skia2/modules/pathkit
Elliot Evans 2879619a29 Added CanvasKit.MakeImageFromCanvasImageSource which is useful as an alternative to
CanvasKit.MakeImageFromEncoded, when used with Browser APIs for loading/decoding images.

 - `CanvasKit.MakeImageFromCanvasImageSource` takes either an HTMLImageElement,
   SVGImageElement, HTMLVideoElement, HTMLCanvasElement, ImageBitmap, or OffscreenCanvas and returns
   an SkImage. This function is an alternative to `CanvasKit.MakeImageFromEncoded` for creating
   SkImages when loading and decoding images. In the future, codesize of CanvasKit may be able to be
   reduced by removing image codecs in wasm, if browser APIs for decoding images are used along with
   `CanvasKit.MakeImageFromCanvasImageSource` instead of `CanvasKit.MakeImageFromEncoded`.
-  Three usage examples of `CanvasKit.MakeImageFromCanvasImageSource` in core.spec.ts. These 
   examples use browser APIs to decode images including 2d canvas, bitmaprenderer canvas, 
   HTMLImageElement and Blob.
-  Added support for asynchronous callbacks in perfs and tests.

Here are notes on the image decoding approaches we tested and perfed in the process of finding ways 
to use Browser APIs to decode images:

1. pipeline:
  ArrayBuffer → ImageData → ctx.putImageData →
  context.getImageData → Uint8Array → CanvasKit.MakeImage
 Problem: ImageData constructor expects decoded bytes already.

2. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded (async function)
pipeline:
  ArrayBuffer → Blob -> HTMLImageElement ->
  draw on Canvas2d -> context.getImageData → Uint8Array →
  CanvasKit.MakeImage
 Works
⏱ Performance: 3rd place (in my testing locally)

3. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2 (async function)
  ArrayBuffer → Blob → ImageBitmap → draw on Canvas2d →
  context.getImageData → Uint8Array → CanvasKit.MakeImage
 Works
⏱ Performance: 2nd place (in my testing locally)

4. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded3 (async function)
  ArrayBuffer → Blob → ImageBitmap →
  draw on canvas 1 using bitmaprenderer context →
  draw canvas 1 on canvas 2 using drawImage → context2d.getImageData →
  Uint8Array → CanvasKit.MakeImage
 Works
⏱ Performance: 1st place (in my testing locally) - quite surprising, this in some ways seems to be a more roundabout way of CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2, but it seems bitmaprenderer context is fairly fast.

Bug: skia:10360
Change-Id: I6fe94b8196dfd1ad0d8929f04bb1697da537ca18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295390
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-06-15 19:35:09 +00:00
..
npm-asmjs Upgrade CanvasKit emscripten to version 1.39.16. 2020-05-21 14:18:48 +00:00
npm-wasm Upgrade CanvasKit emscripten to version 1.39.16. 2020-05-21 14:18:48 +00:00
perf Added CanvasKit.MakeImageFromCanvasImageSource which is useful as an alternative to 2020-06-15 19:35:09 +00:00
tests Upgrade CanvasKit emscripten to version 1.39.16. 2020-05-21 14:18:48 +00:00
.gitignore
chaining.js [canvaskit] Expand canvas2d API 2018-11-20 18:39:43 +00:00
CHANGELOG.md Upgrade CanvasKit emscripten to version 1.39.16. 2020-05-21 14:18:48 +00:00
compile.sh ignore SK_DISABLE_READBUFFER 2020-06-09 16:16:57 +00:00
externs.js Add Perf jobs for PathKit 2018-10-12 19:50:04 +00:00
helper.js Add Perf jobs for PathKit 2018-10-12 19:50:04 +00:00
karma.bench.conf.js [canvaskit] Try some things to reduce GPU test flakiness 2019-11-21 20:56:42 +00:00
karma.conf.js [canvaskit] Try some things to reduce GPU test flakiness 2019-11-21 20:56:42 +00:00
Makefile [canvaskit] Update to build with emscripten 1.38.47 2019-10-09 15:08:10 +00:00
package.json Add Correctness tests for CanvasKit 2018-10-16 14:32:28 +00:00
pathkit_wasm_bindings.cpp Revert "Convert pathkit's usage of SkPath::Iter to SkPatPriv::RangeIter" 2020-05-15 21:48:13 +00:00
README.md
serve.py

PathKit WASM API

This library lets you use Skia's feature-rich PathOps API in the browser.

Compiling the source

Download the Enscriptem SDK.

Set the EMSDK environment variable to the directory you installed it to.

Run ./compile.sh to compile a production, WASM build to $SKIA_HOME/out/pathkit. Add "--help" for more options.

Deploying to npm

# Build all 3 versions (release, test, debug) for both asmjs and WASM
# These binaries will be placed in the proper places of npm-*/bin
# This takes 5-10 minutes.
make npm

# Update the package.json files of both npm-asmjs and npm-wasm
make update-patch  # or update-minor or update-major

# Publish both repos
make publish