9c49bc3e64
This means we have to be even more cautious about when we call lock, and we should always check getTexture() first if we can handle a texture directly, rather than forcing the read-back to get the bits. git-svn-id: http://skia.googlecode.com/svn/trunk@1815 2bbb7eff-a529-9590-31e7-b0007b416f81 |
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SkGpuCanvas.h | ||
SkGpuDevice.h | ||
SkGr.h | ||
SkGrTexturePixelRef.h |