skia2/gm/imagefromyuvtextures.cpp
Robert Phillips 5c7a25bd2f Move explicit backend object allocation API to GrContext
This initial portion of the API should be ready to go. Follow on CLs will add the other entry points.

Change-Id: Ia9c708046ba08b16f9a71558e2bf2c38279abe5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214680
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-05-20 15:31:56 +00:00

238 lines
9.4 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GPU backend.
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkColorPriv.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPixmap.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrContext.h"
#include "include/gpu/GrTypes.h"
#include "include/private/GrTypesPriv.h"
#include "include/private/SkTo.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrGpu.h"
class GrRenderTargetContext;
static sk_sp<SkColorFilter> yuv_to_rgb_colorfilter() {
static const float kJPEGConversionMatrix[20] = {
1.0f, 0.0f, 1.402f, 0.0f, -180.0f/255,
1.0f, -0.344136f, -0.714136f, 0.0f, 136.0f/255,
1.0f, 1.772f, 0.0f, 0.0f, -227.6f/255,
0.0f, 0.0f, 0.0f, 1.0f, 0.0f
};
return SkColorFilters::Matrix(kJPEGConversionMatrix);
}
namespace skiagm {
class ImageFromYUVTextures : public GpuGM {
public:
ImageFromYUVTextures() {
this->setBGColor(0xFFFFFFFF);
}
protected:
SkString onShortName() override {
return SkString("image_from_yuv_textures");
}
SkISize onISize() override {
return SkISize::Make(kBmpSize + 2 * kPad, 390);
}
void onOnceBeforeDraw() override {
// We create an RGB bitmap and then extract YUV bmps where the U and V bitmaps are
// subsampled by 2 in both dimensions.
SkPaint paint;
constexpr SkColor kColors[] =
{ SK_ColorBLUE, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorWHITE };
paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(0,0), kBmpSize / 2.f, kColors,
nullptr, SK_ARRAY_COUNT(kColors),
SkTileMode::kMirror));
SkBitmap rgbBmp;
rgbBmp.allocN32Pixels(kBmpSize, kBmpSize, true);
SkCanvas canvas(rgbBmp);
canvas.drawPaint(paint);
SkPMColor* rgbColors = static_cast<SkPMColor*>(rgbBmp.getPixels());
SkImageInfo yinfo = SkImageInfo::MakeA8(kBmpSize, kBmpSize);
fYUVBmps[0].allocPixels(yinfo);
SkImageInfo uinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2);
fYUVBmps[1].allocPixels(uinfo);
SkImageInfo vinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2);
fYUVBmps[2].allocPixels(vinfo);
unsigned char* yPixels;
signed char* uvPixels[2];
yPixels = static_cast<unsigned char*>(fYUVBmps[0].getPixels());
uvPixels[0] = static_cast<signed char*>(fYUVBmps[1].getPixels());
uvPixels[1] = static_cast<signed char*>(fYUVBmps[2].getPixels());
// Here we encode using the kJPEG_SkYUVColorSpace (i.e., full-swing Rec 601) even though
// we will draw it with all the supported yuv color spaces when converted back to RGB
for (int i = 0; i < kBmpSize * kBmpSize; ++i) {
yPixels[i] = static_cast<unsigned char>(0.299f * SkGetPackedR32(rgbColors[i]) +
0.587f * SkGetPackedG32(rgbColors[i]) +
0.114f * SkGetPackedB32(rgbColors[i]));
}
for (int j = 0; j < kBmpSize / 2; ++j) {
for (int i = 0; i < kBmpSize / 2; ++i) {
// Average together 4 pixels of RGB.
int rgb[] = { 0, 0, 0 };
for (int y = 0; y < 2; ++y) {
for (int x = 0; x < 2; ++x) {
int rgbIndex = (2 * j + y) * kBmpSize + 2 * i + x;
rgb[0] += SkGetPackedR32(rgbColors[rgbIndex]);
rgb[1] += SkGetPackedG32(rgbColors[rgbIndex]);
rgb[2] += SkGetPackedB32(rgbColors[rgbIndex]);
}
}
for (int c = 0; c < 3; ++c) {
rgb[c] /= 4;
}
int uvIndex = j * kBmpSize / 2 + i;
uvPixels[0][uvIndex] = static_cast<signed char>(
((-38 * rgb[0] - 74 * rgb[1] + 112 * rgb[2] + 128) >> 8) + 128);
uvPixels[1][uvIndex] = static_cast<signed char>(
((112 * rgb[0] - 94 * rgb[1] - 18 * rgb[2] + 128) >> 8) + 128);
}
}
fRGBImage = SkImage::MakeRasterCopy(SkPixmap(rgbBmp.info(), rgbColors, rgbBmp.rowBytes()));
}
void createYUVTextures(GrContext* context, GrBackendTexture yuvTextures[3]) {
GrGpu* gpu = context->priv().getGpu();
if (!gpu) {
return;
}
for (int i = 0; i < 3; ++i) {
SkASSERT(fYUVBmps[i].width() == SkToInt(fYUVBmps[i].rowBytes()));
yuvTextures[i] = gpu->createTestingOnlyBackendTexture(fYUVBmps[i].width(),
fYUVBmps[i].height(),
kAlpha_8_SkColorType,
GrMipMapped::kNo,
GrRenderable::kNo,
fYUVBmps[i].getPixels());
}
context->resetContext();
}
void createResultTexture(GrContext* context, int width, int height,
GrBackendTexture* resultTexture) {
*resultTexture = context->createBackendTexture(
width, height, kRGBA_8888_SkColorType, GrMipMapped::kNo, GrRenderable::kYes);
context->resetContext();
}
void deleteBackendTextures(GrContext* context, GrBackendTexture textures[], int n) {
if (context->abandoned()) {
return;
}
GrGpu* gpu = context->priv().getGpu();
if (!gpu) {
return;
}
context->flush();
gpu->testingOnly_flushGpuAndSync();
for (int i = 0; i < n; ++i) {
context->deleteBackendTexture(textures[i]);
}
context->resetContext();
}
void onDraw(GrContext* context, GrRenderTargetContext*, SkCanvas* canvas) override {
// draw the original
SkScalar yOffset = kPad;
canvas->drawImage(fRGBImage.get(), kPad, yOffset);
yOffset += kBmpSize + kPad;
for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
GrBackendTexture yuvTextures[3];
this->createYUVTextures(context, yuvTextures);
auto image = SkImage::MakeFromYUVTexturesCopy(context,
static_cast<SkYUVColorSpace>(space),
yuvTextures,
kTopLeft_GrSurfaceOrigin);
this->deleteBackendTextures(context, yuvTextures, 3);
SkPaint paint;
if (kIdentity_SkYUVColorSpace == space) {
// The identity color space needs post-processing to appear correct
paint.setColorFilter(yuv_to_rgb_colorfilter());
}
canvas->drawImage(image.get(), kPad, yOffset, &paint);
yOffset += kBmpSize + kPad;
}
for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
GrBackendTexture yuvTextures[3];
GrBackendTexture resultTexture;
this->createYUVTextures(context, yuvTextures);
this->createResultTexture(
context, yuvTextures[0].width(), yuvTextures[0].height(), &resultTexture);
auto image = SkImage::MakeFromYUVTexturesCopyWithExternalBackend(
context,
static_cast<SkYUVColorSpace>(space),
yuvTextures,
kTopLeft_GrSurfaceOrigin,
resultTexture);
SkPaint paint;
if (kIdentity_SkYUVColorSpace == space) {
// The identity color space needs post-processing to appear correct
paint.setColorFilter(yuv_to_rgb_colorfilter());
}
canvas->drawImage(image.get(), kPad, yOffset, &paint);
yOffset += kBmpSize + kPad;
GrBackendTexture texturesToDelete[4]{
yuvTextures[0],
yuvTextures[1],
yuvTextures[2],
resultTexture,
};
this->deleteBackendTextures(context, texturesToDelete, 4);
}
}
private:
sk_sp<SkImage> fRGBImage;
SkBitmap fYUVBmps[3];
static constexpr SkScalar kPad = 10.0f;
static constexpr int kBmpSize = 32;
typedef GM INHERITED;
};
DEF_GM(return new ImageFromYUVTextures;)
}