlecode.com/svn/trunk@1815 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-07 13:42:37 +00:00
..
SkGpuCanvas.h Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. 2011-01-18 20:57:22 +00:00
SkGpuDevice.h Add GrRenderTexture cons for gpu dev. Remove factory from gpu device. 2011-06-17 15:10:21 +00:00
SkGr.h use SkPath for GrPath, removing GrPathIter entirely 2011-05-16 17:21:57 +00:00
SkGrTexturePixelRef.h Allow texture-backed bitmaps to perform a read-back when lockPixels is called. 2011-07-07 13:42:37 +00:00