419d2ced2d
float dot($genType x, $genType y); half dot($genHType x, $genHType y); Change-Id: Ia8b893eaddd8b4325c34143c80fb0ae05b111666 Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412339 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
11 lines
477 B
GLSL
11 lines
477 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 inputA;
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uniform vec4 inputB;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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vec4 expected = vec4(5.0, 17.0, 38.0, 70.0);
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return ((((((dot(inputA.x, inputB.x) == expected.x && dot(inputA.xy, inputB.xy) == expected.y) && dot(inputA.xyz, inputB.xyz) == expected.z) && dot(inputA, inputB) == expected.w) && 5.0 == expected.x) && 17.0 == expected.y) && 38.0 == expected.z) && 70.0 == expected.w ? colorGreen : colorRed;
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}
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