2d1ee7936e
buffer. (Only on Windows at the moment). Uses new effect to do the final gamma adjustment BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1919993002 Review-Url: https://codereview.chromium.org/1919993002
140 lines
3.9 KiB
C++
140 lines
3.9 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkWindow_DEFINED
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#define SkWindow_DEFINED
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#include "../private/SkTDArray.h"
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#include "SkView.h"
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#include "SkBitmap.h"
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#include "SkMatrix.h"
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#include "SkRegion.h"
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#include "SkEvent.h"
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#include "SkKey.h"
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#include "SkSurfaceProps.h"
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class SkSurface;
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class SkOSMenu;
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#if SK_SUPPORT_GPU
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struct GrGLInterface;
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class GrContext;
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class GrRenderTarget;
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#endif
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class SkWindow : public SkView {
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public:
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SkWindow();
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virtual ~SkWindow();
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struct AttachmentInfo {
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AttachmentInfo()
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: fSampleCount(0)
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, fStencilBits(0)
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, fColorBits(0) {}
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int fSampleCount;
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int fStencilBits;
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int fColorBits;
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};
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SkSurfaceProps getSurfaceProps() const { return fSurfaceProps; }
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void setSurfaceProps(const SkSurfaceProps& props) {
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fSurfaceProps = props;
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}
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SkImageInfo info() const { return fBitmap.info(); }
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const SkBitmap& getBitmap() const { return fBitmap; }
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void resize(int width, int height);
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void resize(const SkImageInfo&);
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void setColorType(SkColorType, SkColorProfileType);
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bool isDirty() const { return !fDirtyRgn.isEmpty(); }
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bool update(SkIRect* updateArea);
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// does not call through to onHandleInval(), but does force the fDirtyRgn
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// to be wide open. Call before update() to ensure we redraw everything.
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void forceInvalAll();
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// return the bounds of the dirty/inval rgn, or [0,0,0,0] if none
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const SkIRect& getDirtyBounds() const { return fDirtyRgn.getBounds(); }
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bool handleClick(int x, int y, Click::State, void* owner, unsigned modi = 0);
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bool handleChar(SkUnichar);
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bool handleKey(SkKey);
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bool handleKeyUp(SkKey);
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void addMenu(SkOSMenu*);
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const SkTDArray<SkOSMenu*>* getMenus() { return &fMenus; }
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const char* getTitle() const { return fTitle.c_str(); }
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void setTitle(const char title[]);
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const SkMatrix& getMatrix() const { return fMatrix; }
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void setMatrix(const SkMatrix&);
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void preConcat(const SkMatrix&);
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void postConcat(const SkMatrix&);
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virtual SkSurface* createSurface();
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protected:
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virtual bool onEvent(const SkEvent&);
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virtual bool onDispatchClick(int x, int y, Click::State, void* owner, unsigned modi);
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// called if part of our bitmap is invalidated
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virtual void onHandleInval(const SkIRect&);
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virtual bool onHandleChar(SkUnichar);
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virtual bool onHandleKey(SkKey);
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virtual bool onHandleKeyUp(SkKey);
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virtual void onAddMenu(const SkOSMenu*) {};
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virtual void onUpdateMenu(const SkOSMenu*) {};
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virtual void onSetTitle(const char title[]) {}
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// overrides from SkView
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virtual bool handleInval(const SkRect*);
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virtual bool onGetFocusView(SkView** focus) const;
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virtual bool onSetFocusView(SkView* focus);
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#if SK_SUPPORT_GPU
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GrRenderTarget* renderTarget(const AttachmentInfo& attachmentInfo,
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const GrGLInterface* , GrContext* grContext);
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#endif
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private:
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SkSurfaceProps fSurfaceProps;
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SkBitmap fBitmap;
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SkRegion fDirtyRgn;
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SkTDArray<Click*> fClicks; // to track clicks
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SkTDArray<SkOSMenu*> fMenus;
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SkView* fFocusView;
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bool fWaitingOnInval;
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SkString fTitle;
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SkMatrix fMatrix;
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typedef SkView INHERITED;
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};
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////////////////////////////////////////////////////////////////////////////////
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#if defined(SK_USE_SDL)
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#include "SkOSWindow_SDL.h"
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#elif defined(SK_BUILD_FOR_MAC)
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#include "SkOSWindow_Mac.h"
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#elif defined(SK_BUILD_FOR_WIN)
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#include "SkOSWindow_Win.h"
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#elif defined(SK_BUILD_FOR_ANDROID)
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#include "SkOSWindow_Android.h"
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#elif defined(SK_BUILD_FOR_UNIX)
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#include "SkOSWindow_Unix.h"
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#elif defined(SK_BUILD_FOR_IOS)
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#include "SkOSWindow_iOS.h"
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#endif
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#endif
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