skia2/gm/imagefiltersclipped.cpp
commit-bot@chromium.org cac5fd597f Factory methods for heap-allocated SkImageFilter objects.
This is part of an effort to ensure that all SkPaint effects can only be
allocated on the heap.

This patch makes the constructors of SkImageFilter and its subclasses non-public
and instead provides factory methods for creating these objects on the heap. We
temporarily keep constructor of publicly visible classes public behind a flag.

BUG=skia:2187
R=scroggo@google.com, mtklein@chromium.org, reed@google.com, senorblanco@google.com, senorblanco@chromium.org, bsalomon@google.com, sugoi@chromium.org, zork@chromium.org

Author: dominikg@chromium.org

Review URL: https://codereview.chromium.org/182983003

git-svn-id: http://skia.googlecode.com/svn/trunk@13718 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-03-10 10:51:58 +00:00

159 lines
5.7 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkColor.h"
#include "SkBitmapSource.h"
#include "SkBlurImageFilter.h"
#include "SkDisplacementMapEffect.h"
#include "SkDropShadowImageFilter.h"
#include "SkGradientShader.h"
#include "SkMorphologyImageFilter.h"
#include "SkOffsetImageFilter.h"
#include "SkPerlinNoiseShader.h"
#include "SkRectShaderImageFilter.h"
#include "SkResizeImageFilter.h"
#include "SkScalar.h"
#define RESIZE_FACTOR_X SkIntToScalar(2)
#define RESIZE_FACTOR_Y SkIntToScalar(5)
namespace skiagm {
class ImageFiltersClippedGM : public GM {
public:
ImageFiltersClippedGM() : fInitialized(false) {
this->setBGColor(0x00000000);
}
protected:
virtual SkString onShortName() {
return SkString("imagefiltersclipped");
}
virtual SkISize onISize() {
return make_isize(860, 500);
}
void make_checkerboard() {
fCheckerboard.allocN32Pixels(64, 64);
SkCanvas canvas(fCheckerboard);
canvas.clear(0x00000000);
SkPaint darkPaint;
darkPaint.setColor(0xFF404040);
SkPaint lightPaint;
lightPaint.setColor(0xFFA0A0A0);
for (int y = 0; y < 64; y += 16) {
for (int x = 0; x < 64; x += 16) {
canvas.save();
canvas.translate(SkIntToScalar(x), SkIntToScalar(y));
canvas.drawRect(SkRect::MakeXYWH(0, 0, 8, 8), darkPaint);
canvas.drawRect(SkRect::MakeXYWH(8, 0, 8, 8), lightPaint);
canvas.drawRect(SkRect::MakeXYWH(0, 8, 8, 8), lightPaint);
canvas.drawRect(SkRect::MakeXYWH(8, 8, 8, 8), darkPaint);
canvas.restore();
}
}
}
void make_gradient_circle(int width, int height) {
SkScalar x = SkIntToScalar(width / 2);
SkScalar y = SkIntToScalar(height / 2);
SkScalar radius = SkMinScalar(x, y) * 0.8f;
fGradientCircle.allocN32Pixels(width, height);
SkCanvas canvas(fGradientCircle);
canvas.clear(0x00000000);
SkColor colors[2];
colors[0] = SK_ColorWHITE;
colors[1] = SK_ColorBLACK;
SkAutoTUnref<SkShader> shader(
SkGradientShader::CreateRadial(SkPoint::Make(x, y), radius, colors, NULL, 2,
SkShader::kClamp_TileMode)
);
SkPaint paint;
paint.setShader(shader);
canvas.drawCircle(x, y, radius, paint);
}
virtual void onDraw(SkCanvas* canvas) {
if (!fInitialized) {
this->make_checkerboard();
this->make_gradient_circle(64, 64);
fInitialized = true;
}
canvas->clear(0x00000000);
SkAutoTUnref<SkImageFilter> gradient(SkBitmapSource::Create(fGradientCircle));
SkAutoTUnref<SkImageFilter> checkerboard(SkBitmapSource::Create(fCheckerboard));
SkAutoTUnref<SkShader> noise(SkPerlinNoiseShader::CreateFractalNoise(
SkDoubleToScalar(0.1), SkDoubleToScalar(0.05), 1, 0));
SkImageFilter* filters[] = {
SkBlurImageFilter::Create(SkIntToScalar(12), SkIntToScalar(12)),
SkDropShadowImageFilter::Create(SkIntToScalar(10), SkIntToScalar(10), SkIntToScalar(3),
SK_ColorGREEN),
SkDisplacementMapEffect::Create(SkDisplacementMapEffect::kR_ChannelSelectorType,
SkDisplacementMapEffect::kR_ChannelSelectorType,
SkIntToScalar(12),
gradient.get(),
checkerboard.get()),
SkDilateImageFilter::Create(2, 2, checkerboard.get()),
SkErodeImageFilter::Create(2, 2, checkerboard.get()),
SkOffsetImageFilter::Create(SkIntToScalar(-16), SkIntToScalar(32)),
SkResizeImageFilter::Create(RESIZE_FACTOR_X, RESIZE_FACTOR_Y, SkPaint::kNone_FilterLevel),
SkRectShaderImageFilter::Create(noise),
};
SkRect r = SkRect::MakeWH(SkIntToScalar(64), SkIntToScalar(64));
SkScalar margin = SkIntToScalar(16);
SkRect bounds = r;
bounds.outset(margin, margin);
for (int xOffset = 0; xOffset < 80; xOffset += 16) {
canvas->save();
bounds.fLeft = SkIntToScalar(xOffset);
for (size_t i = 0; i < SK_ARRAY_COUNT(filters); ++i) {
SkPaint paint;
paint.setColor(SK_ColorWHITE);
paint.setImageFilter(filters[i]);
paint.setAntiAlias(true);
canvas->save();
canvas->clipRect(bounds);
if (5 == i) {
canvas->translate(SkIntToScalar(16), SkIntToScalar(-32));
} else if (6 == i) {
canvas->scale(SkScalarInvert(RESIZE_FACTOR_X),
SkScalarInvert(RESIZE_FACTOR_Y));
}
canvas->drawCircle(r.centerX(), r.centerY(),
SkScalarDiv(r.width()*2, SkIntToScalar(5)), paint);
canvas->restore();
canvas->translate(r.width() + margin, 0);
}
canvas->restore();
canvas->translate(0, r.height() + margin);
}
for (size_t i = 0; i < SK_ARRAY_COUNT(filters); ++i) {
SkSafeUnref(filters[i]);
}
}
private:
bool fInitialized;
SkBitmap fCheckerboard;
SkBitmap fGradientCircle;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new ImageFiltersClippedGM; }
static GMRegistry reg(MyFactory);
}