1e16937f47
Support is added so we can differentiate between using discardable msaa for normal msaa draws and using it for DMSAA. Before this many asserts and checks throughout GrVk* assumed we could only have discardable msaa if the actual render target was msaa. After this change the only thing missing to enable DMSAA on Vulkan is to fix GrProgramInfo to store the actual sample count the program will use instead of the same count of the GrRenderTarget. Change-Id: Ifdb9a3beb641f96f6dfebe3241ccc5a2c8770bb3 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441517 Reviewed-by: Chris Dalton <csmartdalton@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com> |
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CommandLineFlags.cpp | ||
CommandLineFlags.h | ||
CommonFlags.h | ||
CommonFlagsAA.cpp | ||
CommonFlagsConfig.cpp | ||
CommonFlagsConfig.h | ||
CommonFlagsGpu.cpp | ||
CommonFlagsImages.cpp |